The other day I go this message when the game hit 3gb of usage. My computer has 8 so I think the issue is more complicated that simply reclaiming memory. I hope it is not the same type of issue from SINS, but I certainly will try your suggestion. Thanks.
DarkSide73
I found the debug message here C:\Users\@userName\Documents\My Games\Elemental you can view it by pressing the link below to google docs https://docs.google.com/leaf?id=0B5CPi4F4rnzoNzM2YmQyMzgtZGRlZi00ZjA4LWE0ODQtODQ3MzJmODBkMDEy&hl=en&authkey=CPuQ_MsB
Yes I like this in addition.
I have been enjoying the game thus far, but have seen some issues. Food production seems off in the early game. Shouldn't there be a building that produces food? Considering that city expansion is tied to that? The quest are fine as they are - there should be no way to determine how bad you will die on one - it's a quest as in you are taking a risk and reward system From a military standpoint - why can't we built lookout
DebugMessage: Version 0.90 last updated on: Fri Jul 16 00:04:51 2010DebugMessage: Entering WinMainDebugMessage: ******* Starting Game Shell *******DebugMessage: *********DXDiag info follows.*********System InfoTime: 7/18/2010, 07:34:05DirectX Version: DirectX 11Machine Name: MEGADARKOperating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100226-1909)Languages: English (Regional Setting: English)System Manufacturer: AlienwareSystem Model: Aurora
I am seeing issues where I am playing and the game crashes for no apparent reason. My rig is more than strong enough to play the game and no dump screen is around to show me the reason
"The problem is that it's actually quite challenging to create goals and decompose them into actions and it's particularly difficult to do it in a way that can be unexpected or novel. Computers typically win out in micromanagement (they never get bored or tired), but where humans tend to beat them is in understanding the patterns in the way they play and outsmarting their consistent behaviors. You can try to resolve this by injecting an element of randomness, but this can also lea
[quote who="markieness" reply="4" id="2624570"]If any game had written on the back of the box: NOT A CONSOLE PORT it would vastly increase my buying chances It's not just for PCs. PS3 games that arent Xbox ports tend to be better too. I think people understand that games built specifically with its platform in mind tend to be better because of it, and its definitely worth making sure they know this is the case. [/quot
Pirates are great - in the early game you can use them as level farms for your cap ships. I like to make sure that I expand in such a way hat it limits the number of planets they will attack. That way you know where o set you defenses.
Itharus - the issue with supply pact is that once you got it it wouldn't let you add more ships
I updated last night and I noticed that all my save files are crashing now. I am going to start a new game to see if this resolves anything later today,
Agreed, the problem was in the end game - they hod gotten so strong that I decided to just nuke their planets then bother to engage them
anything beats pirates with 11,000 armor gauss cannons that fire for 50 points. LOL my full fleet hard a hard time even denting them - we had to jump em. Hey -
the i7 with an ati 260 seems to run real nice for me. Demigod in full tilt. sins though will slow down on large maps about mid to late game, but that has been the case for some time with sins, regardless of the rig
I love the tec, best of all the end game weapon is the best of all 3 races. The novalith canon - removes planets period. If you can manage to get 3 or 4 of them up and running - all you have to do is defend your position, the cannons can eliminate a planet in 2 shots. do 4 of them will be reducing planets every couple of minutes. Forces your foe to focus on rebuilding and makes him lose money. sweet
I knew that I could not tolerate their incursions into Trader space any longer, so I did the unthinkable. I ordered that 2 novalith cannons be used to eradicate the menace once and for all. We nuke their base. I then decided to send in a clean up force to rid the last of them and take the base for my own. I sent a small advance scout force to assess the remaining threat and they were greeted with defense canons that could do 57 points of damage per shot and had 11500 armor
Thanks Blair you rock
I just played a game of Diplomacy with the latest versions and noticed this bug. I got the proper relationship upgrades with the Advant, but when I offered the Supply pact (I was the human force) they accepted it and I saw my supply point go up by 1000 points but I was not able to add any additional ships. In the demo this worked, which is why I knew to choose the humans, so I don't know why it does not work now :(, shame. I wanted to finish crushing my foes.
While I agree that having 1 of your planets nova=ed does not mean anything if you have 30 planets, I can assure you that have 4-5 planets nuked at the same time certainly does :). The fact is, on a large map if I can manage to get 3 or 4 of these bad boys up, I usually have them way behind my lines once they start firing you can almost see the clock ticking on the life expectancy of your fleet. Unless you make a mad dash and take them out, you are going to be without resourc
There is a snow storm on the east coast this week end - I am sooooo playing sins
Happy to, can you tell me the names or locations of the save files, cant seem to find it.
In practice the envoy is only effective in the beginning of the game since it has to locate the enemy homeworld to open communication. Once you have the espionage upgrade these ships are easily killed way before they find your homeworld.
This is an issue that we used to see a lot in the 1st sins betas (the good old days ;)). On the large map I am currently playing I attacked the pirate base and found that they had moved many miles down the Y axis. they actually moved so far on the axis that my fighters and bombers could not reach them. I can send in a copy of my game file later, just remind me what files I need to send.
I have some additions - I say the pirates currently only use human weapons. but in true pirate fashion their fleet should be an amalgamation of all the the factions. The should have a little of all the tech trees or some hybrid thereof - to make them effective against other types. Now while I would not think that they should have a starbase - I think they should have better defenses.
Hey guys during the beta and after I had lots of crash and opimization problems. Once the full entrenchment release came I was still having issues so I removed one of the ram cards from my machine and boom - no more problems. Make sure you ram is all the same speed - might save you a big headache