Icepick

Icepick

Joined Last seen Member # 2446876
0 Posts 58 Replies 6,165 Reputation

Love the fact that movement range is highlighted in tactical combat, and that tactical spells are all at the front of the book in combat. Not so sure I like that after a unit attacks (in tactical combat) it is planted still and cannot move for the rest of the turn after that. High level Sov unit *should* be able to mow them down like wheat at harvest time (move, kill, move, kill some more) ala Sauron... During Sov creation...most perks cost 10 points, and most weaknesses only give you

108 Replies 335,048 Views

Spell of Making doesn't make me the Grand Poobah of the Universe [e digicons]#:([/e] Summon Titan doesn't summon anything Arcane Strike says it does damage with the white numbers and all, but it doesn't deduct the damage from the targets' HP. Wall of Fire does 0 damage. I haven't cast every single spell yet, so this is just what I have noticed so far. If I am casting wrong please let me know :) Also, flood works magnificent

1 Replies 1,329 Views

Crashed during unit design in mid to late game...first time I was designing a unit with 3B (was relying on summoned units). Wonder of wonders I actually got a zip file out of it :P Zip file update: Appears to happen if I select a full suit of armor and then a component piece afterwards (i.e. greaves, shield, armlets)...helmets and weapons are ok, just anything that might conflict with a 'fu

1 Replies 1,427 Views

Ok, here is what I found with the favorites thingy, and it was by accident and after much wailing and gnashing of teeth...click ONCE on the star of the spell you want to add, it will highlight for a second and then looks like it deselects, but it does not. Click on another spell and click back on the original one and you will see that it is now the star for the favorites thingy is selected and it is in your favorites. On a side not

22 Replies 72,708 Views

Retaliating more than once per turn (or enemy, maybe) should be a buff and/or special ability. A unit surrounded by enemies should not be able to strike back at everyone who swings at it unless they have a high level of skill, magic, or appendages. Edit: Stuff removed for me being unobservant [e digicons]:blush:[/e] Also, units retaliate now I notice, I could have sworn they didn't a few hours ago...

274 Replies 394,340 Views

[quote who="Raven X" reply="77" id="2684303"] I'm just waiting for us to have a significant Tropical Storm or Hurricane come and pick up all that oil and dump it on land as a fine layer across our state. Next thing you know we'll have massive fires a few days after that and millions of acres of forrest will burn. I'm just watching the weather, waiting for it to happen....because you know some more evil shit like that is coming.[/quote] As one who lives but a scant han

124 Replies 297,143 Views

Has Stardock and/or the community figured out a semi-official centralized location for mods and such yet? (similar to the Vault for NWN). Will it be Stardock hosted or a site like I-mod that is stickied over in the mod forum? Just curious...

103 Replies 187,274 Views

[quote quoting="post"] Our standing policy continues to be that we won’t sacrifice the single player experience for multiplayer. That is, if we want to have a cool feature in single player that would de-balance multiplayer, we’ll just disable it from multiplayer rather than not have it in the game at all. [/quote] As an old school gamer (@37), I purchase games strictly for their single player content. I honestly could care

100 Replies 182,226 Views

[quote who="TCores" reply="20" id="2672559"] I demand your pledge of allegiance, minor! You will serve me well as a buffer state when the war comes. Now return to your pathetic hovel before my mood changes. [/quote] ...And pray none of my relatives needs a vacation home in the future... ;) </st

63 Replies 223,958 Views

[quote who="Tasunke" reply="51" id="2672227"] Although, I suppose its possible that demons could start spawning next to your empire w/o much warning if u lived near a swamp or volcanoe.[/quote] Or if you had cast a spell that opened an interplanar Gate to allow them in...nice inspiration for a new spell. Basically open a gate/rift on any tile that randomly spawns monsters/demons/etc...lower levels spawn lower monsters, higher levels of the spell spawn demons and tougher monsters.

80 Replies 300,965 Views

1. Spell Name: Summoning Circle 2. Strategic 3. Arcane Knowledge: 20 4. Mana: 15 +5/turn 5. Shards: Fire 6. Creates an interplanar gate that randomly spawns hostile monsters. 7. Summoning 8. Notes: Every turn has a fairly good chance (INT%, cumulative) of spawning a random monster that is hostile to everyone. Cast in enemy territory and grab the popcorn! Can be dispelled. Also note the maintenance cost There

243 Replies 843,300 Views

[quote who="MageMatthew" reply="205" id="2672152"] The Idea of opening a Gate to move yourself/troops through is good plus that fact if you lose control over one end or the other your enemy can use it is reall good. Even better with a chance of having some big bad monster show up as well at one end or the other.[/quote] Yes, although some mechanism needs to be in place so someone can move the pair of Gates around or disband the spell as needed (i.e move to n

243 Replies 843,300 Views

Beautiful. This spurred me to post a spell over in the request thread. Basically you create a rift/portal between two squares you control anywhere on the map, and every turn there is a cumulative chance the rifts spawn a random monster, something sufficiently powerful that you should think twice before keeping it running for an extended period of time. It is here if anyone is interested.

80 Replies 300,965 Views

1. Spell Name: Macros ' Highway 2. Strategic 3. Arcane Knowledge: 20 4. Mana: 20 + 10/turn 5. Air? 6. Creates a rift between 2 tiles under your control, anywhere on the map. Allows all (even enemy/NPC) units to pass through. 7. Chaos? 8. Notes: There is a cumulative</sp

243 Replies 843,300 Views

From the debug.err, looks like it went to autosave and crashed, but I'll leave that cause to ya'll to really figure it out. The .zip file originally had nothing in it, so I manually made it with the correct debug.err and crash.dmp files. Zip file DxDiag

0 Replies 615 Views

This happened to me too, was using a custom Sovereign (Wraith) with a custom race (Wraith) with Empire ideology...only happened in 1st game, did not happen after. Can post a screenie when I get home from work, but basically all the techs are blank grey, it is very odd. BTW, to take a screenshot hit the 'print screen' button on your keyboard, then go to \my documents\my games\elemental\screenshots folder to get the pic.

11 Replies 1,200 Views