[quote who="Torynn" reply="12" id="1952284"]You're attempting to argue over semantics and it's not worth my time. As echoed by others, my point is clear.[/quote] No, I'm not trying to argue over semantics. It's a very important distinction, because as I said, one (art) is more or less final, while the other (graphics) is far from finalized. Confusing art and graphics is an extremely common mistake that both sides of any argument touching the two continously make. So again, whi
Luckmann
Really depends on what you define as "epic". But I'd say "everything Eddings" .
Yarrgh! [e digicons]:borg:[/e] Edit: Also, aren't we supposed to stay away from political topics?
There's steel-clad ecco boots? Where?! Need!
[quote who="Torynn" reply="10" id="1951968"]I'm hoping that we're looking at a very early version of the art because it currently looks laughable. I'm honestly sorry to say that because I was hoping for the best and really looking forward to this game...but honestly the graphics pull me out of the immersion and environment and are distractingly cartoony. They honestly look like some out of a freeware game made in the 80's or very early 90's. In
[quote who="Nights Edge" reply="22" id="1947701"]I prefer the fickle, bloodthirsty interpretation of elves. I think that could make for a nice quest, event, or spell (send them to raid enemy lands and steal babies).[/quote]If there's any kind of elves, we need high elves and demon succubi. Preferably as one and the same. Mmmmm... [e digicons]:drool:[/e]
Also the first bug report came in the announcement post, saying that they apparently spelled "Cavalry" wrong. I'd wished it was "It's missing 'Bear' in front of it" , but it was something like they had spelled it "Calvary" or some such.
[quote who="Sole Soul" reply="12" id="1950365"] Bears wielding daggers? [/quote]Don't be silly, bears can't wield daggers. They don't have opposable thumbs! Duh ! [e digicons];P[/e]
[quote who="_D7_" reply="3" id="1949320"]If thats the case then what 'classes', 'ability' or 'feats' should we have abailable? Just how custumizable will a hero be?[/quote]Wow, this is just a question that kinda blew me away. I could probably do a list, but if I started, I fear that I'd never be able to stop. There's just so many options. [quote who="Vandenburg" reply="4" id="1949405"]Well, going after what had been said before, you won't be able to create heroes at all. You can
[quote who="Red_Nemesis" reply="10" id="1947336"]I thought that in Civ4 BTS the espionage system was a bit heavy handed. I'd love to see a subtle and balanced system that could be ignored- espionage should be a minor aspect of the game. By no means should it be allowed to balloon in importance past a tool in your arsenal into a staple of your Civ.[/quote]Hell no. I want an entire civilization based around the underhanded, assassinations, shady trade deals, cloaked units, and lots, lots, lots
Even though it seems to be a movie of the new era (le sight) it actually looks like a good movie in it's own right. Based of the trailer. *drools* [e digicons]:drool:[/e]
[quote who="GW Swicord" reply="12" id="1946271"] I only really hang around here, Yea, but that depends on what the meaning of "here" is "here." [/quote]Elemental! Is there any other?! [e digicons];P[/e] [quote who="Zubaz" reply="13" id="1946326"] [...] also [email protected] will get feedback to the right folks. They may not do anything with it but they will get it.[/quote]The system works!
[quote quoting="post"] [...] I am not so hopeful that any game could create an AAR automatically but it would be nice if Elemental could list major events so I do not have to keep such detailed notes while playing. I would love to be able to simply print or copy the major events log at the end of the game and then create my "work of art". Just a pipe dream perhaps but I will be bringing it up during the actual beta. Could anyone else
I don't think we'll be seeing an "epic story generator", and I'm not sure I even want one. This is still a 4x game. It's got RPG aspects, but it's still (supposedly) about building a civilization. I just don't see how something like this could fit in properly with the game, without the game becoming increasingly scitzophrenic.
Yes, I'm with Tamren on this one. I don't think we'll be seeing specific classes in the game, but rather archetypes based on how you choose to develop your hero(es). It's my hope that we'll be seeing something as simple as a character creation tool, such as the shipyard in GalCiv2, where we initially create our heroes, equipping them with a base set of abilities or characteristics (i.e. "Does this hero have a horse?", "What weapon does he use?") and then get a full list of "feats" or
[quote who="Tamren" reply="17" id="1947327"]Yeah why wait? Procrastinate NOW! [e digicons]*_*[/e] [/quote] Oh , I see what you did there. [e digicons]:(O[/e]
What I want, is a 4x Fantasy Civilization game. I don't want HoMM or AoW with 4x glued onto it. With heroes, we've already gone a considerable step in that direction. With tactical combat, we've gone yet another huge step (wheter it's real time or not). Extensive underground worlds or multiple layers would be just yet another step towards a Jack-of-both-Worlds/Master of Dung. The less emphasis on the leadership of the heroes and running around underground dwellings with my hero or cha
[quote who="Martok" reply="7" id="1945898"]What?? [Martok goes to double-check] Holy crap, you're right. Why the hell did Gamespot do that? [/quote]No idea. It's been like that since they put the game up, apparently. :|
[quote who="Lord Reliant" reply="1" id="1943738"]Interesting... [...] What's different? Look at the top of the screens. Everything else is the same except the magic meters. That's really strange. I haven't looked at the other shots to see if they show up differently yet or not, although on initial glance they seem identical .[/quote]They're not. The same change moves like a red thread through everything. It's
[quote who="NTJedi" reply="13" id="1945698"] You probably want to contact Gamespot and tell them... they currently list the game as Real-Time Strategy http://www.gamespot.com/pc/strategy/elementalwarofmagic/index.html?tag=result;title;0 [/quote]It actually still says real-time strategy. I'm going to see if I can't grab one of the devs at the IRC later today, and get it sorted. I hadn't noticed myself, until I set foot in this thread.[quote w
[quote who="Sole Soul" reply="7" id="1945766"] Quoting Spartan, reply 6Maybe soemone who uses IRC should get on the Sd channel and report this. I did two hours ago... *tries again*[/quote]Sole Soul, get your act together and get an avatar! [e digicons]:waaaa:[/e]
[quote who="LDiCesare" reply="7" id="1945954"]Diablo III does the same for example, so there may be a reason indeed.[/quote]Yeah, and odds still are that EWoM will be out before D3.
[quote who="vieuxchat" reply="17" id="1945951"] [...] The real bad art choice is to draw sprites on a 3D map. they should have been consistent : or eveything 3D. Or everything 2D. They could have made some "top" camera like in most wargames, and the 2D sprites would have fit well( because there's no smiluation of height so who needs the z axis?)[/quote]On that, I can only agree. I'd much preferred if it was beautifully painted 2d backgrounds instead. [qu
[quote who="Vandenburg" reply="1" id="1945928"] Furries! Run for your life! (Sorry, but the internet has forever destroyed my ability to look at animal-people seriously)[/quote] *cough* cough *cough*
[quote who="Vandenburg" reply="15" id="1945931"] [...] Btw. insulting StarDock fans of being graphic whores is a bit... silly, isn't it?[/quote]So just by being a fan of Stardock's games, which Lavitage clearly isn't (regardless), you somehow become irreproachable? It wasn't directed at Stardock's fans, it was directed at "most people" that "are so force fed with commercialized crap that they don't even know what that (personal level detail)