NaytchSG

NaytchSG

Joined Member # 2436731
0 Posts 44 Replies 9,570 Reputation

[quote who="Lord Reliant" reply="43" id="3363454"] Quoting NaytchSG, reply 42And not to ding Lord Reliant if it is a typo: echos should be echoes Hey, thanks! I'm not sure if I retyped it with the typo or if it's there or not since I can't check it easily, but you're absolutely right- should be echoes![/quote] Glad I'm not the only one who is puzzled at how to check the program files! [e digicons];)[/e] I've taken to

61 Replies 184,681 Views

[quote who="Lord Reliant" reply="39" id="3363265"] Ring of Calling has a couple grammar problems. From the text (with corrections): The name has two meanings. For one it strengthens the wearer's summon spells. But it also causes them to hear echos from distant worlds.[/quote] And not to ding Lord Reliant if it is a typo: echos should be echoes btw how do i access the xml for LH? I looked in my usual FE spot to no a

61 Replies 184,681 Views

I found getting all of the xml ducks in a row... challenging. Especially if you mislabel a spell icon pic and got a blank space in the spell book or in the army info window. Still confused about names as well... some of my units were named correctly others had _ between two words or other oddities. And I only did strategic summons, must be twice as much work to do tactical as well!! Look forward to trying them out, keep on plugging!

52 Replies 202,401 Views

0.95: Description of Defender on level 2 screen: Should be resilient, not resiltant. Also same screen: shouldn't it be Commander's strength...? with an apostrophe? Town Hall Research Completion text mentions faction prestige and there is no icon for the Produce Growth city production type.

61 Replies 184,681 Views

I went to the spot on the map with a blue chest and the chest disappeared, but the quest is still active. Reloaded from a turn before the quest was granted and same result. Activated the quest, blue chest appears on map, move to on next turn and it disappears. Return to initial quest location just in case I missed something, and still shows as unresolved. Thanks.

4 Replies 3,083 Views

A blink dog for life level 1? Give it blink, high dodge and +2 tactical regen but low attack (8). An annoying distraction for the enemy... Air 3: Storm Giant? Ranged lightning bolt every 5 turns, + 3 electrical elemental damage in melee. Possibly armed with a Thunder Hammer that can be looted (lightning hammer with modded in splash damage or knockback effect?).

52 Replies 202,401 Views

I am a peaceful turtle (only build one of each type, or just a fortress if the starting tile yield god smiles on me), but when an AI declares war I grind them into dust and make them my vassal. I usually raze most cities I conquer unless they have unique buildings. I find the city building fairly tedious. I like to build the Great Mill in my fortress and then work on leveling my heroes and designing troops to take advantage of my available resources. I play challenging

47 Replies 176,009 Views

I built a magma elemental awhile back by re-skinning a sand golem with fire elemental texture. Feel free to use anything you like: https://forums.elementalgame.com/440185/page/1/#3319443 I am too busy to fiddle with code for the foreseeable future, but am following your work here and the druid mod with great interest! p.s. dsraider made a fun mud shrill with a knoc

52 Replies 202,401 Views

"This land is forsaken." the village elder says, "I have tried to form a village here, to provide care, safety and meal for the few that follow me. But we are little more than fatted calves for the bandits that hunt us. They consume more of our wheat than we do and eat more of our lambs. I have failed." "meal" can be changed to sustenance "They consume our wheat, slaughter our livestock. I have failed." is a better sentence imo...

61 Replies 184,681 Views

Beastlord with life and earth magic? I would take brilliant, scholar and attunement and then not settle even an initial city. Could take some city negative traits and get even more positive picks. Make a Tarth-blood race with master scouts, lucky, wanderlust and archery. I played a game like this back in 0.85. Had quite a bit of fun. If they were to add a new line to the Mage trait with nature based summons and some nature

12 Replies 34,850 Views

Nice write up! That Ongr quest is kinda annoying with the awesome sword that is useless to use {sigh} And like you said, you usually have to kill him (sorry about the Ascian quest). Now, if he joined you like Bacco... that would be awesome... just make him cost one horse or 2 wargs (or 3 pop [e digicons]}:)[/e] )a day.

1 Replies 7,868 Views

A Water shrill casting chaos would be a tougher opponent than the ones that cast only slow. You could spice up Earth shrills with a chance to Bash opponents. Shrill Lords could be paired with Shrill Queens that hatch 2-3 new shrills a turn in melee [e digicons]}:)[/e] , this would be a tough fight unless you had successfully quested for the Orkin Hammer [e digicons]:banhammer:[/e] of Shrill Smiting.

62 Replies 195,082 Views

Bandit Lord as[quote who="SBFMadDjinn" reply="4" id="3353966"] yeah, while the starting bandits are 'nicer' (swords rather than clubs) and the ability to convert them is entirely gildar based (as the bandit units aren't 'great'), it would be nice to boost this profession as there's just not enough bandits to go around. Another thing that can be done is to extend 'bandit' to include the Syndicate and other mob spawns that might

8 Replies 56,106 Views