TOV

TOV

Joined Member # 2493653
0 Posts 0 Replies 7,640 Reputation

I have been toying with the operator's kit recently, and I have come up with some new issues. I would like everyone's opinions on what values would be realistic. Here is what I have so far. Civil Unions: Dem support Rep oppose, but not as strongly as Gay Marrige Ind have no opinion The Patriot Act: Dem are stongly opposed Rep support Ind have no opinion. Quite a few aAmericans have little or no idea what the patriot act actually does.

4 Replies 6,305 Views

I don't think independents favor the Iraq War In game, independends have no stance on the War in Iraq- in other words, an importance value of 0. This may be unrealistic, but in game, independents neither support nor oppose the war in Iraq. <TD class=

1 Replies 5,864 Views

Good news! I have finally gotten the range modules to work! I will want to do some playtesting to balance some of the changes I have made, so it might be a while before 1.2 is out. Please, if anyone has suggestions, speak up!

7 Replies 4,944 Views

I would like to know why it is so hard to edit one's posts and replies? At most other forums, I can edit my reply years after it was made. Why is that not the same here? What is the logical reasoning?

8 Replies 12,268 Views

Hello., Draginol. I have a few questions about the editors. 1) How do I load a different issues file into the game, so I can still use multiplayer? 2) Where to I save new questions so I can still use multiplayer? 3) What is the Chars I keep seeing in the windows. For example, Credibility has Chars: 11, and the Joe User question has Chars: 50. What is it? Thank you for any help you can offer.

5 Replies 7,237 Views

1. The defence role is actual 0 - (Highest Def.) The Manual is incorrect. 2. Even if it was not incorrect, a ship with zero defence would logically never recieve 1 defence. I do not thing defence is rolled for those ships.

4 Replies 4,233 Views

I think the Drath and the Altarians have made some sort of truce in Dark Avatar, so I guess that means their dispute has been resolved. Also, whenever I play the game as the Drath, I am always nutral. They should be good, from what I am told, but they are not.

14 Replies 9,099 Views

i personnaly think that they way the abilities were initially decided, that they would make the game extremely unbalanced. the super abilities are well a bit too super for my liking. That is my opinion as well. They are certainly going to rebalance these traits.

45 Replies 26,668 Views

When receiving galactic prison or Olympics can there be a graphic that replaces one of your factories or something on the planet to show this visually. It would be nice to see these as a special galactic achievement or accomplishment. This would be annoying if it took up otherwise usable space. If these things take up otherwise unusable tiles (in

3 Replies 4,783 Views

But next time, do your own googling. I hate lazy readers. Actually, documenting sources is your responsibility. I cannot count the nember of tiimes my College English proffesor talked about documenting sources and quotes. You, as a writter, must always assume that the reader is lazy, no matter how much you

71 Replies 20,038 Views

One part of the game i would like 'tweaked' is a players ability to see what the AI ships have 'bolted' to them. If you click on an AI's starbase you require a high level of espionage to see what it contains, yet you can see all the components of one of their ships from the start. This would further enhance the spying role etc Plus it would boost multi-weapon shi

36 Replies 47,204 Views

I actually would like the Mega Events to be a slider, ranging from none to abundant, perhaps including a setting for random, so you start the game not knowing what to expect.

2 Replies 3,563 Views

I found this qoute here, in the Galactic Core: The Galactic Core Originally, this information was on this forum as well, but that journal was deleted for some reason. Perhaps they have changed some of these for balance reasons. I do not know.

45 Replies 26,668 Views

I have just uploaded the mod, and it should be up in the Library as soon as it goes through customs. Here is the new link: TOV's Starbase and United Planets Mod v1.1

7 Replies 4,944 Views

OK. After some more intesive testing, I have decided to make some changes. I also whant some asistance. 1. I will be changing the Righteous Forum to cost money and require another module- the galactic forum. 2. No matter what I do, I cannot get the range feature to work. I will leave it in, however, in case someone else can figure the darn thing out. 3. I may also add some new starbese modules If anyone has any suggestions for fixes, additions, or comments, pl

7 Replies 4,944 Views

I would like that, too. I also have my own idea on the subject: invations will inevitably kill a certain percentage of the civilian population, but certain tactics cause more casualties than others. Traditional and Information Warfare will have the smallest number of casualties, will others will have very high values, in proportion (or at lease within the same trend) as the advantage recieved. But even without this, the barracks will add a lot to the game.

14 Replies 10,074 Views

Here are the super-abilities. Be warned: They may change at any time until the game is out. Terran Alliance: Super-Diplomat. Super-Diplomats have the ability to get other civilizations to go to war with each other and are better at getting other civilizations to stop being at war with them. They also are much better at getting hard bargains and their culture is mu

45 Replies 26,668 Views