Luckmann

Luckmann

Joined Member # 2472619
8 Posts 973 Replies 25,356 Reputation

I'll be willing to wager that, in a multiplayer game, you'll at the very least be able to see what kind of mods the other parties are running. I'm not sure wheter or not you'll be able to pick and choose who's mods you're going to run the game with, or if there'll be some kind of auto-transfer into your mod bank - but regardless, gathered from various dev. statements, I think it's fair to say that you won't have similar problems as you had in Sins. [quote who="Ron Lugge" reply="6" id=

11 Replies 6,293 Views

[quote who="kryo" reply="319" id="2340802"]Animated avatars are not permitted. Sorry thrawn, but I've gotta ask you to change it.[/quote]Afraid of subliminal messages? :D[quote who="landisaurus" reply="328" id="2344595"]Code can be stuck in a lot of places. The key would be forcing a piece of code to be excecuted in a way that it can do some sort of damage. If there is a bit of code that creates an animation, it might be recognised as such and run to do exactly that. &nbsp

444 Replies 1,868,995 Views

[quote who="cleflar" reply="11" id="2345463"]I would be against any type of auto upgrade because it is unrealistic, if such an argument has any validity in a fantasy game. [...] [/quote]I'm a big proponent of internal realism, but when choosing between an aspect of gameplay tedium and an almost frivilous part of realism or immersion, I'd choose to solve the issue of gameplay. I can play a game with a large portion of suspension of disbelief, but I will h

38 Replies 107,680 Views

Actually, I'd like to revise my position and say that Federation Dauntless-class (real or not) is my favourite. Aestheticly.

41 Replies 147,593 Views

I'm a fan of the Federation Defiant Class. There's something distinctly Starfleet about them, but with an elegance not present in most the others. I wish they styled themselves after the Defiant style more than the two-to-four nascelle-on-sticks style.

41 Replies 147,593 Views

How do you know that I'm allowed to say? ;) Anyway, what little time I managed to squeeze in this weekend was spent on playing around with Fall from Heaven 2. Mostly some minor modding, but there's something special about being Order Basium/Mercurians, kicking ass and taking names. :)

40 Replies 72,706 Views

[quote who="Annatar11" reply="5" id="2329252"]There is no story. Boogie just came in and said that right off the bat :p Poor eets. He had to hear it from Boogie himself.[/quote]It was an important announcment. :D

12 Replies 53,100 Views

[quote who="Jonny5446" reply="194" id="2328759"]Get out of my cave travitar! [e digicons]:troll:[/e] ..... [e digicons]:rofl:[/e] [/quote][quote who="travitar" reply="197" id="2328915"]I thought there was plenty of room in that cave. Fortunatly I found another cave not too far from that one. Bit damp, but it'll do.[/quote]Hahaha, it looks like you're each in a cave, staring out at eachother. [e digicons];P[/e]

252 Replies 599,451 Views

[quote who="Aractain" reply="15" id="2327984"]Oh I just saw this while creeping around, I love this kind of a question! Get ready for the answer - its amazing! So I ask this in response... (and seriously get ready for answer) I ask this: Why do people have unnessesary sex outside of reproduction? BECAUSE THEY ENJOY IT I hope you wern't injured by the obviousness and simplicity of the answer. It h

52 Replies 170,309 Views

Obviously, without divine magic, a wizard is "just" a wizard. But there's nothing specifically preventing a wizard from also being a priest. If a Sovereign sets himself up to be the self-appointed god of a nation, what's the prevent him from appointing his own priests, handing out magic to them as he sees fit? In a way, that magic would within that nation be considered divine - after all, it's handed out by the resident god. Other Sovereigns? Pretenders. Pompous charlatans and heretics.

9 Replies 6,291 Views

[quote who="Denryu" reply="16" id="2327784"]One of the great things about magic is, although it should be internally consistent to it's world or universe, there really are not and should not be any ground rules. Creating that "plausible structure" is half the fun of creating a magic system or writing a fantasy novel or making a magic computer game - or at least that is what I would enjoy![/quote]From our perspective, I completely agree. Magic can be whatever we want it to be. All I want

65 Replies 135,881 Views

Why would Magic contradict Science? Why can't there be a science of magic? There is simply no truth to such a statement. In most settings, there is a definite science to magic. It's limitations. What it can and cannot do. How do you research new spells? Is magic a fundamental part of the universe or not? Everything I've seen on Elemental tells me that magic is a fundamental part of the natural order, meant to flow freely around and through everything, hence the catastrophy when t

65 Replies 135,881 Views

[quote who="RowSkin" reply="7" id="2327639"]I found the Encyclopedia Dramatica quite handy, it often has articles in it that Whikipedia doesn't so I sometimes use it instead.[/quote]Yeah. For example, it's the only wiki that has a good article on jews . All the others just doesn't feel as truthful.

52 Replies 170,309 Views

Sounds like a few basic laws on the science of energy at large. I'd like magic to be a sort of science. Not everything or anything should be doable with magic. No-one should be able to do something completely retarded and then blame it on "y u so mad it's magic lol?" or "It's fantasy. Anything's possible. It doesn't have to make sense" . Lore-wise I'd like Elemental to really aim for internal realism. Everything should make sense within the context of it's own univers

65 Replies 135,881 Views

[quote quoting="post"] [...] Now, as this is a STARDOCK game, we all know that its going to be special, and that things will appear that have never been seen before - thus, I proudly presents an idea - Persistent world alterings! [...] [/quote]Bah. Alpha Centauri did it. :p

5 Replies 4,329 Views