......and the conspiracy continues .... along with the trolling [quote who="Blair Fraser" reply="6" id="3171322"]It is still CPU bound but their were a number of major optimizations so it should run better than any previous version of Sins.[/quote] [quote who="Boobzor" reply="15" id="3178349"]In this video. 15 fps. 5 when zooming too much. And i was being kind because i made it worse. ive managed to reach the maximum u
RiddleKing
[quote who="Volt_Cruelerz" reply="1" id="3177530"]Sins is single-threaded so having a multicore PC will not help.[/quote] [quote who="Pbhead" reply="1" id="2939996"]devs had said repeatably that it will not happen. I belive it would require completely rebuilding the game engine... so... expect it for SINS 2. nothing sooner. And, honestly. your wrong. As galaxy sizes ge
The coranata was strong when suppression was maxed but now its down right terrifying offensively esp with guardians.
My biggest concern is iust how people can not be alarmed by the massive buff the coranata got. It is already a survivor which now gets a over 200% damage boost to unity mass that makes it better than a ragnorv on a defensive and offensive stand point. Prove me wrong?
A massive buff to unity mass [e digicons]8C[/e] and they didn't even increase the cool down lol
[quote who="Seleuceia" reply="83" id="3211928"]Wiki is wrong...double wrong actually... Vertigo works as such...Rapture targets an entity to apply buff BuffShipCrippleSpawner....this buff in turn applies buff BuffShipCrippleTarget to all nearby ships....it is the Target buff that actually applies the penalty to accuracy and such... It used to be that you could target a whole bunch of different things (including SC), but that targeting only applied the Spawner buff...the
[quote who="Seleuceia" reply="78" id="3211194"]Lol....RiddleKing you have a fetish with that ship, don't you?[/quote] Maybe [e digicons]:blush:[/e] I like me some vertigo very much so indeed. [quote who="ARESIV" reply="80" id="3211255"] Quoting RiddleKing, reply 77 Bilun! Advent do have a phase missile Block ability on the rapture Battle-cruiser against frigates and fighters. Nonsense![/
[quote who="bilun" reply="76" id="3209360"]Honestly though, the real reason the Advent have so much trouble with phase missiles is they lack any widely available hull repair abilities. Low armor & hull contribute too, but the biggest problem is they are mostly stuck with every hull damage they suffer(by contrast other factions getting 30/hull a sec or more outsustains a decent portion of incoming phase missile damage). To be as capable at dealing with phase missiles as other factions they
Considering sins slow based gameplay i therefore suggest people really should concentrate on military power and communication on taking out people on suicide spots. Quick advances and teamwork executions. Don't ask for backup when your loosing-ask for a teamed assault above all to snipe caps and titans and forget about asking for backup. When pressed on 1v1 battles around the map then make sure your pumping out units every second than spending the credits on something else-surroun
[quote who="RiddleKing" reply="42" id="3205003"] Quoting HUMAN-LENIN, reply 30How would you know? intuition. Edit the new mecha sounds like an old troll or a banned spammer who has come back to enact vengence on the forum. I therefore propose a gps ban system because almost every device has access to the internet these days and can be used for posti
[e digicons]:cylon:[/e] [quote who="HUMAN-LENIN" reply="30" id="3204778"]How would you know?[/quote] intuition. Edit the new mecha sounds like an old troll or a banned spammer who has come back to enact vengence on the forum. I therefore propose a gps ban system because almost every device has access to the internet these days and can be used for posting. Without this system then t
[quote quoting="post"] I am the last skilled player of SOASE. I am very proud of my abilities to destroy everyone else, singleplayer or multiplayer. The sole purpose of this post is for me to challenge "Mecha-Lenin" to a FIGHT TO DA DEATH. Sincerely, ZombehSanta P.S. I dont like being banned from posting.... [/quote] HAHAHAHAHAHA.. don't make me laugh! yo
Let me ask you the following: What's the fundamental difference between the advents loyalists early game start to the rebels? Edit: [quote who="Ibnpatuta" reply="2" id="3203717"]Second, the Coronata titan. While it has some cool abilities, it is generally regarded as the weakest titan in the game, right down there with the Ankylon, which also needs some work. This is because it
[quote who="Seleuceia" reply="13" id="3203031"] Quoting Mecha-Lenin, reply 10New people are having fun because of novelty factor. Once they realize current gameplay limitations they quit too. Idk, their tolerancance may be slightly higher since they didn't deal with any of the balance issues in diplomacy or before...I can tell that some of the current "skilled players" also get lots of kicks from wiping noobs with Orkies and dragging games out as VL, so ironically the bala
I have a 20mbs connection with a bad ping so Stop whining about absenties because im very absent and i very much hate to be thus have no choice but to be. but em i skilled? [e digicons]8(|[/e] maybe it doesn't even matter.. Why em i even posting in a ico related topic.. The world should work on eliminating poverty and laggy ping.... [e digicons]#:([/e]
[quote who="Seleuceia" reply="34" id="3202645"] Quoting RiddleKing, reply 33which is why i truly believe in Defense vessel + Crusaders + Guardian Fleets to end the game. Do you really not build any carriers?[/quote] I do- you only need like 5 or 7 with advent: 21 squads or more with caps, titans and i let the crusaders do the rest of the heavy armor punching
[quote who="Dash102030" reply="32" id="3201312"]So, why exactly is it a problem that Illuminators do better vs corvettes than other LRMs? Last I checked they cost an extra tier of research, are more expensive, and have better base stats than the other factions' LRMs. Maybe they're supposed to be that way? [/quote] and with just that-- dash ends the topic so we can all pack our bags and go play with illums. <
I have no idea whats so ever because this has got to be the most complicated unit in the entire game and frankly it is the only reason why i choose to play other races in most cases-but im drawn to it for some unusual circumstances which i can't explain. The honest truth is guardians exist in a world of their own. During my peak times in rebellion i usually found myself creating them in their own fleet. That usually meant i'd alt select one to select them all. F
http://www.metacritic.com/feature/25-best-pc-games I was looking for a new game to purchase and then i spotted this..this is just awesome.. Well done Starclad.
[quote who="Ekko_Tek" reply="28" id="3200983"]Let us now do some basic math...the general conversion ratio for credit to resource is 4.5 credits per 1 metal/crystal, a number that Darvin used when he was active and what I have chosen to use...you don't like it, make a case for a different number...[/quote] I don't like it and im making a case about it. Your throwing us Darvin's number like hes god.
[quote who="Seleuceia" reply="76" id="3200955"] Quoting RiddleKing, reply 75to now assuming we will even build a mixed defense vessel and illum fleet in the beginning of the game. Why to god all mighty will we build illums to counter corvettes as opposed to the cheaper defense vessel? When did I ever say Illuminators counter corvettes? I didn't...I also never said anywhere that Illuminators should be the first unit you should build....[/quote]
[quote who="bilun" reply="23" id="3200888"]In the original thread I was Arguing The same side as you Riddle, but frankly making a new thread to call someone out like this is immature before the trash talk comes into play- with said abrasive comments it's just plain petty and juvenile.[/quote] I could always say " He started it!" but that wud still be immature. I know your right but now that its happened, case closed and lets move on. Don't expect me to apologize to him
[quote who="GoaFan77" reply="21" id="3200847"] Quoting RiddleKing, reply 20i do believe it was you and goa who said the defence vessel has a higher supply cost.. hmm.. let me quote: I said per fleet supply the Illum was cheaper in credits and the Defense vessel was cheaper on crystal. They are even in metal costs, so I don't know where Seleuceia is getting that from. Of course the Illum has a higher supply costs, which is why I always take that into account when analyzing
[quote who="Seleuceia" reply="17" id="3200691"]Seems like buying crystal for the Illuminator is going to be a lot easier than buying metal for the Defense Vessel...[/quote] This is wrong. We can dance all night about your poor intelligence. You are evasive and trolling--everybody here knows it. You can't just throw a us a number when the most built extractors in the game are metal even at the beginning of the game. [quote who="Seleuceia" reply="17" id="3200691"]Ratio of me
[quote who="Seleuceia" reply="73" id="3200710"]I already have shown that 100% illuminators can lose if properly countered, you haven't shown anything more than I have...the issue is not that 100% illuminators can't be dealt with, it's that illuminators coupled with defense vessels is a tough nut to crack, certainly stronger than the other LRF + flak combos and coupled with stronger AoE combos...[/quote] the issue at hand is selecuceia is a silly noob whose too stubborn to