Undecided

Undecided

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i have had the ai win influence victories LOTS of times haha ??? I think the AI is quite good in a lot of respects. I certainly find the game more challenging than Civ 4. Th

10 Replies 6,455 Views

The AI doesn't value influence or diplomacy techs. I have yet to see them research more than one influence tech beyond embassies. By the way, I haven't seen the AI ever win an influence victory.

10 Replies 6,455 Views

w00t! Anyway, very nicely done. I hope more people come up with Game Play Examples, they are wonderful to read. Nice to know that humans don't need to colony rush.

12 Replies 52,872 Views

I have noticed that the AI just won't declare war on anyone. They even seem to think twice about declaring war on minor races! Have you tried starting any proxy wars lately? It costs half an empire these days! The only surefire way to get the AI to declare war on you is to have no military. As for suggestions, I think that all those "good" races are fine as they are. I think neutral civs should

3 Replies 3,839 Views

Maybe instead of blocking ships from staying in your space you could force the AI to pay a weekly fine for parking a battleship above your home world. You could have an option to tax all combat ships of a certain civ in your territory. This would lower relations somewhat, but could also make civs less inclined to attack you. A U.P. event could allow you to completely block ship access, or prevent you from taxing other ships. On a side-note, I think that borders should be a solid

34 Replies 17,503 Views

Large galaxy "challenging" difficulty "common" everything Tech rate: normal 6 opponents (random race bright intelligence) Research and Influence victory disabled

11 Replies 3,920 Views

This makes perfect sense! The AI is manufacturing influence (i.e. political lobby groups) and influencing manufacturers (i.e. unionized labor). Proof positive of the AI's incredible sophistication! *snicker* Anyway the AI does this very frequently. Planet managment is not the AI's strongest ability. <img src="http://images.

17 Replies 12,932 Views

I have noticed that if the AI does not want to turn a planet into a manufacturing base it completely ignores factories. This means that some outlying worlds take over 100 weeks to develop. I put factories on all planets so I can actually build something before the game is over. Has anyone else noticed this? It could make the AI more difficult if this was changed. I am currently playing v1.1 (I just installed v1.11) <img src="smiles/Smile.gif" border=0 ALIGN="a

17 Replies 12,932 Views

Why in the world would you put phasers on tiny hulls? If you want a higher damage rating I suppose... Anyway I think you brought up some good points and I will take your advice (I usually focus on missle weapons now though).

10 Replies 7,403 Views

I use mini-soldiers; they give you some advantage and destroy almost no buildings. Granted I lose more soldiers, but I always try to have as high a soldiering rating as possible. Since so few building are destroyed, the time it takes to build the planets to my liking is very short.

36 Replies 21,223 Views

The neutrality research centers are a separate building. The are actually on a different part of the tech tree from normal research buildings. Because of this you have to build them manually (you could still build discovery spheres if you wanted too.)

8 Replies 5,497 Views

Do they also increase the influence points of your empire? Or is it strictly for UP voting? And why do minor races have points, since they have no influence over anything? I'm not sure myself, I think I will go see what happens when you trade all of your influence points away... Edit: It gives away voting power in the U.P. your cult

6 Replies 4,928 Views