DatonKallandor

DatonKallandor

Joined Member # 2449585
0 Posts 100 Replies 1,335 Reputation

Honestly Erebus would an amazing Assassin. In fact, it would probably do the game some good if you they'd just make him an Assassin. Where does it say you have to have the same number of Generals and Assassins?

12 Replies 9,243 Views

[quote quoting="post"]Bite is fine (I think?)[/quote] No, unfortunately, it's not. Too short of a cooldown, too powerful when you consider that it's not just plain damage, but also healing and incredible secondary effects.

12 Replies 9,243 Views

Potions can be interrupted. That's one of the most important dynamics in Demigod combat. You need to anticipate enemy item use and have a response ready, either in the form of a finishing burst damage, a stun, or a simple interrupt. Or taking the chance to chug a potion yourself.

7 Replies 1,101 Views

[quote]On the contrary, I'd rather see Generals be able to have fewer summons, but ones which are in fact much, much stronger than regular creeps. This way Generals are all about using your strong summons in the most effective way, not simply amassing an army and sending it to different spots on the map or having it gang up on an enemy Demigod. I also like the idea of Generals being able to deploy buildings like smaller, weaker towers and healing totems in strateg

30 Replies 5,419 Views

[quote who="TyoArk" reply="20" id="1985080"] ... and a flag that increase the war rank progression. In our internal builds, flags grant War Score income, which is used to purchase Citadel Upgrades instead of gold. What do you all think of War Rank being based off your teams cumulative earned War Score? It'd be independent for each team, increase the rate of available upgrades and increase the strategy related to flags.[/quote] This would be great. Also, as per Unk

66 Replies 25,868 Views

[quote]Why aren't CoH, DoW, Rise of Legends, or heck, AOE2 in WCG?[/quote] They were. If WCG were about popularity, they wouldn't put games on their line up before they're even released. It's asinine, and WCG, as far as I know, does not employ seers to determine the future ahead of time. Incidentally, Ensemble Studios weren't killed because they didn't make money. They were killed because that's what Microsoft does - they buy up studios, have them make a game, kill the studio

46 Replies 87,490 Views

That's a very narrowminded view of the situation, not to mention fairly unrealistic. An ice torchbearer/assassin demigod combo will generally beat simple dual demigod combos with a little application of tactics and teamwork - which is a huge advantage, seeing as how that means you can generally clean house on locations of your choosing.

17 Replies 3,175 Views

Now there's your problem - you're playing in an imaginary unlimited gold version of Demigod. Even getting the armors will take you half a match, and the 75% mitigation is by no means guaranteed - you'll need a good base armor value to get there and not every Demigod has that. Maybe if the game goes on for hours auto-attack heroes have the advantage. That's immaterial when during the actual game they scale just as well as casters.

15 Replies 2,184 Views

Demigod has hundreds of units, clashing on big maps. That's far more like SupCom and Total War than Warcraft, or Diablo. Not that Warcraft had great scale - everything was totally out of proportion and there was no actual in-game representation that the matches were taking place in a massive world. Total War and SupCom had both scale and scope, both have context as well as quantity. And honestly if you think Halo had scope or scale you haven't played Starship

46 Replies 87,490 Views

[quote who="ZeratulTheDT" reply="6" id="1984456"]And having one or two heroes following the torchbearer around hoping to kill their enemies is not a winning strategy [/quote] Why not? Demigod is a pure team game - having one hero, have one build that is incredibly useful when coordinated, and not as good when alone is hardly against the spirit of the game.

17 Replies 3,175 Views

What good would controlling the basic waves do? It's not like there's a lot of things they can do - and no room to manouver to change their impact in any meaningful way. The Generals hireables are a great first step because they're better than creeps but worse than demigods .

30 Replies 5,419 Views

[quote who="ZeratulTheDT" reply="9" id="1984557"]I can go from 300 damage to 600 as a melee hero, and also go from 19% attack speed to over 100%. Add those together and you've got a 200% increase in damage for a melee hero. Now factor in armor and mirror effects - I can get 100 damage reflected onto anything attacking me, and have 75% armor mitigation WITH 25% damage resistance and/or 25% evade.[/quote] I really doubt you'll get ALL of that. You don't have enough equipment slots to do

15 Replies 2,184 Views

Seriously, are you trying to play WCG as the ultimate indicator for what is balanced and skill based? They had CnC3 in their lineup before the game was released . And you can read up how that one turned out. WCG is based on which publisher flings around more money, that's been proven repeatedly by their line up. [quote]Age of Empires 3 has been played at WCG, yet it is not a game with a very large fan base. I highly doubt Ensemble

46 Replies 87,490 Views

Simply making a Flag that increases War Rank the same way a goldmine increases gold would be an easy variant. Then both sides have something to fight over, that will give a real advantage that isn't instant, but builds the longer you can hold the flag. There would have to be some automatic War Rank build though - someone modeled those Giants, we want to see them more often. Plus, the moment Catapultasaurii (love that word) hit the field stalemates break.

66 Replies 25,868 Views

All the games you listed have a far smaller scope than Demigod. Not to mention Heroes in DoW were as big as all other units, not more-so. Especially Eldar heroes could get easily lost in a skirmish. The thing that made DoW's heroes be still visible was their radically different (and user-controlled) colour schemes.

46 Replies 87,490 Views

War Rank was (kind of) tied to flags in Beta 1 - with a flag that simply increased War Rank by 1 for the side holding it. I think the most important thing to do about War Rank right now is to uncouple the War Ranks of Light and Dark. Having both sides always go up at the same time makes it rather pointless - since both sides will always be able to spawn the same amount of troops.

66 Replies 25,868 Views