lambdaman

lambdaman

Joined Member # 2479409
5 Posts 53 Replies 15,312 Reputation

[quote who="Heavenfall" reply="5" id="2045318"]I had this loads back in 2A. I stopped using the item, but if it wasn't fixed it is probably the same bug. The buff fails to apply only when I move. I guessed in an earlier thread that it had something to do with muoseclicking close to the keypress.[/quote] Now that you mention it, I think I usually see it if I issue a move command at about the same time that I active the wand.

9 Replies 1,459 Views

So, I know balancing hasn't really happened yet, but I'd like to just offer a hope that the Unclean Beast gets a little less wimpy in the next build. Right now he just can't kill anything -- I've tried several games against Sedna, and she reliably chews him up in single combat, even if I equip him with all the combat-enhancing gear I can get early game. His damage output just isn't enough to keep up against her healing abilities -- and once she gets a few levels of Pounce, she can

6 Replies 1,347 Views

[quote who="Draginol" reply="13" id="2044191"]As for lag, we don't create lag. Ping times depend on individual player networks. I think, however, that we should increase the tolerance to 350ms (at the expense of it being slightly less responsive).[/quote] I'm pretty sure he meant visual lag, as in low frames-per-second, not network lag.

64 Replies 52,336 Views

[quote who="DalzK" reply="9" id="2043536"] [quote]you teleportation has to be visually underlined, so that enemys know, what you are trying to do, to be able to interrupt you in getting away effectively[/quote] As i've said before, there is a very obvious animation that visually shows you are teleporting.[/quote] People on the forums keep saying this. Other people (like me) have never seen this animation. I wonder if there's a bug somewhere?

17 Replies 9,562 Views

I just tried to review the replay of my first Beta 2 game, and I noticed that it was all out of whack. Everything went the way I remember up until the point that I built my second and third starbases. Those bases never constructed -- the constructors acted as if I had never issued the build order (one went to the build location and never moved again; the other kept following the ship that it was rallied to). All the obvious differences I saw followed

0 Replies 901 Views

I think it would be interesting if there was an AI that would go all-out on one strategy, but switch course mid-game to focus on something else. e.g., start out as an Aggressor, but then start fortifying, or vice versa. Obviously it would take some work to make sure that it didn't switch at a bad time, though... ideal would be if it could figure out when a good time was! ("ok, my fortifications and defensive fleet just destroyed the main enemy fleet -- time to assemble a str

7 Replies 2,283 Views

Based on a little testing with the new beta, I think the AI might need some tweaks to understand how best to handle and deal with starbases. I played a test game against the AI last night on a small map (I was TEC, it was Vasari) to try out the new beta. I screwed up pretty early in the game and let its Evacuator kill off my free capital ship. Pretty soon after that the AI had 5 planets and an asteroid to my single planet and two asteroids, and

0 Replies 1,117 Views

[quote who="Lord Reliant" reply="22" id="2039903"]Are there any random map generators that currently exist out there that are really great?[/quote] For some odd reason, no-one has mentioned Dwarf Fortress yet.

48 Replies 138,009 Views

[quote who="Bas0172" reply="1" id="2036879"]have you tried reinstalling the game? But good that you mention it, all bugs should be reported.[/quote] No, because as a programmer I absolutely hate it when I ask a user for more information, and they say "oh, I reinstalled the program / fixed some files manually / whatever and now I don't get the bug any more". I don't need to play Demigod so much that I can't be a little considerate to GPG in case they nee

4 Replies 896 Views

Beta 2c was working fine for me at first, but a few days ago I tried to host a game, just me vs the AI, and noticed that instead of saying "Conquest" at the map loading screen and describing the victory condition, it just said "[No text]". But the drive was spinning as if the game was loading and the spinner (the logo that appears and disappears) was going, so I figured it was just a glitch. However, the game never loaded. I tried sitting there for about ten minutes before I

4 Replies 896 Views

[quote who="WarlokLord" reply="5" id="2034481"]I believe I would agree that there needs to be or could be another factor that can influence/temper/control what comes through a Gate and when. Objective points/flags that do such have potential. I think right now you could argue that there is a race to get Catapultasauri on the field, since they can deliver tremendous damge in short order to anything. Shaking that race up a bit strikes me as a good idea.[/quote] On the oth

9 Replies 1,140 Views

I got this in a game yesterday, and discovered that dying will fix it too. Since that's pretty much guaranteed once you get enough text obscuring your screen, I guess the problem is self-correcting. [e digicons]:grin:[/e]

8 Replies 2,000 Views

I like this idea. Another interesting one: make it so that the easiest way to top one of the magic War Score-increasing percentages is to capture a flag whose effect is negative. e.g., if there are 10 flags on the map and each side has 4 that are inside their base, the two external ones could be negative flags. Then to get to 60%, you have to either attack their base directly, or swallow the debuff attached to the center flags. If it was balanced right it could lead to

9 Replies 1,140 Views

[quote who="tesb" reply="1" id="2023865"]oh god please put the error message in spoilers or leave it out anyway i encountered the same bug but in regular mode, but it only happens when i play sedna (2 crashes with her) the other demigods are doing fine.[/quote] I saw similar behavior when I killed the Rook while playing as the Queen of Thorns.

5 Replies 1,524 Views

I've seen the same thing in a solo 1v3 game against the AI (I was the Queen of Thorns, the AI had the Rook, Oak and the Unclean Beast). It happened just as I killed the Rook, don't know if that matters. Like the earlier poster said, the game was "sort of working": I could move the view, change the camera angle, etc. My character icon's animations were still going (the Queen's hair was blowing), but all the action on the battlefield had stopped, as had the background animatio

12 Replies 35,609 Views

I've been playing against Hard and Nightmare AIs because the Normal AI is very weak. To sum up what I'm talking about, here are the stats at the end of a 1v1 game that I recently won. I was playing on the Prison map with Oak; the AI was Erebus. Pretty much every 1v1 I play against a Nightmare AI ends up like this, though. Level: Me: 18; AI: 25 Kills: Me: 0; AI: 6 Deaths: Me: 7; AI: 3 Assists: Me: 1; AI: 0 Damage: M

2 Replies 978 Views

Without changing anything in our configuration, we suddenly became able to join games about a third of the times that we tried (i.e., we got around 1-3 failures before we got in). I didn't try moving the computer into the DMZ, sorry.

6 Replies 1,065 Views

[quote who="Ke5trel" reply="14" id="1998873"] I assumed the AI levels were faster XP only. Is that a correct understanding? Good question. Devs? My instinct is to say there is more to it. You see a nightmare Erebus using his abilities in ways a normal Erebus just doesn't. At this point all the AI lack self-preservation instincts, but devs have confirmed they are tweaking that. [/quote] (offtopic) It would be n

26 Replies 4,901 Views

After playing a lot of Demigod games against the computer, I decided to try playing some games against my brother (whom I talked into buying the game after showing him it in action). We can't seem to connect to each others' games -- we see the "trying to join" dialog box, but even after waiting for several minutes we haven't been able to connect. It's not just our own games: we can't connect to any of the games that show up in the game list, although attempting to do so will incre

6 Replies 1,065 Views

I imagine this is already planned, but I wanted to make sure it was out there and make some suggestions. Coming to beta 2 as a new player, I found a number of game features to be a little ... cryptic. In fact, I'm still not sure about some of them (e.g., what does a Flag of Celerity actually *do*? Make my units faster? How much faster? Does the Flag of Experience give me more XP from kills, or does it give me XP bonus over time, and how much of each?) Oth

0 Replies 393 Views

Another thing I've noticed about the AI is that it doesn't pay nearly enough attention to flag captures. When playing against AIs >= Hard, I usually end up behind in both hero levels *and* citadel upgrades -- but I can still win because the AI lets me capture and hold flags (esp. the neutral portal flags) without too much effort. My units aren't as good as its are, but I get twice as many of them and eventually it wears down the enemy's defenses, while the AI is busy hunting do

7 Replies 1,855 Views

It looks like this update is missing a library named "d3dx9_35.dll". I guess this is some Microsoft-flavored DirectFoo thingy? I found _27 and _36 variants on my computer (presumably different SONAMEs) but not _35. (EDIT: I found a program called "DXSETUP.EXE" in the Demigod install directory and tried running it. Now instead of complaining about a missing library, Demigod crashes instantly whenever I try to run it) (EDIT 2: I discovered that after I reboot the c

16 Replies 12,079 Views