NaytchSG

NaytchSG

Joined Member # 2436731
0 Posts 44 Replies 9,570 Reputation

quoting Azuani_ : "i think the "rations" item would work for that purpose. infantry with rations could have 3 moves on strategic map instead of 2, so even if you don't have mounts available or want to use mixed stacks or infantry armies, you wouldn't slow down the later game too much." That is a great idea! [e digicons]k1[/e]

39 Replies 131,846 Views

[quote who="bigduncm24" reply="4" id="3351093"] Quoting animageous, reply 1 AI is wasteful of mana. In particular, it shouldn't use mana on fights where it doesn't need to. (In fights where AI power rating significantly exceeds enemy.) My question here is: does the AI *actually* have mana limitations? I was under the impression that it has as much mana as it feels like, since often when I go into the "Faction Relations" tab, they have their amount of

6 Replies 15,071 Views

I have had four sovs become my vassals in my current game and even at the point of surrender, "my spirit is broken..." the option for a peace treaty still showed in the red by 250 gildar or so. They begged me for mercy a few times (still not offering loot, gold or a city to appease me) as I posted previously here: https://forums.elementalgame.com/441172/page/1/#3330337 But even whe

11 Replies 43,377 Views

So I made Ceresa my vassal, and start looking at her traits. She is a summoner and took Assassin as her class. Kinda gimped herself. She can get two Shadow Wargs. Maybe Summoner should get bonus summons that work with each school of magic if AI can't plan ahead? Also, the four AIs I conquered this game are still holding/buying extra wargs and extra venom sacs the AI should be cashing in for gildar. They are also not pri

4 Replies 9,860 Views

[quote who="animageous" reply="22" id="3351397"] Quoting NaytchSG, reply 9And alstein great thoughts on adding more traits for heroes/units to choose from. Pretty easy to implement and it makes the mounted range or melee skill take up one of the three trait slots in unit design... I was trying to gather race-specific traits in this thread, but sadly no one seemed to have many ideas for it! I am really in favor of increasing the number of traits available fo

39 Replies 131,846 Views

[quote who="animageous" reply="8" id="3351443"] Quoting abob101, reply 7Even looking at Scholar which is now a profession. Does it make sense that you get +20% research when you conquer a faction and their beaten up Sov decides to reluctantly join you.... probably not. It surely does! Evidently, what happens is the brilliant scientists of that defeated nation fled the capitol when you brutally razed it to the ground. Displaced, disenfranchised, and with

13 Replies 58,537 Views

I mean, I'm a Life Arch Mage fer cryin' out loud, I can heal my whole stack in and out of combat. Why can't this spell be used to protect my pet wolf? She's a good girl with a gorgeous set of teeth, it's just her hit points are a little low, especially when 3 shamans casting Coal Stones are on yon hillock. What's the point with heroes anyway? They get an injury or two, no big whup. Nothing a potion can't fix. [e digicons]:beer:[/e] <

2 Replies 10,611 Views

[quote who="animageous" reply="2" id="3351293"] Now if only there were a third warlord in this game ... If you had a third warlord, you could build trained units as a source of income - who needs markets when your paid mercenaries instead pay you? I think you should go make a game with a bunch of custom factions, each of which are headed by a Warlord Sovereign. Who knows, maybe you could even get your troop upkeep costs down to -200%, where they are paying YO

13 Replies 58,537 Views

Silver Tongue at 100 gildar is a bummer... and in the early to mid game virtually useless because of the high cost. Especially as it is only usable once a combat at present. Could it be 50 gold for first use, 100 gold in 5 turns? That would give it a bit more utility. And it would be nice to be able to use the ability on wildling shamans or similar presumably intelligent creatures. And another thought: Could half-ogre be a starting so

1 Replies 4,970 Views

Echoing korn469's thoughts about the minimap: Give me the ability to minimize the mini-map and the faction power screens on the main view, so i can glance at them for a second and then minimize them again. This will give me more room to see start of turn announcements. I know they can be toggled on/off but it is a pita. Re-size the victory/defeat summary screen so all units xp bars are visible at the end of battle without the scrol

104 Replies 415,781 Views

Good ideas, Galactic Hunter. And alstein great thoughts on adding more traits for heroes/units to choose from. Pretty easy to implement and it makes the mounted range or melee skill take up one of the three trait slots in unit design...

39 Replies 131,846 Views

I read in another thread the idea that horses and wargs could be an ongoing cost for a mounted unit: i.e you would need to spend 0.25 warg or horse (no, not a quarter-horse [e digicons]^_^[/e] ) per turn for a cavalry unit of 4. 0.33 for a unit of 5 etc. to reflect injured/aging animals. I could see if you fell into negative mounts, it could immobilize your cavalry units one per turn until you you regained the resource.

1 Replies 20,858 Views

[quote who="parrottmath" reply="3" id="3349019"] I think with the horns and such that we could mod in a tauntaun...because that would make this game beyond epic if one were to implement this into the game.[/quote] The carcass would give you + 50 cold resistance but lower your fame by 10 points until you bathed[e digicons]:puke:[/e]

10 Replies 7,922 Views

I would like to see various quests for Iru elixirs unlock as heroes get injured. Say one quest per three injuries to heroes of the realm, so you have to choose which hero is worthy of healing. Love your retirement idea for heroes and turning them into buildings. And yes the Blessed Warhammer is in need of some divine intervention [e digicons]O:)[/e] (see what i did there... and the emoticon even... oh I slay me! [e digicons]x_x[/e]

9 Replies 15,453 Views

[quote who="animageous" reply="5" id="3348169"] Quoting NaytchSG, reply 3I would like to see every city (or at least the capitol of your nation) have an additional option for +1 essence at city level up like conclaves do now at level 3. I mean, does anyone take anything else at Conclave level 3? Ever? I do! I take the +20% research option when my heroes don't have enough spell schools or spell levels to make extra essence worthwhile, and I want that litt

13 Replies 37,115 Views

[quote who="lelovelady" reply="98" id="3348737"] I'd like to see (at some point) the ability to "build road to" - right now units with the build road ability have to move one tile, build road - move one tile - build road - this gets VERY annoying ... it'd be nice to select their current point as a starting point, then click "build road to" and click their ending point and have them automatically build a road from point a to point b. Alternately

212 Replies 640,056 Views

[quote who="Auralynx" reply="54" id="3348063"] quoting post Increased the strength of the bandits from the Bandit Lord ability Any chance the bandits can inherit your faction's racial traits? Would be pretty helpful on Mancer sovereigns in particular, as I don't love losing movement in the stack. Some sort of bonus gold per stacks destroyed would be welcome, too; this will still be a pretty weak trait unless the Bandits become full

212 Replies 640,056 Views