at "tommyth3cat" While I do agree somewhat with the mentality of "if you treat me like a pirate, I might as well act like a pirate" reasoning you mentioned, I don't think that's entirely the problem, at least in the case of video gaming/software. Concerning the NiN and Rifftrax examples, I think that's a great idea for them. I also agree that I'd rather fork over money to someone who treats me with a bit of humanity, as opposed to the opposite. Yet, those aren't very relavent
Los3rbob
This is not an argument for, or against piracy; it's just the bottom line for what's being done: Regarding the argument of pirating a new game to "try before you buy". You're still stealing $50-$60 for a full product, whether or not you intended to buy it later. Although it is unfortunate if a new game does not have a demo, or if you don't have a friend who has it (so you can try it), that is still not an excuse. (In case you dont trust big game site reviews) With the internet,
Any other Ideas?
I can't say if this remains true for all races, I've only really played around with the Vasari, but: I think the basic frigs stay important throughout all phases of a single game. Early on, they are very effective at complementing the firepower of Capital ships; and if backed up by a few missile boats they work great as well at clearing out neutral forces. In later game against AI opponents, if used in moderate numbers, they provide a cheap screen of bodies for the AI to shoot at and a
[quote] A thought though.... Concerning the overall design, I see everyone getting really excited over lots of parts of the WC universe that they'd love to see included. However, it does not seem that piling them all together in the same mod is conducive to an emersive experience, let alone coherent game design. I think it'd be a good idea to pick a time period, find the game dynamics that work within it, and don't stray from it . For instance, focusing on the WC 1 era, find a
Thats increadible. Just as I'm going over some thoughts on the possibility of creating a wing commander mod for this game, I find this post. I think a wing commander mod would be great. I would really like to be apart of a project like this. Unfortunately, like others interested, I dont have alot of experience. The most I have is having a hand in helping to turn Star Trek: Legacy it to something at least functional (ultimately a failure of a game imho) and a whole lot of tinkering arou