NaytchSG

NaytchSG

Joined Member # 2436731
0 Posts 44 Replies 9,570 Reputation

If the retreating troops had a bind wounds ability or regeneration, that would make sense. Could be a specific racial ability or general to all trained troops. Maybe they trade a turn of movement for +2-4 health. {Begin reminiscence} I still fondly recall a MOM battle where my last 4 figure War trolls unit of a stack with two moves per turn was able to slowly stump around the battlefield and outmaneuver 3 units of one move per turn swordsman until they regenned t

8 Replies 35,615 Views

[quote who="Wizard1200" reply="2" id="3347987"] Quoting animageous, reply 1Essence *is* overpowered. You're right! Next. I think that essence is not overpowered, but the distribution is annoying for the player and the AI. EVERY city tile should have 1 essence (25 %), 2 essence (50 %) or 3 essence (25 %).[/quote] I would like to see every city (or at least the capitol of your nation) have an additional option for +1 essence at city level up lik

13 Replies 37,115 Views

In the Mausoleum Quest. The eyes should "flare" to life, not flair. But maybe if the statue hadn't done the bare minimum and worn more flair, it would have not failed in it's quest. [e digicons]O:)[/e] [video]http://www.youtube.com/watch?v=U5YClmS3umk[/video] Thanks! Keep on plugging!

0 Replies 1,371 Views

Thanks, Parrotmath! I will definitely do that when/if I decide to make a formal mod! [quote who="parrottmath" reply="3" id="3346180"] You got to get dirty with the xml.[/quote] You down wit' OPC? (Other People's Code) [e digicons]B)[/e] lol! The xml is pretty easy to work with, <a id="ctl00_ctl00__Content__Content__RepeaterReplies_ctl01__LinkUser" class="hand" title="Click user name to view m

4 Replies 8,207 Views

I have never played any Civ game (just MOM and MOO 1 and 2), but I recall reading on the WOM site that the FFH mod had a faction that were nomadic in nature. I was thinking that a faction that had that trait or (weakness?) might be interesting to play. I think such a trait might also be a useful balancing mechanism for a Beastlord or Adventurer Sov, as they would be the kind of folks less likely to found an empire (but perhaps one falls in their lap). Another twist w

4 Replies 8,207 Views

Well, obviously, Magnar had picked Anemic as a weakness to pick up an extra custom race talent. This will fix it! [e digicons]O:)[/e] I have seen this as well. [e digicons]:banhammer:[/e] Pioneer spam! Unlock Pioneers like new heroes... using fame. Turn current pioneers into Engineers for outposts and roads.

5 Replies 19,977 Views

In my 0.75 game I had it with 5 essence, it was "Level 8" and popped the noise for level 9, but no upgrade screen. Put some Darking and Wilding Shamans in there and make it a fight! And then give us a spell as a quest reward to grant a 6/6/6 tile to build our own city. More neutral cities or creating neutral cities on faction defeat would be fun.

7 Replies 4,196 Views

[quote who="thadianaphena" reply="6" id="3344287"] They should add a nice unique bonus or something to the City Hubs for it, maybe the ability to train darklings in the city? Warrior, Archer, Shaman would be the 3 types and I would mod it to summon them akin to the Binding Shards and Camp Improvements, however they would be unable to upgrade weapons/armor and wouldn't impress. Unless their art tags are ported to a unit design model? They are of appropriate size to wear/carry most we

11 Replies 17,513 Views

Awesome idea! So, if I understand correctly, in addition to the three buildings and extra option would be to get +1 essence. I like it! But would be essence for the three types? Perhaps it would make more sense to give +1 essence option to Conclave, +1 grain to Town and +1 Material to fortress[/quote] That would work, too! I just find that some of the choices at level up don't help me as much as an extra essence would. Especially if I have built a lot

9 Replies 12,901 Views

A Spirit Naga or Sylph with the Charm Unit (Tame) ability. (basically Beastmaster but ANY unit in the game, could regulate with Spell Mastery. I built a Fred Saberhagen's 12 Swords of Power Mindsword with HF's help in FE. It was ludicrous fun. [e digicons]}:)[/e] ) Harpies that fly, attack and return to a square in one move ala HOMM3. A Mana Devourer that has a chance to Mana Leech enemy spell casters as they

27 Replies 32,235 Views

I play on challenging/dense and I was really irritated when my 3 heroes got 2 xp each after defeating the 70 hp Harridan spider in the Brother Sparus quest. They got rid of the hero xp split thing, right? I actually got so frustrated I used a Paragon spell for the first time ever to get Magar from level 4 to level 5 so I could equip a toxic longbow I found. Damn the -5 sov HP and full speed ahead! [e digicons]>:([/e] But I

12 Replies 21,829 Views

In 0.75, The Wildland Deorcnysse city I conquered was Level 8 and made a city-level noise when it got to level 9 but there was no level-up screen. As far as city levels, I wish there would be a +1 essence pick for each level of any city type so I could settle more interesting spots on the map w/o gimping my essence. More essence = more fun Peace on Earth = Purity of Essence... oh wait... that's a movie. [e digicons]O:)[/e]

9 Replies 12,901 Views

Instead of the blunt, pierce etc. what about using shards within a cities ZOC to imbue your weapons with elemental damage? Or make that Conclave specific so that a Fortress troops might have high init, but a Conclave's troops might have ice spears with a -2 init per hit frost effect. I REALLY like how the Rise of the Magi mod handled this and would love to see mqpiffle's elemental damages get incorporated into the game. From the ROTM mod thread:

61 Replies 73,960 Views