Noumenon72

Noumenon72

Joined Member # 2478213
0 Posts 16 Replies 5,985 Reputation

I think if you want them to guard ships you have to move the fleets yourself. Just build escorts with 1 movement and use the autopilot to send them along the same trade route. They'll follow right along with the ship.

14 Replies 18,476 Views

IMO, the Star Wars program continued, but it got so good we had to let no one else in on it. So, if some of you on the west coast see a giant laser come out of the sky, Thank President Ragean. If Star Wars worked, it would be to America's advantage to make that known, the same way it's to Iran's advantage to let us know they're developing nuk

123 Replies 151,481 Views

Sorry, man, lots of us have complained about that before. The good part is after about the third or fourth mission you get larger maps and they aren't so vulnerable to this before. The final mission in the campaign also plays like it was never playtested after the AI was complete. Just warning you.

19 Replies 10,893 Views

I can see a little more Latin than the above poster, no expert though. The "w" sound in the singing is spelled "V" in Latin. Qui-he mah-leh-swah-dah-fah-mays Qui males defames What bad crimes et behl-luum In i tehr-nuum et bellum in eternum and eternal war Qui-ah-paw-steh-ree oh-ree Qui posteriori What afterwards wi-wih-kttees wee-et-ahr--mees Vivictis ... armas victims of arms <

11 Replies 13,026 Views

Ok, that link broke the link code, here it is for copy and pasting. (In Firefox when I have to copy and paste a link I just select it and hit "Ctrl-C,T,V" to open it in a new tab very quickly.) http://images.google.com/imgres?imgurl=https://www.galciv.com/survive/docs/gfx/techtree_small.jpg&imgrefurl=https://www.galciv.com/survive/&h=415&w=640&sz=123&hl=en&start=5&tbnid=1fsZnp9GPkxuTM:&tbnh=87&tbnw=135&prev=/images%3Fq%3Dgalactic%2Bcivilizations%2Btech%2Btree%26svnum%3D10%26hl%3Den%2

9 Replies 5,341 Views

Perhaps it wasn't politically correct enough, as far as it touched on evolution. While I was trying to remember the old techs, I found that the image of the full GCI tech tree in this Google Image search [link="http://images.google.com/imgres?imgurl=https://www.galciv.com/survive/docs/gfx/techtree_small.jpg&imgrefurl=https://www.galciv.com/survive/&h=415&w=640&sz=123&hl=en&start=5&tbnid=1fsZnp9GPkxuTM:&tbnh=87&tbnw=135&prev=/images%3Fq%3Dgalactic%2Bcivilizations%2Btech%2Btree%26svnum%

9 Replies 5,341 Views

I'm really happy to hear about the customizable AI. I was afraid there wasn't enough reaction in the thread where you proposed it, but it will be great. Imagine trying to win a cultural victory in a galaxy where every other civ is trying to win a cultural victory . Imagine the prodigious Drengin AI turning its focus to industry. Imagine role-playing scenarios as you create small meek civilizations to protect from warmonger AIs. So Stardock never did think of putting weapons on a car

12 Replies 36,443 Views

I don't use it myself but there is a GalCiv2 wiki [link="https://www.galciv.wikia.com/wiki/Galactic_Civilizations_Wiki"][/link]. I don't know if the users are keeping that documentation updated, but we know Stardock isn't, so at least there's a chance.

13 Replies 16,823 Views

You guys have valid complaints, but they're not serious complaints that affect game play so I hope they don't divert resources from game play improvement. Maybe if you just build one really cool looking ship you can use the orbital view or the chase cam and the bobbing won't show from that angle.

24 Replies 22,762 Views

I don't mind not being able to load saved games either (seems like I should, but I just don't). It just feels different when you give users the capability to create something. That needs to be lasting because they own a piece of it now, they built it and designed it themselves. Would people put all the time into the cool ships thread Link if they thought their work would all be undone next expansion? Apparently so, but I wouldn

8 Replies 9,210 Views

Similarly, politics scored very well and by that we meant domestic politics. We've always wanted players to have to deal with a cabinet and have more political party elements to deal with. In "real life" leaders of civilizations don't get to act in a vacuum. They have to deal with domestic pressures as well. You may want to conquer those Torians but your ability to do s

74 Replies 45,970 Views

Holy cow, I can't believe they put out patches without backward compatibility! Don't they want people to upgrade?

8 Replies 9,210 Views

It's possible there's some game mechanic you aren't exploiting. Like, are you banding your ships together in fleets? A fleet of several weak ships can often take out a strong one. Are you designing your own ships? If you've played the first GalCiv you know that this is not the kind of game where you can rescue yourself from ship inferiority with tactics. You have to build an economy that can compete in technology and ships, so a lot of the time the answer to "how can I compete" is

10 Replies 15,544 Views

The petals are a means of sexual attraction via bees. A cooperative interspecies relationship. The leaves are "mouths" for energy; as well as the roots. Given enough time and the proper niche in evolution (via mutation, wich is the main aspect of evolution) could make a plant sapient. Larry Niven's Ringworld had a species of sunflower wi

60 Replies 36,611 Views