lambdaman

lambdaman

Joined Member # 2479409
5 Posts 53 Replies 15,312 Reputation

Here's another minor one: the AI likes to use teleport scrolls pointlessly. The case I most often notice is on Crucible: it'll run from the base to the first external set of towers, then teleport to the second set. If it wants to teleport, it should do that from the base -- by the time it gets to the first pair of towers, it's nearly as fast to run to the second pair as it is to teleport there!

21 Replies 9,951 Views

It's still happening -- I just got dumped into 3v1 in Slaughter. Well, technically it was 3v3. I spent most of the game watching my AI "helpers" run from my base to the middle of the map, where the three enemy demigods were waiting to kill them every time they came back. End result: me, 1 kill and 0 deaths; them, 0 kills and 9 and 11 deaths. I shoulda just parked at my health crystal and gone to get a snack...

21 Replies 5,158 Views

If I try to look at "games played" for anyone I get something similar: Sorry, but that is an invalid page number or improper data was sent to the server. Please go back and try again.

2 Replies 1,685 Views

Hopefully this will be fixed by release -- if it's just AIs that's one thing, but being stuck playing alone against two players is kinda frustrating. (hasn't happened to me yet, but I've been on the other side and it isn't much fun from there either)

21 Replies 5,158 Views

[quote who="[AC]DalzK" reply="1" id="2126381"]Maybe its because the enemy that you killed has different amount of HP each time? For example you kill a Rook who has 5k hp, you will get 1k hp back, but when you kill a Regulus who has 1.8k hp, you will get like only 360hp [/quote] Maybe. It's hard to gauge this without replays, but I've several times killed a demigod who shouldn't be high-HP (say, Queen of Thorns) while I was near death, and suddenly had a full healt

4 Replies 1,238 Views

I don't know if this is new -- I didn't play Oak for a while and just started trying him out again recently. What I've noticed is this: if I have one or two levels of Divine Justice and I kill a demigod, my health and mana bars fill completely or almost completely, as if I've gotten 1000+ HP in one shot .... sometimes. Sometimes it doesn't happen and I just get a few hundred HP/MP. (note that I'm not talking about the top-level version of this; this is just

4 Replies 1,238 Views

This one might be too subtle to expect the AI to get, but I thought I'd mention it. I was playing as Oak earlier today (it matters that I was a melee character). At one point in the game, I was fighting an AI in the center of the map when it decided it was time to run. I had a lot of health and it was near-dead, so I chased it through its towers. They zapped me enough that I was in danger of dying -- but the AI kept running and I got to hit it 2-3 more

21 Replies 9,951 Views

It sometimes seems like the AI is oblivious to what I have up my sleeve. I don't expect it to guess the items I'm carrying, but if I've been fireballing it for 1300 damage, it should probably start running away *before* it gets to 1300 hit points. It seems to me like it isn't taking this sort of thing into account.

21 Replies 9,951 Views

I didn't see this before 3E. What I'm seeing is that sometimes activatable items do nothing. This is different from my previous report, where the item cooldown started even though nothing happened. This time, all that happens is the "click" sound that you get when you trigger the item. The cooldown does NOT start, and if I press the item's key one or two more times, it usually fires correctly. Items that I've seen this with include Heart of Life, Wand

0 Replies 628 Views

I've only seen this one once. While playing some AIs as the Torchbearer, I tried to fireball a nearly-dead Rook who was teleporting back to his base. The fireball went off just about when he teleported, but instead of streaking to his health crystal and killing him as I expected, it just sat there in mid-air for 15-20 seconds, then disappeared. I've never seen this happen before, so it must be an unusual combination of circumstances that caused it.

3 Replies 1,088 Views

I second this request. I hate it when the game has gotten to the point where my only role is to be target practice. Why can't I just give up and end my suffering? It should count as a straight-up loss for rating purposes, just like when I resign in a chess match. (next time this happens I might just go make myself a sandwich or something ... less stressful than spending 5-10 minutes stunned and/or watching the death overlay)

19 Replies 43,348 Views

[quote who="carpwrist" reply="6" id="2101288"]I'm really liking the Pantheon my connection is usually solid and the game runs great. However i think i may have encountered a bug. NO ONE responds to the chat. I'm wondering if they can even read it. It almost feels like I'm playing with Bots. It's agonizing to watch people run into an enemy base blindly during a Slaughter match. [/quote] If you're "carpewrist" in the game, I think I played a game with you yesterday.

454 Replies 216,098 Views

When I'm playing a game of Demigod and one particular player keeps killing me over and over, I eventually learn that that particular player is to be feared. I play more conservatively around them than I would around, say, an AI: I don't chase them into towers as much, I don't fight them if I'm injured / low on mana; in extreme cases (where someone has bought a few artifacts, say) I just flee as soon as I see them. The AI doesn't do this. If I've been able to buy enough ite

6 Replies 1,286 Views

Occasionally I'm fighting an AI that happens to be standing on a health potion. I've noticed that if the AI's health gets low, it quite often will either just continue fighting and die, or try to run away, rather than picking up the health potion that it's standing right on top of. Even if it wants to run away, it should do that first! Same thing if it's within a few steps of a potion, or if its flight path takes it near a potion that it could grab.

0 Replies 667 Views

I was playing a Pantheon game against the AIs and I tried to pause it. This did not have the expected effect of pausing the game. However, after I did this, all the in-game sound effects stopped playing. The UI effects (button "dings") still worked, and so did the background music, but the game effects, like weapon hits, character voices, etc all cut out. If pausing is not allowed in Pantheon games, presumably it should just pop up a dialog explaining that instead of b

1 Replies 686 Views

I played a couple games in the Pantheon today and yesterday that actually had human players. Unfortunately, I wasn't able to complete any of them. [e digicons]:'([/e] I got disconnected from all of them partway through. Another oddity: none of the games shows up in the stats page. I figured it would count as a disconnect for both of us, but it is as if I never played the game. I don't really care about stats, but I guess some people do, and they probably

0 Replies 547 Views

I can often level past Nightmare AIs. The trick is to (a) aggressively hang out near where their creeps are dying, even if you're too weak to fight, (b) kill them whenever possible (dead AIs don't level), and (c) last but not least, hang on to XP flags and buy the first XP upgrade ASAP; the AI still doesn't pay enough attention to these. (the +XP favor item can also help, but I find it better to take a +damage item so that I have a better shot at killing them early on) &nb

11 Replies 7,256 Views

The names in the chat overlay appear to be sorted case-sensitively, so that (eg) "Zubaz" comes before "alderman". Also, it looks like maybe new arrivals to the channel aren't sorted at all; they just get tacked onto the end. Probably the names should always be sorted case-insensitively.

0 Replies 666 Views

So, the infocard for the Trade Port starbase upgrade says that you get 1.3 credits per second. TEC get a second level that produces 3.0 credits per second. I figured this didn't sound like much of a boost, so I mostly was using the trade port to connect empty spots in my trade network, and I wasn't buying the second level at all. But the other day, I was reading over the trade income report, and I noticed that a wormhole gravity well was producing a lot of t

1 Replies 9,174 Views

So, as far as I know we haven't seen a replay system in Demigod, but I seem to recall that one is planned. When it's available, I'd really like to be able to pop up an overlay in the replay that shows a list of the "major events" in the game. These would include things like (but maybe not limited to): Demigod killed Demigod bought an item Demigod advanced to the next level Demigod assigned a skill point

1 Replies 555 Views

[quote who="kryo" reply="9" id="2085742"]Currently pantheon games allow starting with only one human player for testing. After release it will require at least one human on each side.[/quote] The bug I was reporting was not merely that there were no humans on the other team: in the game I described, there was *no one* on the other team at all, not even an AI. The only things "opposing" us were the static defenses and the portal creeps.

11 Replies 1,596 Views

Just to be "that pedantic guy": [quote] Courtesy of Stardock Games , Gas Powered Games , and Tinsley-PR, Voodoo Extreme exclusively presents Demigod Origins: The Torch Bearer , a short story introducing the eponymous stone giant.[/quote] The Torch Bearer isn't a stone giant. I guess they're still thinking of the Roo

5 Replies 6,169 Views