Luckmann

Luckmann

Joined Member # 2472619
8 Posts 973 Replies 25,356 Reputation

[quote who="psychoak" reply="7" id="1955575"]Tech tree, use it. All this complication when we already have an entirely rational method of integrating different mount systems. Just make using the more obscure mounts different tech requirements, in a FFH style tech tree, you'd have your horseback riding, then your beast riding, and then maybe a third for the mythical monsters that eat people riding with perhaps a separate tech that lets you mount flying creatures. Then you

96 Replies 83,182 Views

[quote who="arstal" reply="3" id="1955322"]Those things should be rare, and not in every game. Just because you want Bear Cavalry- you'll need to have a sufficient source of bears, people to ride them, and a way to get the bears under control.[/quote]Actually, it's the opposite. The idea of bear calvary grew out of the desire to have a variety of mounts. I mean, who doesn't want to ride bears?! It's inconcievable! And the sufficient source of bears, people to ride them, and

96 Replies 83,182 Views

[quote who="Wintersong" reply="20" id="1955247"] [...] Crystal Shards should be like mana nodes in MoM. Easier to manage, more interesting to play with,... And i suppose you could always build cities just aside the shards if the terrain allows it, and then sorround it as the city grows. [/quote]I'm hoping for nodes/crystals as fortifiable positions. Build a wall, build a mote, build a tower, etc. And if you build a city right next to it, it'll be automaticly inco

43 Replies 105,152 Views

My, my. It seems my metapolitics are paying off. [e digicons]:moon:[/e] Anyway, to get to the essence of the bear rider idea. What I really want is, as mentioned in other threads, a variety of mounts . Of course, halfing boar-riders are out (because.. well.. there's no halflings in Elemental!). Not just the tiresome horse. While Pegasi have been mentioned (and.. unicorns?) (if I'm not mistaken) they are magical - they're supposed to be rare. Wh

96 Replies 83,182 Views

[quote who="Zoomba" reply="19" id="1955121"] Quoting Luckmann, reply 18*casts 'Revive' on the IRC* Thanksgiving holiday, we all went home [/quote] Oh, that explains the lack of OPs and the graphic porn being posted all over the place. And wait, if you're here, but not there, because it's a holiday... TIME PARADOX! [e digicons]:(O[/e]

38 Replies 190,284 Views

[quote who="Nights Edge" reply="18" id="1954850"]I'll tell you a story about turtling. I understand the attaction of it, sort of a perfectionist thing I think. You tech all the way to the top and then get to build the most exciting weapons. In the meantime you're probably very effective against most AIs, since it's quite difficult for them to understand how best to vary their strategy to crack your shell. Plus there's also the attaction of designing your base. So one time I was pla

43 Replies 105,152 Views

[quote who="Rhishisikk" reply="18" id="1955061"]So I would spend essence to make an alchemist or artificer, and then they could train others? Or such specialists would have to train in order to tap my mana pool for their own uses? I'm not being deliberately desnse, but essence seems to be a VERY important concept. [pun alert] One could say that the difference between essence and mana is one of the essential concepts of the game.[/quote] Alright. Again

45 Replies 25,061 Views

[quote who="GW Swicord" reply="16" id="1953818"] I was about to balk at "never recuperate" because I didn't see how that jibed with "grow in power over time." But now I want to know if you're speculating about "essence" vs. "mana" or if I've missed some dev chat. The distinction seeems to have *lots* of interesting potential. Maybe one way your "essence" might grow is through sustained control of a Shard, which also provides "mana" flow for ordinary spell-casting and maintenan

45 Replies 25,061 Views

I'm a blit split in this. I can't put my finger on what 4x it was, but it had retreats. And all it led to was endless frustration, because you could never kill anyone. Well, you could, but it meant chasing them down across vast areas, fighting again and again, as they just kept running (or get a lucky strike, chompin' them down before they had a chance to retreat). It basicly allowed masses of fundamentally worthless units to tie up arguably better units and eventually swamp you in a sea of t

86 Replies 77,164 Views

[quote who="vieuxchat" reply="20" id="1953531"] Why do we need to empty our cache each time? It's really confusing. Allother boards I know don't need that. If you change your avatar then you immediatly see the new one ....[/quote]No idea. When I update my own avatar (and as the perceptive ones of you have seen, it can take some time for me to settle on a single avatar) it immediatly updates. There's probably a variety of combinations and contributing factors. It's a rather common

444 Replies 1,868,990 Views

[quote who="Torynn" reply="18" id="1953322"]No you're probably right Garion...some of the people who are interested enough take their time to look at this forum 18 odd months before the game comes out probably do know what that reference was about...the problem is that we're not really a representative audience for the vast majority that Stardock will be marketing to. [...] [/quote]Then you obviously don't know Stardock. The people on the forums here are more likely t

132 Replies 361,419 Views

[quote who="Spartan" reply="17" id="1953351"]THread updated. Thanks for thw work Luckmann - karma given You should double check things. I think one or two are missing.[/quote]Double-checked, none are missing. I didn't do the avatars of the medallions you resized the first time around, of course. :p [quote who="GW Swicord" reply="16" id="1953206"]Now I'm a newbie with a sub-million Stardock member number... I see the image swap on My Account pages, but when

444 Replies 1,868,990 Views

[quote who="Craig Fraser" reply="12" id="1952739"]That what DEMOS are for. Why would anyone buy a game if they already played the full version?[/quote]I don't know.. because they feel that the people that developed the product deserves it? Without getting into the argument too much (for several reasons, mostly because I tend to get banned for "advocating piracy", wheter or not I'm actually doing it; yeah, David, fuck you too) I just want to say that demos are

72 Replies 292,580 Views

And new avatars up, here . Enjoy, all. [e digicons];)[/e] Edit: I just realized that I never thanked you. Thanks, Froggie! Edit: Also, no bears. But there's caves. Bears lives in caves, right? [e digicons]:hugme:[/e]

23 Replies 114,676 Views

[quote who="Annatar11" reply="4" id="1952867"] How much for a license to be able to play the alpha? Seriously. Arm, leg, and half of an ear. Also, someone keeps mis-spelling "cavalry". Right-most medallion in the top row (the guy riding the horse) is named "calvary". I blame MITTENS.[/quote] But.. you always blame mittens.. [e digicons]\o/[/e]

23 Replies 114,676 Views

[quote]I see that there are going to be five realms of magic - Earth, Air, Fire, Water, and Life (what, no Death?)[/quote] Death is just an aspect of life. [quote]Are players going to be confined to one realm or can they opt for the jack of all trades, master of none?[/quote] It was mentioned somewhere (someone correct me if I'm wrong) that you'll be able to be a rainbow caster, but it'll mean passing up on the truly insane magics - of course, you'll have higher versatili

8 Replies 5,667 Views

[quote quoting="post"] [...] For me, I like to have lots of knobs to tweak but ancient civilizations with static technology is a staple of the genre that I think adds to the feel rather than detracts from it.[/quote]I'd instead argue that MoM (without having played it), and other turn-based fantasy games (almost all) up to this point, haven't been 4x games - such as HoMM, or Age of Wonders, or nearly any other. Elemental is still (supposedly) primarily a civiliza

32 Replies 91,650 Views

[quote who="landisaurus" reply="3" id="1936673"]I personally am a fan of the industrial revolution fantasy. Where there are hot air balloons and gimmicy flying machines. They possibly even have early steam engines and bizzar mechanical contraptions. I always related wizards to having bizzar non-sensical technology.[/quote] Steampunk Fantasy is god. Regardless, EWoM isn't Steampunk (regrettably so!). [quote who="John Hughes" reply="6" id="1952770"]One doesn'

32 Replies 91,650 Views

[quote who="garion333" reply="15" id="1952703"]This is a bit off topic, but I can't help but think Torynn doesn't know his audience here. I'd bet that just about everyone on this forum knows what Dragon's Lair is.[/quote]I think it's far more perplexing that he thinks that they (EWoM & DL) look alike.

132 Replies 361,419 Views

[quote who="John Hughes" reply="14" id="1952749"]I am curious to know how the Channeller will gain back the essence burnt off making such Enchanted Armories, the ongoing growth of his City(s) and the surely constant need for battlefield Magic's? [...] [/quote] It's been said that you don't . You'll grow in power over time, but you'll (supposedly) never recouperate spent essence. It's suppose

45 Replies 25,061 Views

[quote]Actually I think a lot of the hand drawn maps in Dominions 3 were 3rd party maps for Dominions 2 that the developers adopted into the game. Someone correct me on this if I'm wrong, but I'm pretty sure I remember downloading some of them separately.[/quote] A few of the maps in Dom3 are indeed 3rd party maps originally made for Dom2, as far as I know. I think 1 or 2 was patched in, aswell, after fan contribution. That's partly why there's not a unified style across the o

61 Replies 114,764 Views