lambdaman

lambdaman

Joined Member # 2479409
5 Posts 53 Replies 15,312 Reputation

[quote who="GW Swicord" reply="19" id="2212514"]I very much agree with this point. The essence-mana mechanics could be the most important distinguishing feature for Elemental, and it just seems wrong to be able to throw essence away on something as momentary as a pile of rations or a one-time scan of a territory. Mana is what a channeler can channel; essence is part of what a channeler *is*. Or so I hope.[/quote] It occurs to me that we don't know yet what the city mode

81 Replies 290,847 Views

I just spent several hours getting port forwarding working with my D-Link DI-624 (confirmed with the port forwarding tool OrleansKnight posted) and I thought I'd share what I've learned. Note that I haven't seen much in-game benefit: it seems like people can connect to me better, but my Pantheon/Skirmish games still have the one obligatory guy who can't connect to *anyone*, or we get a full set of people who can all connect and the game doesn't start. :'( But at least I can't blam

2 Replies 2,657 Views

[quote who="VyperXXX" reply="3" id="2214613"]They are a plague on the community, most of them displaying the very flippant attitude you have expressed here.[/quote] Where are you playing? I play mostly Pantheon and Skirmish, and I can only think of two occasions where I definitely saw someone quit way too early in the game. There may be cases that I forgot or mistook for a disconnect, so maybe make it five. Stats are screwed up, so I don't know

38 Replies 79,988 Views

[quote who="baalz" reply="19" id="2214158"]... I've even got no real objection to even numbers of AI on both teams ...[/quote] I want to voice my agreement with this point of view. I guess I'm in the minority, but I've had fun games that included AIs when both teams had them. What bothers me is when things aren't balanced out, since it tends to mean losing in a really frustrating and un-fun way.

116 Replies 372,660 Views

[quote who="Tridus" reply="19" id="2214720"]Well, I guess the difference is that people don't want to play multiplayer to play the AI when they're *trying* to play humans. If I want to team up with a friend and play against a few AIs, that's one thing. But if I'm trying to make a 1v1 game against a human and an AI comes in, thats not really what I wanted. It's effectively the same as a single player game at that point.[/quote] I've seen two

150 Replies 257,976 Views

[quote who="Heavenfall" reply="5" id="2214712"]No, he was "dethroned" by the other gods because he was spreading his seed a bit too carelessly. But I don't remember anyone saying he was dead.[/quote] The intro says he was "rectified, immolated, and cast down from the deep places", which I kind of figure means he's waiting for the first expansion pack his chance to take revenge on the other Ancients. :)

8 Replies 4,529 Views

I wonder how this tactic would be affected by a longer cooldown on Mist? As it is, Erebus can leave Mist whenever there's no immediate danger to gulp potions, capture flags, etc, without much risk -- after 10 seconds or so he can enter Mist again. If he had to wait for more like 30 to 45 seconds, it would force him to leave the area if it was dangerous, instead of just setting up shop in one place indefinitely. I think the infinite Mist thing is a cool tactic to enable, as l

113 Replies 273,808 Views

[quote who="GunslingerBara" reply="24" id="2212007"]Just pushed an update with more graphs! Figure I'd put these everywhere, not just the player page. 5/18/2009 - Added graphs for each Pantheon tournament. - Added graphs for maps. - Added graphs for Demigods. - Minor bug fixes. - More changes to back-end for API. Bara[/quote] It would be fun to be able to see how the per-Demigod stats changed over time, instead o

454 Replies 216,313 Views

well, when you reach perma status on everyone's banlist, I'll be sure to remind you to "suck it up" *shrug* If the community goes that way, I'll be gone long before that point. There are plenty of fun things I can do with my time that don't require me to deal with this sort of attitude. In Pantheon games, however, you are totally screwing over your teamates with impunity. <

124 Replies 286,805 Views

I don't know if this is feasible, but it would be nice if we didn't have to forward so many ports. I'd like to see if it improves my connectivity, but the numbers I see range from 20 (ImpulseReactorOptions) to 200 (I believe one of your posts, and the most recent HowTo that was written up)...either way, I can't forward more than one port at a time with my router and I'm not about to enter 200 forwardings individually. 20, maybe, but my impression is that this isn't enough -- pleas

180 Replies 437,385 Views

I really would take another look at your computer if I were you. I'm playing this on a laptop that barely qualifies, and I can play a perfectly acceptable game if I set graphics to Low. I did have a little sluggishness in the beta, until I upgraded my drivers to the latest from NVidia. (I also occasionally get massive slowdowns that have no obvious cause, but since Demigod runs fine most of the time I kind of suspect a background task is eating my CPU -- to be clear, this ha

14 Replies 3,708 Views

Hear, hear. [e digicons]k1[/e] (I would send more, but the forum only lets me send one karma every ten minutes) This "man it up" attitude I see on this forum is ridiculous. It's a game, no-one has to stay around and let you hit them in the face if they don't want to. Right now the game only gives you the choice of tipping the board over, but I'm sure most of the people who leave would be happy to resign/concede if they had the choice.

124 Replies 286,805 Views

[quote who="Ashain" reply="13" id="2210404"]In my experience, it seems like 1 in 10 clicks on the fight button for pantheon actually turns into a match. Most of the time in the connection info box two out of the four people just can't connect to eaxh other and then the NAT fails. Someone usually just drops out to try again and then you're left with a 2vs1. No one wants to be the 1 so then everyone just quits. About half of the ones that get past that will actually try

177 Replies 336,026 Views

I think it's worth analyzing the problems with quitting as a prelude to any solution. As I see it, there are basically two reasons you'd want to get people to not quit: When people quit the game in the first few minutes because they died once or twice, it wrecks the game for everyone else. The point of the game is to have fun playing it, and if people refuse to play it ruins everyone else's pleasure. This is similar to a kid who tips the board o

86 Replies 48,231 Views

So, as I think most people know, there's a very noticable jump in difficulty between the Normal and Hard tournaments. With multiplayer not working for me, I've been exploring the single-player tournament a bit more, and after paying a bit more attention to the game I think I've figured out a very simple way to tilt the playing field in your favor: Buy every gold upgrade obsessively, even the ones that are never worth it in multiplay

6 Replies 27,196 Views

[quote who="dangerboyrpg" reply="3" id="2208820"]Yup, I've still seen it with Sedna's heals on my teammates. She'll just turn towards them or follow them but not actually cast the spell. I have to issue a move command before it will cast. I'm starting to think that you have to actually cast before she stops moving otherwise it does it again. Would need to pay closer attention next time though to be sure.[/quote] One new thing I've seen in the current patch is that somet

32 Replies 75,998 Views

So, I've had two allies tell me this. Both of them were the "I know better than you how to play the game" type. One game I ignored the guy and bought it anyway; another I decided to try it his way and not buy it. I lost both games, so maybe it just doesn't make a difference, or maybe I just suck too much for it to be relevant. [e digicons]:D[/e] Anyway: this seems like total bunk to me; Fortress tends to take a long time and the payoff from the money

12 Replies 1,895 Views

[quote who="ZeratulTheDT2" reply="7" id="2205887"]Ah, well, the reason I was wondering was I just played an UB where all I did was buy citadel upgrades, and I got smoked.[/quote] I had a similar game against a Torchbearer. I was able to mostly defend my AIs from him and keep up with him on kills -- I was actually ahead for most of the game as I recall -- and my better staying power meant we had better control of flags. I hit War Rank 10 while he was still ar

15 Replies 2,941 Views

Before the patch I was able to play Pantheon games somewhat reliably -- not 100% of the time, but I could usually get in after two or three tries. I tried to connect something like ten times last night and only got into one. Most of them blew up with the message "the matchmaking service has failed" after everyone had been trying to connect for a minute or two. In some cases it looked like everyone was connected, although most times there was one person who couldn't

177 Replies 336,026 Views

[quote who="scyldSCHEFING" reply="7" id="2206386"]Did they not have sufficient models on which to base thier netcode upon?[/quote] Sorry, double-replying because this caught my eye. I'm not aware of any publically accessible implementation of high-volume peer-to-peer gaming (I'm also not a gaming-industry guy, so I'm prepared to be wrong), so they probably don't have any models to base their code on. Knowing that something has been

75 Replies 229,515 Views

[quote who="scyldSCHEFING" reply="7" id="2206386"] Quoting transitive, reply 6client-server is O(n) p2p is O(n^2) [quote]Also, is O the number of connections and n the number of nodes in the network? Are those scaling relations for networks that you've posted at the top of your post? I know next to nothing about computer networking, but I know a little about network theory [/quote][/quote] It's big-O notation, meaning that the growth of comple

75 Replies 229,515 Views

I noticed that in the latest patch, Silence shuts off all sound while it's active. I kind of assumed this was intended -- although I also noticed that it happens even if I'm across the map from where Silence was cast ... probably it should only happen if my Demigod is in range?

10 Replies 5,353 Views