Its scary what he comes up with in just one night [e digicons]:rofl:[/e] . I think the problem is accepting that bio-engineering has application for space technologies..while you might try point out it does- it may completely be different to what i have in mind. Which is probably the reason why you can't see it has a threat to the vasari. E.g Some super computers can process large amounts of information but can't mimic the brain. Current tech simply can't r
RiddleKing
the lag is caused by the internet connection or the usual pc performance lag-cpu?
[e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] [e digicons]:beer:[/e] (drunk) @ U should listen to wrath and master shifu.. there right.
[quote who="JA_394" reply="28" id="3017496"] Saying not to build caps and to build HCs is flat out ridiculous. You need the abilities the caps have to win. Like Scramble Bombers and Embargo.[/quote] lol u googled the name.. welldone. You should know that hc are late game options and cap are openers. You are sure to loose your caps at some point in the game to bombers or phase missiles or hc fleets but it doesn't mea
Scifi generalises most advanced races with bio-tech. I wouldn't rule out the possibility but a change is needed than the usual sins ships. On top of that as with most advanced races its highly considered mastering bio-engineering is the ultimate peak in technology terms before transcending to pure energy: E.g : Dread lords in galactic civilization 2 with their younger siblings the <a title="Iconian Refuge" href="https://www.galciv.wikia.com/wiki/Iconian_Refuge"
We are seeing more scifi dramas than the inter-galactic war stories we were use to. I miss them.. tired of people and there screwed up lives- i want space ships and space pony's terrorizing the universe.
jar jar BiNks loves me..now he thinks im a karma whore who doesn't get some-(sigh.) [e digicons]*_*[/e] Anyway, strategy does play a big part to whom is victorious and because u can't kill off carriers fast enough or kill off a carrier composed fleet build up then your sure to die from bomber swarms. If your going to turtle then build carriers otherwise don't turtle with a carrier-less fleet. Assailants + flak + subverters if
lol phailed strategies are usually the cause for outburst for units being op or nerfed. Frankly speaking the weakest race in the game (advent) will tell u having a powerful flak that companies your fleet does come in handy esp when u have more than a dozen like 40 defense vessels accompanying 60 illums. They shred everything in sight and there only weakness is the rate at which bombers are reproduced thus taking out carriers first becomes very important. You must always be on the offensive to
kbroke made me laugh in this game because he's play style was completely oblivious to his surroundings. He didn't scout well enough to know what to expect and instead of going 3 hostility temples and getting illums straight away with repair platforms he sent off his prog blind to places he hadn't scouted. Being at such a dangerous spot he could have also used shield bestowal to shield his structures later in the game to protect his illum production requirements.
If you want to truly understand psi-tech then u have to have watched star-trek and the Borg (The Borg collective). While there link was a mind control set of instructions governed by the central uni-matrix 0- advent have a will and choose there own destiny. If u watch Star Trek voyager then there comes a time when some of the borg break out from the collective and leave individual lives. Another example is the new remake of the Tv series V where the queen of the aliens shares
(Bump) There's a mistake on sins wiki's libary where it says shield bestowal affects all units, The other possibility is bestowal was nerfed without anyone noticing. https://www.sinsofasolarempire.wikia.com/wiki/Shield_Bestowal
Rebellion is going to be so cool. Thank you blair.
Vasari is OP to the extent everyone can say : VASARI ROYALIST FTW Lets put it this way: Excluding Vasari Royalist-who else would u pick?
Auto-cast needs to be fixed to allow less micro and a more enjoyable game: Autocast: Does not respond fast enough: E.g Auto-Casting Shield Projection is delayed after another projection ends. I can understand why projections don't stack and waste anti-matter running simultaneously but the next projection should kick in towards the end of the active one. THERE IS NO INFORMATION IN THE MANUEL THAT SAYS IF U MOVE GU
Channeling is actually an advent concentration prayer as they gather all the psitech energy to heal there wounded brother and sister ships. What no one tells everyone back at camp is by the time they finished praying there usually isn't anything left to save.
I brushed up on advent by making guardians work by putting them in there own fleet and turning auto attack off. It was easy and they could be right next to the main fleet auto-casting shield projection while i manually cast the guardians which were idle. It worked wonders and i saw my fleet survival rate increase. After countless games using this combination i came to love the guardian because it could really never cancel out of shield projection with this techniqu
lol. Anyhow -one could bring up the fact that the illumminator uses an aim-bot targeting system for each bank. However it still doesn't justify its pricing.
lol Everything i say here is so self conflicted because in sins u need a whole book to explain one's strategy . I think its safe to say i don't actually research anything early game .. esp with advent i find it so difficult. Usually when i have an edge i can throw away 600-1000 credits esp every 20 minutes. Instantly throwing away over 5000 credits to get the whole shield and mitigation branch isn't what i mean.
Ok i recently posted a reply detailing how i use advent shield and shield mitigation plus armor upgrades to minimize the damage recieved on ships to also make good use of the guardians shield spread. I seem to have forgotten the maths. Can someone do the maths to show just how much damage is reduced when i use this technique? I know the mitigation figures under fire is the percentage of damage reduced . e.g 50 shield mitigation = 50% damage reduc
[quote who="JA_394" reply="27" id="3008662"]Very true. Phase Missiles are what I like to call 'Equalizers.' But lore-wise, I think, Advent are the best at SC. That's where I was coming from.[/quote] Its the other way round. there the best at anti-sc to be precise. Best Flak, Big Carrier Cruiser(fighters), Vertigo affects SC aswell and Push from the Halcyon. I'm not a fan of having more than 1 cap i
The destra issue is not a problem because there really the high shield, hull units of the advent and illums really have a problem against a destra fleet supported by guardians and flak. The problem is the production time to role out destras is high so u have to have an economy,a production planet and the hostility temples ofc. Forgoing all the slots instead of using them for tradeports is a pain. This leaves you no choice but to capture and colonize worlds and build as ma
Really enjoying both these shows and i hope terra nova does well this year.
At 380 credits,60 metal, 55 crystals: its a steap price to pay for just the front beam bank at long range and 2 armor points? Price rounds up to 400 credits per purchase.
They should really consider buffing the Revelation. Its disable abilities/interrupt could render embargo, and scramble bomber useless and give the advent enough time to build a fleet to counter rushes. Its sad how the most telepathic race is not the master of ability disabling/interrupter due to anti-matter costs, face target and channeling. The revelation and mother-ship should have been the 2 most powerful caps for them.. Why follow the general pattern
Just fix the guardian and domina and everybody will stop complaining. Advent are actually tough if it weren't for all the channeling bs.