4d? I'm keeping my fingers crossed it will be beta 5, with the new victory condition enabled. It would be cool to see the last major feature (apart from AI) make it into this beta. After all, that has been announced for a while now. The beta is taking shape very nicely (thanks SD), but hopefully the release will be made in April. I agree that a new schedule would not be a bad idea.
torfbolt
Actually, I like the reappearing anomalies a lot. The only thing that needs fixing there is the AI who doesn't take advantage of anomalies by building survey ships (other than flagship) I've never noticed resources appearing, are you sure that's what happened? It would be a great idea if resources vanished after being used by a resource base for, say, five years, but also reappeared randomly, just like anomalies. It would make resources less overpowered if their usefulness was finite. A
[quote]Of course, that has nothing to do with quality of life. That's a different topic. But the point is, the EU and China have nothing in common economically. China is up and coming. The EU is slowly descending into third-world status. By the next foreign incident, the EU will be degraded from "Chattering class" down to "What are they whining about now?" class.[/quote] I doubt that. Europe may never reach the top in terms of per capita GDP, but it is a peaceful, politically stable a
Unfortunately, Europe is falling behind in terms of GDP, there's no denying that our economic growth over the years is somewhat lagging behind that of the US. Also, Europe has no longer a natural population growth, and afaik the USA still have some of that. In order of GDP per capita, the United States are going to remain among the top for a very long time yet, but in total GDP China and later India will overtake them sometime in this century. As a logical consequence, the USA
[quote]We've been wanting to include the editors but have been afraid they might end up on some torrent site. So we'll be releasing one of the editors and as long as we don't find them on torrent sites, we'll keep adding more editors to the beta. [/quote] I Don't think that is a good idea. Anything with a certain popularity will eventually make its way into a torrent, a declaration like this won't make a bit of a difference there. If you do this, you'll basically go down the sa
I regularly manage to save millions of BC in spite of the money cutback. Really the only situation when I'm somewhat annoyed at it is when I'm trying to upgrade a class of ships for, say, 100000 bc, and have to save that money beforehand to avoid total economy freeze due to debt afterwards. If the game gave me an option like "upgrade as many ships of this type as i can afford" I'd be perfectly content with the way things are now
[quote]So, roughly speaking, if the maintenance on my souped up colony ship is more than 5 times the maintenance of a basic colony ship (which would have a speed 9, 1 hyperdrive) then the basic ship is more efficient economically. (in 5 turns the basic colony ship will move farther than the souped up ship moved in 1 turn, is where I get that factor from) Throwing out some imaginary, but possibly realistic numbers. Say a basic ship has a maintenance of 7. It might even be that, the number sticks
I think full maintenance for ALL ships is an excellent idea. Minifreighters are already exempted (unless it's displayed wrongly in the leases/maintenance tab), and it prevents the player from hoarding transports or constructors like there's no tomorrow. Something like half maintenance for ships in planetary orbit that didn't move in the previous turn should be considered, but I really don't see why you should be able to operate a ship a a freebie simply because it has no weapons built on it
I agree about that it should not affect the technology victory line. However, apart from that, I think creativity is great as it is. The only thing that should be done with it is change the race selection point cost to reflect the current power of it, to something like 3-5
I've played a couple of games without megaevents now, but not for the suggested reason that the option is for people who can't deal with the negative events. Instead, it has been my observation that the computer players generally suck at dealing with them. Let's take a couple of examples: Speed limit event: Fine, the game is slower-paced now. No more engines required on my ships, but before those computer players who used engines understand they are useless now, a lot of time can pass<b
I think Starbase fortification is a waste of money. If you want to effectively defend your starbases, you have to do so with fleets. The only way I can think of to make starbase defenses viable is to completely revamp them: Change the modules to give capacity points that are automatically filled with the best available weapons/defenses of one category and apply weapon/defense society boni. If a fully armed starbase was about as heavily packed with weapons and defenses as three huge hulls, I'd sa
Well, the new maintenace rules work for me... it simply requires some change in thinking. Before, all unarmed ships were basically freebies, and you could amass dozens of transports without paying a bc after the construction. Now, once you don't need a ship anymore, get rid of it. I'm actually more concerned that the higher maintenance levels hurts the AI's, since they build tons of "defenders" that get more expensive now, leaving them fewer fleets to attack.
When reading the Drath building thread, I realized that macromanagement on planetary buildings one of the things this fantastic game still misses. In large empires, what I'd actually wish for is a kind of development plan (I know this sounds MOO3, but that's no reason Stardock can't do it better) where I can design a planetary development blueprint. For example Krynn: farm, consulate, order, counter esp, 5 factories, starport, power plant, remaining tiles econ buildings as a shipyard world. Obvi
Quick help, and works again... thanks pndrew. Still, if the devs have some spare time ;-) it might be helpful if the game automatically reset resolution to 800*600 or something like that if startup is unsuccessful
For the last few days, I had the opportunity to run ToTA beta (newest version) on another, larger, monitor capable of supporting 1600*1200 resolution. Now I can't do that anymore, and my own monitor doesn't support 1600*1200, so I started ToTA a while back expecting to be asked to change the resolution. Instead, the game crashed when started, and I can't even get to the point where I have the option to turn the resolution down. Uninstalling and reinstalling didn't fix this (I expect ToTA stores
I have been playing as Korath for a while now in 3D. One thing I feel I have to report is that IMHO the Dark Influence building is way overpowered. A 100% bonus would still be enough to make the building worthwhile, but might not give the player quite so overwhelming influence at only one building per planet. (For those who never tried Korath in TA: Dark Influence gives a 200% influence bonus and is a one per planet building)
I'm just posting this in case the developers haven't noticed yet. As of beta 3D, I have never seen a computer player actually build a survey ship. Before respawning anomalies, that was largely irrelevant, but now it gives the player a large advantage, because of the slowly accumulating stat boni. If the AI continued surveying as well, the fun of anoms would remain while not being lopsided
It's not only the Yor, I had the same when playing the Korath. I think it might be a good idea for the devs to move the technologies for upgrading starbases, or create different starbase modules for those races affected
See the thread "game non responsive after..." You can work around this bug by disabling the interface option "full fleet combat only if both sides are fleets"
I had the bug too, and I'm getting pretty annoyed by it. Every time I attack a single ship, the game freezes. However, I noticed that fleet battles seem to be going fine, and thus came up with the following WORKAROUND: Disable the interface option "show full fleet battles only when both sides are fleets". This way, you get fleet battles every time even if you attack a freighter, which does get tiresome, but at least the game doesn't freeze. I still hope they manage to isolate t
Bravo. If IRAN gets a nuke they WILL use it. If al Queda gets a nuke into the US, the WILL use it. If Al'Qaida get their hands on nuclear weapons, they likely will use it, probably in Europa as it would be easier to get it there- However, I have some serious doubts whether Iran would actually use nukes if they had them, because I think the Iranian government and military would be scared of the retaliation. I think it more likely they wo
I pretty much agree with the original list. To those who think Bush and Olmert should not be on the list, I reply: The topic of the post was not "which people are the most evil persons on earth" but "which persons are most dangerous to mankind". Now I don't think either Bush or Olmert mean harm by what they are doing, they probably are even idealistic people. However, the saying goes "The road to hell is paved with good intentions", and George W. Bush seems to be a prime example for tha
Some additional ideas and feedback on the suggestions of others 7. Kill constructor micromanagement, make em more like miners. Excellent suggestion. But there would have to be a way to specify which starbase improvements are automatically built and which aren't, so the constructors don't waste their (and my) time building useless defensive and sensor modules. How about when you construct a starbase, you tell the constructor which modules you wan
When I do a lot during one turn, I save alternately into different slots too, because of the possibility of savegame corruption. It would be nice to be able to just use quicksave for that though.
My vote goes for a split first place between the Yor and the Krynn. The Yor get a highly decent package of bonuses including an excellent miniaturization bonus, plus the awesome super ability of super isolationist. The Krynn, on the other hand, get an even better bonus combination but a sucking super ability. They have +50% morale, which is godly especially in the early game (allows the 100% morale population growth while still earning decent taxes). And they have a +50% defens