For some reason, in TotA expansion, Krynn can trade starting Industrial Revolution tech to other races. First time I noticed this was when I saw that Yor started polluting their planets with Traditional Factories and Entertainment Centers. After some investigation, I pinpointed that problem lies with Krynn tech tree and nowhere else. None of other races can do that.
player1_fanatic
Actually, Yor can research Xeno Engineering and gain access to MiningCenter. Look tech tree more closely.
Real pity... This is no beter then Starforce, just different...
By quick I mean, either people will quit early during the game, or there would a be some acclerated game mode so it could be finished in singe session. It's just hard to find dedicated players. I'm just basing it on experience from other TBS games that have multiplayer, like Civ.
Keep in mind, that different type of peaple prefer different type of multiplayer (this thread is about Hotseat, not generally MP). Usually TBS games are not too much suited for internet play, since one game takes too long, so it's difficult to find dedicated players did will continue the game after one session. This often leads to 1vs1 or 2vs2 derivated and quickend gameplay (fast build/research), so it could be finished in one session. On the other hand, hotseat or PBEM playin
Ok, I understand. I didn't knew there was so much hardcoded logic that depended on having only one player designated as human. I though it would be mostly interface tweaking... P.S. You are right about message code. I remember that Civ3 Hotseat was disaster since only 1st player was getting important messages, while other got skipped.
So, please endulge me, what feature I missied, exempt extended diplo inferface to make hotseat work? And maybe main menu... I'm really curious (not only for this game, but for similar possibility for MTW2, and few other games that could be hotseat capable with a bit of work).
Hotseat is tradition of TBS genre. That's what made Heroes of Migh of Magic famous (in pre-internet time). And Master of Orion 2 too (MOO3 was BIG minus for missing this). Same for Civ2-4 hotseat play. Beautiful. And it's actually a social activity at a level of pen&paper FRP. And is least time consuming MP mode to make. A real pity it didn't make it into "expand
Hotseat is tradition of TBS genre. That's what made HOMM famous. And is least time consuming Mp mode to make. A real pity it didn't make it into "expanded" dark avatar feature list. I mean, you can already through cheat swap the active players, only thing missing is diplo interface and a few tweaks. I would be bold to say making this is more a patch material then expansion feature.
AI ships should redesign every time it enters a war with a race that has an advantage in configuration of weaponry. Agreed. Isn't that time when human player does the same most of the time.
Hmm... Where exactly can 1.3A be downloaded? Only 1.3 is here: https://www.galciv2.com/Downloads.aspx
I am wondering if it wouldn't be a nice idea to have the AI doing a ship redesign when: - they enter a new war with a race - they lost their first battle in a new war Add to that: -when they discover a key tech like Warp I, or XenoEthic aligned weapon or armor.
Now, I would really like if Industrial Sectors where not 2.5 more expensive then lower level Manufacturing Centers. Makes developing new worlds a pain... Or maybe it's done on purpose to slow down Dread Lords progress in campaign?
+ Changed some of the planetary improvement values and costs I hope this includes removing "Banks more expensive then Stock Exchange" feature. EDIT: Yes, it does. EDIT2: I'm also curious about unarmed defenders bug in campaign...
You people are lucky. I abandonded my DL campaign several times after DL ships in the middle of game decided they need some ship defendes and got 16-50 in defense which made it game over for me. P.S. Normally, onlt tiny ships win against DL, but if they put defenses it *is* game over regardless what you have.
Let's hope that swarm of unarmored defenders thing gets fixed in 1.3 For such waste of industry they could've made several real ships. Btw, Humans use this "strategy" in sandbox mode sometimes too.
If you had read through the posts you would have seen ignuss brought up those same points along with many others (see post #29). For some strange reason first time I clicked on this thread it jumped directly to 2nd page, and at that time I have no idea I was on second page (since first thread is still visible on 2nd page, unlike on many other for
Well, you would need a "will" for that, but amount of job for doing Hotseat is not much. New interface screen for human to human diplomacy, a few changes in exitsting screens and few tweaks in save file data. Considering what features where added in previous patches, yes it could be done in the patch, if there are those willing.
As for various small weapon/armor inconsistancies (bettter being worse or similar), I will say that there are definetly some, and only necessary thing is to find someone to look for them, and someone to edit XML files. Much simpler then doing some AI coding, or code bug-fixing. Fire up some XML editor and carefully look important fields for inconsistencies. I think I found around dozen a while ago. Good idea is to check for player made MODSs to see if someone already indentified some of
+ fixed first turn after load zero production behavior! Finally! I waited for this since 1.0
Pity, since developing hotseat taking much less time then any other forum of MP. It could technically be done in patch.
Sorry, no MP. Still waiting to get decent Hotseat MP, after old Master of Orion II... P.S. You don't even need simultanious turns or anything similar to get Hotseat & PBEM working. Just few interface screens and that's it. P.P.S. Now my oppinion is that if MP was worked from scratch that game would have better AI then now. Something to think for GalCiv3, worked very
Don't worry, it works. That's for what I used my redudant colony ships when all planets got colonized.
I second the load/save issue. The most annoying bug in GalCiv2 (proabably because it always appears when loading saves).
Level between Masohistic and Crippling is badly needed. Too big difference.