Cause Curgen dual-wielded hammers, duh [e digicons]:banhammer:[/e] [e digicons]:w00t:[/e] [e digicons]:banhammer:[/e]
Nefaste
I've got a save game here where the AI built two cities surrounded by swamps and next to rivers. I conquered both cities and the only thing either can build is piers. No other build options (insufficient space). AI should probably at least take that into account when selecting sites.
Can't say this is necessarily an "issue" per se, but I can't really tell. Anyway, I just started a new game as Kraxis (random medium world), and as soon as I closed the initial book page that introduces your empire, a message immediately popped up about a faction being defeated (it was Gilden). I hadn't ended a single turn yet, so I presume that the AI is allowed a turn before your game even begins, and it possibly ran the sovereign into a neutral monster and died. Techn
[quote]I do not want to belittle your problem : just give you some feedback.[/quote] No worries, I appreciate all positive feedback. Luckily I think I can confirm that this is in fact a bug in the game having to do with graphical detail settings, possibly related to those Nvidia problems. Turning down the detail significantly seems to have fixed the problem. The FPS is fine at higher graphical settings, so I just left them on highest at first, but apparently the game leaks me
I'm having a pretty large memory leak occur. First my system specs: AMD Athlon 64 4000+ (single core version) Windows XP 32-bit (latest service pack/fixes) 2 GB DDR-400 memory Nvidia GeForce 6800GT (with various drivers tried, see below) On-board Creative Live! 24-bit sound chip (with latest drivers) When I first run the game, 1.37 GB of physical memory is free according to Windows Task Manager. Game starts, and generally plays fine, but after a while it starts