Undecided

Undecided

Joined Member # 2471881
0 Posts 0 Replies 534 Reputation

I don't know. I played a game on "Tough" last night and they started going evil. They didn't align, but they were leaning that way. It might have been a random thing, since I got a weird pop-up window saying that "the formerly ethical Iconians are turning to evil". Civilizations will occasionally flip ethical alignments. This is however, ex

11 Replies 8,653 Views

because you are the dominant empire, it means your influence is pretty overwhelming I have noticed this before, however a lot of this is due to researching technology that increases your influence. I have NEVER noticed the AI research any of these technologies beyond the first tech (some ambitious AI have been building cultural exchange

36 Replies 21,249 Views

I never bother with them. The AI places significant value on them so the price is high, if you want more votes then capture some of their planets.

6 Replies 4,941 Views

As long as you research approval technology there is no reason not to change. I always upgrade to at least a democracy. These are powerful technologies and they should not be traded with the AI. i can't see any change in my relations either. You get the diplomatic and influence bonuses after researching the tech. You don't ne

14 Replies 4,580 Views

I NEVER upgrade existing ships if there are more than three of that ship type. It's too expensive to be worth it. However, I redesign ships after about three applicable ship components become available and have my planets switch production to the new type. The trick is to make sure that the new generation has the same speed as the old, or to design a completely new ship. Once an old class of ships become obsolete, I decommission them.

16 Replies 6,644 Views

I usually conquer half of the races and then ally with the survivors. It makes it more difficult and I don't have to worry about crushing everyone in my path. I crush the civilizations that declare war on me first. I also destroy all minor races.

18 Replies 7,734 Views

I had quite a big grin on my face when I've read that. I was just imaging you as the great-grand dad race with those terrans grand children running to you and criing about the Drath couse they've destroyed their toys. That is what I felt like at the time. Those childish humans, they always get me into trouble...

17 Replies 10,913 Views

Soldiering also works based on your tech level Soldiering is based on your invasion technology and any race bonuses. Technology is a different category based on overall technology (I think). The advantage factor is these two stats combined with your planetary invasion tactic, using some confusing, yet elegant mathematical equation tha

7 Replies 5,748 Views

I agree with all of your proposals Quitch. I have noticed that the AI completly ignores alliances. The last game I played I had the strongest industry and military in the galaxy along with an enormous technological advantage. I was aimiing for a half-diplomatic victory and half-conquest victory (having to conquer half the galaxy makes things more interesting). I had allied with the Terrans (who had few planets and a small, but high tech military) and the Drath kept decla

17 Replies 10,913 Views

undecided... what are you talking about? im on 1.1 and have had them show up, granted, not as much, but ive had them Really? Not counting the economic and xenophobic events I have had one, ONE random event. It was on the last game I played, the intelligence boost that doubles research I think... <img src="http://images.stardock.com/gc2

17 Replies 6,701 Views

I want a slider! I miss the good ol' days when random events were commonplace. They were some much fun and I barely got to see any before upgrading to v1.1.

15 Replies 10,743 Views

Cos I've never noticed any difference whatsoever between sending a freighter to the nearest alien planet and sending one halfway across the galaxy I have noticed that PQ also affects the trade income. This could be due to population or overall income the planet generates, I'm not sure.

21 Replies 12,530 Views

The Alliance option apears in the trade menu. Some tips on improving relations: -Give gifts (not too many now!) -Improve diplomatic ability (this also makes your gifts more valuable) -Don't go to war with them (kind of obvious) -Trade with them (the more money your routes are making the happier they will be) - Be the same ethical alignment You don't have to research Xeno Ethics but it helps. Also a good civilization can

10 Replies 7,224 Views

if all your planets could turn out one ship per turn each, and your research gave you a new tech every turn with no labs or factorys built on any planet, then what would be the point to developing them further? obviously at this point you would buy embassies and moral boosters would you not? No, I would build tons of research buildings to get 12 tech

36 Replies 21,249 Views

Does it work now? I have read in a few posts that it didn't... The Galactic Privateer usually works (again around 95% of the time). Trust me its worth it.

21 Replies 12,530 Views

The AI never seems to use planetary bonuses. I have seen planets with approval rating bonuses and the AI decided to build factories on them, it then decided to build multi-media centers on the other plain tiles. The AI actually uses the bonus tiles about half of the time. I see this type of mismanagement everywhere and I play games on "challenging". The AI could actually be tough at this level if it actually knew how to build infrastructure. <img src="http://images.stardock.com/gc2/T

13 Replies 15,704 Views

The issue is whether or not to build it on my technological capital. If it is a galactic bonus then I am just wasting space that could be used for an NLC.

11 Replies 9,266 Views