There are many more similar inconsitances. Especially, with weapons, when sometimes more advanced weapon is just weaker then older one. And even Bank cost more then Stock Market. Frankly, I'm suprised that things like this weren't fixed with patches yet. Most of this can be fixed with simple XML editing, it's only the question of choosing right values, which Stardock guys should look at.
player1_fanatic
As for new game (not expansion), having MP from start can give great benefits. Do you know that Civ4 team built MP frame first and AI later? That helped them build best AI in TBS genre, since they looked how MP players play the game, and then used that knowledge to make AI.
The only thing I dislike is that type of MP that SP players favor the most Hotseat (and possibly PBEM) is not in the game. I can't remeber how many hours I've wasted playing great MOO2 in hotseat mode. Same for Civ2. Also, it seems PBEM is very popular with strategy games. What I want to say is that considering that GalCiv2 has no simultaneous turns (like Moo3), it's very easy and cost effective to add simple Hotseat MP. I would be very greatful if tha
Some 1.2 upadate. All industry improvements, exempt Industrial Centers got nerfed in their productivity. So it's now 7 points for basic, 9 for normal and 11 for enhanced factory. And guess what, 12 points for Manuf. Centers. With 1.2 rules Manuf. Centers. are the biggest losers, since they cost twice the price of Enhanced Factories, while being only 9% better.
Current Poll: "Which feature in a GalCiv III would you want the most?" Loading the saved game without penalty.
Was this finally fixed with 1.2??? EDIT: I guess not. Really, this is 2nd most annoying bug in any game I experienced. Similar Rome Total War bug gets 1st place (before fixed in patch 1.3). I mean really, the most annoying bugs are those you experience evey time you play. And you get this one every time you start play session. What is more annoying then that?
Of course, it introduced another chesse. Like do some super powerful invasion tactic, but with not enough troops. You lose and kill lots of enemies. Then use clean invasion tactic and get planet with no loss in PQ or buildings.
The "costs" for alignment shifts are just ridiculus. Let's for example take evil race that wants to adopt good ethics. They need to pay 10,000bc. Now, let's say you have no 10,000bc. Then you need to pay 10gp for 1000turns. Yes that's right 10gp for 1000turn. That's same as saying free alignment change. And most games never last 1000turn so...
Tiny ships are the key. I mean, it does not matter if you lose one tiny fighter if that means destroying one of DL ships.
It happens to me too (v1.11). And this is serious issue. I mean, I can't use my internet browser properly with GalCiv2 in background. Not that I do that, since games sometimes crashes when doing alt-tabing.
You where able to install 1.11 and 1.1 without central.
I want debugging tools to stay in the game. Yes, debugging tools, they are really not cheats, but debugging tools which need extrenatly to be activated (if you don't modify INI, they is no temptation to use them, be strong and keep INI file intact). The old Civ2 had good way of handling this. Any game which used cheats was flagged as CHEATER in high scores. They are good thing to debug mods, or experiment with the game. Like when you want to make a guide, and need
Actually, current way is very unrealistic and "gamey", a way to artificially spoil victory for someone (reducing joy element instead of increasing it), without some common sense. Why would your friend accept surrenter of your enemy if he knew it would lead to bad relations or even war? Why would weak race accept surrender if it would lead to its extermination? Why I'm forced to accept surrender of some alien race 5 parasecs away? (no yes/no button) Cur
What about Civ4?
agreed
One thing is sure. It won't be Thalans. Currently they are mistery race with no background. I even think someone from Stardock said they story will be expanded in Galciv3. Also, I doubt it will be any of signature races like Humans or Drenign. Don't think it would be Iconians, they are already tragic race for so long time. Killing them off just when they finally got "awaken" would be... stupid... story wise. Yor are just too cool to get out.<
On the other hand attack is cheaper so they've could built more attack ships for same time.
This is very common in DL campaign. But in sandbox I've seen only Terrans use it from time to time.
I'm pretty sure Thalans will stay, since their backstory still needs to be told.
Firaxis with its Civ4 made great progress in removing micromanaging elemets like this. I guess Galciv2 crew could learn from thier example.
I don't think market center is important at wolrd with economic capital at all. Economic capital modifies base income gained from planet, so it's good to be a planet with lots of population. Economic centers do the same, but they don't really modify each other.
good idea...
So buggy End Turn after loading a saved game isn't fixed? (when you get turn for ship movment, but production, game date and research stay frozen)
Interesting, I seem most liked when I'm neutral, by both good and bad.
Sometimes big bad bugs don't get discovered in first 5-6 months, when normal post-release support is active (aka patches). What I usually don't like it that such bugs get fixed in expansion and for those that don't buy expansion... Well, don't get the fix.