alluringsumo

alluringsumo

Joined Member # 2455716
0 Posts 13 Replies 608 Reputation

[quote quoting="post"] But for those of you who, like me, miss the “old days” of Ultima IV and such when games came with big maps, cloth maps and other goodies, here you go. [/quote] Will you please make a new Ultima 4?

137 Replies 444,273 Views

1. Having a draw or area fill funtion would be nice...clicking one square at a time is painful. Also when converting water to land one click at time, missing a square causes an invisible cliff to form which mean that square can't be moved through. Seems to cause some pathing issues. Would be nice to have a tool to look for these invisible cliffs. 2. The gane automatically adds random resources when I play a map I have created. Is there a way to

17 Replies 69,188 Views

Agreed on formations. Really need to be able to set formations and should be able to set formations of armies outside combat so don't have to do every battle. Also I see point on evil factions not feeling evil. Also evil just seems generally disadvantaged. Think wood mills may be missing for evil. Not sure if is by design but if you make a custom leader of one race and pick a faction/empire of a different race your leader will no

2 Replies 1,752 Views

I use Steam. I like Steam. Frankly the latest version of impule might be better but, at least for me, Steam was in the right place at the right time. Now all my friends are there and I prefer to play my games on Steam. I also love the games that Stardock makes. Ultimately I want to log into one place to find all my friends. I would rather see Stardock and Valve play nice. I don't dislike Impulse in any way...but its really hard to get my frien

726 Replies 1,768,862 Views

[quote]games so far, in one, spending a point in movement increased it only 0.2 points and in the other it increased it 1 point...huh?[/quote] Far as I can tell leveling gives you .2 for movement or attack speed and 1 for all other stats.

134 Replies 483,279 Views

I like the build so far. CTD I am getting a CTD sometimes when tech kicks in and it gives the pop up about setting your tech...when it goes to pull up the tech screen it sometimes CTD instead. Seems most prevelent when I am receiving tech from sovereign talent vs tech from a city. Farms/Impact I think the changes help make city management a bit less tedious. We need more and special high level buildings to make you really want a level 5 city but I t

134 Replies 483,279 Views

Wow really liking all the changes so far. Cant help feeling that needs to be a little more like Civ IV in the sense that resources should be clustered or more common...a city should have 2 or three, maybe more, special resources. Iron and iron type resources seem to be a bit to rare. At the very least I hope there will be a resource density slider for random maps.

134 Replies 483,279 Views

As I posted elsewhere I would really like to see the whole farms and houses part go away. Building basic infrastructure isn't fun. Cant they build their own. Let me focus on customizing my castle and defenses...laying that out...not mundane stuff. I don't see any fun in the current placement micromanagement other than to ruin the fluidity of the game by having to go back to it. The city should grow over time no matter what I do. Basic infrastructure like ho

219 Replies 338,495 Views

#1 City improvements Like the idea of benefits from adjacency. Don't like the requirement that most structures must touch each other. Limits city planning and ability to keep city organized. Would prefer ability to build anywhere within your current radius. I think to keep city management fun it need to be reduced. Do away with most of it. First cities need some base defense value. One farmer shouldn't be able to walk in and take over an undefended city of 1000. Even peasan

174 Replies 511,731 Views

[quote who="diamondspider" reply="197" id="2655233"]I'm not against a small amount of inherent defense, but it should be small. As it is now, even a limited military is hard to build, so if I'm investing in that, I don't want a big city of farmers to cancel that advantage. [/quote] I agree. Just dont think a level 1 adventurer of a single swordsman should be able to take it. Also I do feel armies are very weak at present. This will need to change

219 Replies 338,495 Views

Played Beta 2 a lot this week and my feelings are as follows: First and foremost cities don't feel important, at least at this point. By the time you can build a still crappy city I can use the resources to hire a bunch of NPCs and rush you. Even with troop production my NPC army will roll the city. Perhaps a low level building that allows you to recruit NPCS from city would help. Definitely need more than 1 base movement for sov

219 Replies 338,495 Views

I emailed sales twice...1st time 5/8 they said they would let me know when available, 2nd time 6/9 they simply said no beta and refferred me to this thread. No explanation to date of why it was long after the promised 4/24 beta date before they advised of any delay, much less a retraction of their publicly advertised offer (these are public forums and represent a form of advertising). I really feel Stardock purposefuly deceived us. The claims of not having time to make beta availabl

39 Replies 27,939 Views

It is highly disappointing that Stardock seems to have prioritized big retailers ahead of there loyal customers. I think alot of us ordered the game under the false promise of a beta. Now with the game scheduled for release 6/16 it would seem preorders could be given early access. I realize there may be some issues with retailers in doing so. But I thought Stardock stood for a new business model. Frankly I dont understand why the working version(s) some were able to download and play werent

39 Replies 27,939 Views

There was a post that said preorders would get the beta for Political Machine 2008 4/24 and then another last week indicating should be available this week. Is it possible to get an update on when beta is expected to be available for preorders?

0 Replies 2,841 Views

Ok here are some changes from TPM 2004 I would suggest. 1) Add the ability to play games with random polling data, wealth, and electoral vote values in multiplayer. 2) Allow 2 canidates from same party to run against each other. (Think should be easy to allow this to be done). Gives us a way to simulate a primary...at least somewhat. It wouldnt have caucuses and super delegates b

0 Replies 3,680 Views