Icepick

Icepick

Joined Last seen Member # 2446876
0 Posts 58 Replies 6,165 Reputation

Out of curiosity, roughly how long does it take to compile a project of this size? Realizing of course that machine specs make that number vary greatly, and in this case, how many machines are on the grid sharing that load...what would be real interesting would be the time to build on a single machine vs. the grid

14 Replies 45,171 Views

ZOMFG...Ultima IV was the bomb, I got that game when I was like 9 or 10...played it for hours on my C-64...I can still hum the music to it. I played it so many times, I can still remember most of it. Crap I think I am carbon dating myself now :P Is there any way to archive this build away? I want to save the intro forever, and maybe even all the other builds as well, keep a running chronicle with the intros and such.

39 Replies 99,140 Views

The folder I am talking about appears to be all user generated files. I believe the mods and/or customized stuff will probably wind up here eventually. Should anything you do actually break the game, just delete the custom unit's xml file (or dont build it in the 1st place). Do note that when you build a unit that can see the entire map that it takes a minute for the FOW to be removed from the entire map.

13 Replies 2,895 Views

Map Random Seed: 1253573670 Ok, multiple problems here, enemies starting too close together and rivers going into the ocean. Here is 1 big overview screenie and 2 closeups on the map. Note that this is on turn 2. Big map: <span

106 Replies 35,538 Views

Yeah, hence why I did it, it IS neat seeing the whole map on turn 2, and basically getting to see pretty much where everyone/thing starts out at. Do note that it may actually cause some bugs tho, moving a character clear across the map makes my machine stutter pretty bad, and its a core i7 clocked out to 4 ghz. I know the devs prolly dont want to be bothered with "I moved 85 squares and it crashed to desktop" threads, and modding&nbsp

13 Replies 2,895 Views

OK, so I am working on the Wiki for Elemental and I stumble across the place where the custom units are stored. Finding .xml files that are the same names as my custom units I get into them and of course start editing [e digicons]}:)[/e] . So here is how on turn 2 you can see the entire map (and go to any tile on it) First in game make a scout with a 1 day build time. Then quit, go open the xml file (in the my games/elemental/units folder), increase sight to 150

13 Replies 2,895 Views

[quote]What i like the most, at this moment, are unit figurines. They look great[/quote] For those of you that haven't, zoom in as far as you can on the sovereign's figurine and spin the map around (middle mouse button) and look at the sheer loving detail that went into it...nice. Kudos to whoever did all that and all the little runes at the base, etc...

37 Replies 7,431 Views

I keep getting the "Out of memory" error in late game. Do you guys want me to submit a report on fogbugz each time with the files or just the one I initially did? I didnt know if I would be flooding that unnecessarily, or if by providing multiple reports it would help you guys with solving it.

0 Replies 501 Views

I found it too, about 3 hours before you did ;) (post #37 in that thread) https://forums.elementalgame.com/363924/page/2/#2375565

10 Replies 1,522 Views

I had this problem too, and solved it, I think...I changed to a lower resolution (I was at 1600x1200) and windowed mode...after I restarted the game I could save, even after switching back to 1600x1200 and fullscreen. Good Luck

1 Replies 3,642 Views

My CC also expired...on 8/31!!!!...got new preorder in now, hope they let me in [e digicons]:([/e] EDIT: They've charged my card!!! woohoo!!!! take my hard earned shekels ;)

46 Replies 25,985 Views

FB: Well hopefully for your employees' sakes you dont take the same route Activision apparently did. From an interview with Activision's CEO just posted on Gamespot today: "We have a real culture of thrift. The goal that I had in bringing a lot of the packaged goods folks into Activision about 10 years ago was to take all the fun out of making video games." Although from what I've seen elsewhere that definitely not your style. You c

56 Replies 173,690 Views