So, who won? *opens up the blinds on the window for the first time in a week*
Luckmann
Green Apples. [quote who="CariElf" reply="11" id="1944776"]Hmm...I love baked apples, but oranges are delicious too...but I'll choose apples. Honeycrisp apples are teh gold standard. Definitely. I eat them occasionally even though I have allergic reactions to uncooked apples. I forget what kind I get from the orchard for baking though. Apple crisp, mmm.[/quote]Aww, that sucks. How hard do you have to cook them? Because I love apples in cooking, but th
[quote who="Sole Soul" reply="23" id="1944601"] Quoting Zubaz, reply 21 Why is karma count the only thing that isn't global?So you can be a jerk here and a hero there and have karma accordingly. But what does an hero count as? Besides, I screwed that up by giving Spartan karma on the "wrong" site. [/quote]I only really hang around here, so you're always free to give *me* karma. [e digicons]O:)[/e]
Arrgh, it's again one of those "I know the answer, but I don't remember who said it, or where, so I could have dreamt it". I think it was said that there will be water, and water combat, but the game isn't centered around it. So it'll mostly be a matter of transportation, and obstructing it.
I'm not sure I like the idea of having to assign any of my heroes to do espionage, tying them up on essentially trivial tasks. Being a huge fan of the underhanded game, though, I'd love for there to be specific actions for them to perform in relation to assassination, stealth, and so on. I'm hoping for Elemental to really allow you to play that kind of underhanded game, hit-and-run tactics, cloaked units, and so on.
[quote who="Noego" reply="13" id="1945708"] [...] ... the newest most improved soulless shiney series of blinking lights that gets waved in their face like some giant corporate cock ... [/quote]I.e. "MOAR LENS FLAER" .
Because we've been screaming for it for months upon months now? :D
[quote who="LDiCesare" reply="3" id="1945055"] [...] And I'd like to say Dom3 is not a 4X too. There's little or no exploration in this game (scouting? come on, you know the map already, and black candles soon tell you where your opponents are). You have zero action to do to actually exploit the land. It's a wargame, period.[/quote]I'd say that early-to-mid game, scouting is essential, depending on what nation you're playing with. I learned this the hard way. Sco
I've been in favour of Alpha Centauri-like technological research, so why not MoM-like spell research? The only thing I request is that the two systems are somewhat distinct from eachother. I don't want both being completely random, or both being GalCiv/Civ-like.
[quote who="Megajames75" reply="3" id="1945192"] [...] but how close do you think we can now zoom, smothly, from the cloth map?[/quote]Well, if they said that "You can zoom out and see a cloth map of the world - and these are randomly generated worlds that look as if someone painstakingly created it with a sophisticated map editor, which the game does have built-in, too - and then zoom all the way in to a leaf on an individual tree in a forest in one
[quote who="vieuxchat" reply="14" id="1944440"]Noone? Do you live in Siberia?[/quote] Might aswell. :p
[quote who="vieuxchat" reply="12" id="1944426"]HEre is a site that list lots of free PnP RPG : http://www.geocities.com/TimesSquare/Alley/1557/freerpgs.htm Just make a choice, find a system (and theme) that appeal to you. Read, read, reread. Prepare a scenario. Invite friends. Enjoy Ps : I know a system which is really great but.. in french .. if you're really interested in begining PnP RPG I could make the effort of translating it...[/quote]If that was
[quote who="Lavitage" reply="21" id="1944402"] You're basicly arguing that Dominions 3 would be better, if it wasn't Dominions 3. Yes, that's exactly what I'm trying to tell the topic creator. That, and "Elemental won't be dominions 3. Instead, it'll be good." I'm not trying to convince you that SP D3 is bad. I'm trying to convince someone who has never played D3 that SP D3 is bad. And I'm doing that by pointing out the serious problems I have with a fundamental design co
[quote who="Dale_" reply="15" id="1944372"]Further on the limited spots, specialist cities should get some form of bonus. So for example you build economy heavy buildings (market, bank, etc) then that city has a trade bonus. A city with barracks and different training grounds and a war academy should give an experience bonus to military raised there. And so on. That would help to increase the strategy around what to build there and also make war more strategic in
[quote who="Lavitage" reply="19" id="1944376"] ...that's what 4x STANDS for. Google 4x game and you'll see tons of confirmations.[/quote]Way to go with the whole "reading the first sentance" -thing. Let me repeat: When you say 4x, you give certain expectations. This is the same reason we don't call HoI or EU 4x TBS. 4x TBS is it's own genre - the only thing Dom3 has in common (in this case) is the fact that it's turn-based and set in a fantasy setting. [quote who="Lavi
I have absolutely zero Ars Magica knowledge, but if I got this right, it'd work somewhat like the traits in Age of Wonders (in Elemental game terms), with the added possibility of picking up additional bonuses (and penalties) as you stumble over things in the game world. And I must say that if I got that right, it sounds absolutely great. I hereby petition for a "Bear Lord" trait, that quadruples the production of all bears, but prevents you from utilizing any
[quote who="Lavitage" reply="17" id="1944351"] It has exploration, expansion, exploting and extermination. Not that your stupid semantical quibble has anything to do with anything.[/quote]Exploration, expansion, exploition or extermination has nothing to do with 4x. When you say 4x, you give certain expectations. This is the same reason we don't call HoI or EU 4x TBS. 4x TBS is it's own genre - the only thing Dom3 has in common is the fact that it's turn-based and set in a fanta
[quote who="Lavitage" reply="12" id="1944341"] [...] And of course, you have to guess whether or not you are giving the right orders, it's entirely possible for your orders to backfire on you because the enemy had a different formation or tactics than you expected. Like, if you know you're facing mages so you anticipate them standing behind theiir rest of their army, and you give "fire on rearmost" orders, then the mages push forward and have archers at the
[quote who="vieuxchat" reply="9" id="1944336"] [...] From a design point of view they made a wargame, not a civ game. You have to be the only dominion. So there's really few buildings and no way to an ally victory condition.[/quote]I completely agree. It's got far more in common with games like Europa Universalis and Hearts of Iron, than with Civilization, GalCiv or even (from what I gather) MoM. [quote who="vieuxchat" reply="9" id="1944336"]
[quote who="Lavitage" reply="7" id="1944321"]Dominions 3 kinda sucks, at least if you're into singleplayer, and I hate multiplayer 4x gaming so I couldn't tell you how that is.[/quote] ... Dominions 3 isn't 4x.. [e digicons]:annoyed:[/e] [quote who="Lavitage" reply="7" id="1944321"]There's a big wealth of different civs, all with a large variety of tools at their disposal, but they all go to one end: conquering everyone else. No builder victory conditions in D3. So to make
Just the fact that you're limited to 4 buildings/tile means that you'll have to prioritize and make choices. Just like in GalCiv2. Think of a basic city, with 1 tile, as a class 4 planet. You've got room for 4 structures. Even with 14-or-so spots to build on in GalCiv2, I can never fit everything I want. I -have- to make the choice wheter I want THIS planet as a throw-away planet to just sit there and make money, or if I want it to be a planet capable of producing some worthwile
[quote who="Peter Smith" reply="13" id="1934754"]Just don't expect the conversation to always be about the games...[/quote]Or always for there to be conversation.. at all. Sometimes, the chat is active. Sometimes, the chat is just dead. For those that do enter the chatroom, don't write something and expect an answer two seconds later. A lot of us are just sitting there, idle. That means that while we're in the chat, we're not -watching- the chat all the time. So don't be turned o
[quote who="Vandenburg" reply="12" id="1944261"] [...] Looks like I have to support the request for Inquisitors in an other thread. There's too much heresy around here and adherence to a false faith. Pegasus Knights![/quote] Way ahead of you , infidel! We'll hunt down all dirty horses, whether they fly like flies or not! [e digicons]:hrmph:[/e]
[quote who="landisaurus" reply="12" id="1943972"]@Vitruvian_Squid: : For the record, historically long bows caused the downfall of both calvery and heavy armor. [...] [/quote]Now, that's just not true. Cavalry of a variety of kinds survived long after the advent of firearms, and longbows arguably predates even that of heavy armor, especially if you consider tempered such. You're entirely right that longbows can penetrate armor, though. But this
[quote who="Polistes" reply="3" id="1944236"]Yes for single player LOL after all it would be bad to switch in multiplayer LOL[/quote]It had it's uses, since it allowed others to play your nation if you were absent, or for two players to switch nations. :)