DatonKallandor

DatonKallandor

Joined Member # 2449585
0 Posts 100 Replies 1,335 Reputation

I've found they work quite well against minions - you just need to mine an area in advance, and put even spacing between those mines. And if you really want to play minelayer, you need to get the right items for it: Helmets that cut the cooldown, cut the cost and generally up your mana regen.

3 Replies 985 Views

Demigods are the size they are for gameplay reasons. Regulus small size is one of his advantages, just like Rooks big size is one his disadvantages. All the other demigods are easily visible, and if you still have problems, check your minimap. Basic grunts are easy to tell apart (with the exception of the Priests) because they have radically different textures. Maybe you're playing it too far zoomed out?

46 Replies 87,544 Views

[quote]Given that I have a lot MORE examples (I'm going to add Deus Ex and Jedi Knight II to my list, by the way), and they qualify for the entire game, whereas yours is a subset of one game where I have an example for my side anyway and the vast majority of the game takes my side. Firstly, subclasses doesn't count for the same reasons as classes (which we are arguing on a separate point). Secondly, majority of korean mmorpgs.. hardly a specific example I can relate to or research, is it? Thi

74 Replies 157,023 Views

Seeing as how there's been an influx of new maps with Beta 2, I think it's best to start talking about them. Of course, at this time, griping about balance is a little early, however, there's some things we can talk about, even without several play sessions: The map shape and distribution of flags and other structures. The map that inspired this is Prison: I think this is a horrible map. I have some opinions to back that up as well: It has no seperate lanes, thus creat

14 Replies 2,949 Views

The UI has several things missing that are absolutely crucial for Generals: A ) One of the "Show Health Bar" toggle options has to show only the players own forces with bars, while keeping bars off for every other unit/structure/whathaveyou. Alternatively, display health bars for units that are currently getting hit. At the moment there is only the choice between no health bars and health bars over everything (enemy demigods, enemy units, your own demigods, your own units, your neutra

0 Replies 1,000 Views

That mission is actually one of the hardest ones - and sadly the first non-tutorial RTS mission you get. I recommend going for pure rocket bots with range enhancement - advance the entire group outside the location you want to attack and then manual control your bots to take out turrets without taking any damage. If you get enemies, move sideways while hitting them, and stay in range of your AI bots. Strategy wise, I won by going for green, full steam. Bleed green dry right ou

30 Replies 106,357 Views

[quote]I did address them. You can't because balancing 2-4 sides or 8 Demigods is easier than balancing 100 skills. This makes your choice of side or class infinitely less likely to be a game-breaking error. Additionally, in Supreme Commander and D&D, there ARE some ways in which you can change, you can dual-class under certain conditions, capture or trade engineers.[/quote] Your examples are not changes, they're additions - you can't change your side in SupCom, you can only add a

74 Replies 157,023 Views

[quote]ehm you can destroy the mass extractors and power generators in supcom; you also can destroy the upgrades of control points in CoH and DoW (granted, they do give a bit for just controlling it). But how are the mass spots in Supcom different from the undestroyable crystals in starcraft, and then you also have workers which reclaim stuff which are an major part of the economy in supcom.[/quote] Mass Spots, Flags and Control points, are all infinite, workerless, stationary resourc

44 Replies 13,339 Views

[quote who="Cowbuttzex" reply="25" id="1980836"]You can actually kill them???? in like a few hits.... how many RTS's have you played???? Killing whatever produces your income is hugely important. If its just a flag you can't destroy it. You need it to be a unit or a building thats destroyable. The player that got raided would have to replace the building/merchant so he can keep up with your income or suffer the consquences. Being able to kill something rather than taking it would cause actual

44 Replies 13,339 Views

The game you're talking about is I've Found Her, and it's hardly "shit". It's 100% faithful to the series, which is why it's not a simple Wing Commander clone, but has newtonian physics. Not everyone can handle Newton, but that doesn't make it "bad". And it's not called "Shooter". It's called Space Sim, a subgenre of Flight Sims.

28 Replies 86,960 Views

Well, their list isn't exactly representative without any indication as to what their source is. If they went by the NPDs (which is common procedure), they not only exclude large parts of the world, they also do not take online distribution into account at all. And that will skew those numbers quite a lot. Providing a top sales chart without any linking to what their source is - that's bad form IGN.

18 Replies 76,158 Views

Well, we haven't seen what kinds of Flags there'll be. Not to mention that the new Demigods might have ways to harass more effectively - perhaps the General's minions can capture flags? In that case a sacrifical minion for a quick harass might be viable. Perhaps the added mobility of Regulus, cheaper teleport items or other abilities we haven't seen yet will make harassing easier and more viable. We'll have to wait and see on that topic I think.

44 Replies 13,339 Views

[quote]It only decreases variety and choice. Once I pick Hammer Smash, I MUST HAVE HAMMER SMASH. How the hell does that increase choice, because now, I can't have half Hammer Smash and half Boulder Throw. Seriously, tell me how the hell this possibly increases choice and variety? You can't choose to spec multiple abilities, which MASSIVELY reduces the number of possible combinations. Either you pick once, or you pick repeatedly.[/quote] There are only 4 skill slots. By NOT having skil

74 Replies 157,023 Views

[quote]It's just like picking a Demigod, except for you never pick the wrong one by mistake (or almost). Unlike choosing skill points.[/quote] It is just like picking a demigod - do you want people to be able to switch their Demigod mid-game? "Oh I don't like how this Rook plays, I'd rather switch to Regulus" - of course not. It's the same reason you can't just switch which side you're playing in an RTS while the game is in progress or, to use your DnD example, why you can't just revo

74 Replies 157,023 Views

Best New IP is hardly something you can give to Sins - we don't have any actual backstory. Giving an award for what might be there is asinine. Game of the Year is semi-okay, given that their other selections are based purely on ad revenue. GTA4? Fallout 3? Both games that are complete failures on the PC, simply because the developer didn't spend a shred of time actually making it work on the platform. Most innovative should have gone to Spore, and there's not even a q

28 Replies 86,960 Views