You sound like you know for certa in you're in the Alpha. You lucky dog you... [e digicons]:dog:[/e] Or [e digicons]:wulf:[/e] if you prefer.
Ynglaur
[e digicons]:banhammer:[/e] There's my nail in the coffin, fwiw. [e digicons]:|[/e]
I really hope terrain will play a decisive factor in tactical combat. It has throughout military history, both ancient and modern.
I definitely was not a fan of the M:TW auto-resolve. I haven't tried E:TW, however. Auto-resolve is nice option, but I too want to direct my army to march across sodden fields of enemies to victory. Or, if I'm playing multiplayer, to send my units scurrying around in hopes of escape from impending doom.
Also a "remote" worker. We should take a poll... :p
forget code - if anyone has a good algorithm for this, go ahead and post it (fractal math, perhaps?).
So, are we speculating about degeneration, degeneratively speculating, or speculatively degenerating?
You mean "will there be bandits and highwaymen?" [e digicons];P[/e]
Why not have Tactical Combat an option set by-game, rather than by-player? In the multiplayer world, people can hack it out amongst themselves, though this option should be really conspicuous when starting new games. In the singleplayer world feel free to use or ignore. Brad's GalCiv2 AI is pretty good, so I'm hopeful both the strategic and tactical AI in Elemental will be just as challenging and sneaky.
Hmm, one-shot wonder Channelers who aren't necessarily glass cannons. I like it...
Good points.
On a related note to "fittest", how many people would like the ability to have Channelers start with different amounts of Essence? New post here for those interested.
On a related note to " Survival of fittest...or survival of the biggest? ", would anyone else like to allow Channelers to start the game with different levels of Essence? As some may infer from other posts, I'm not a stickler for fairness across an entire game (fairness <> balance, imo). Allowing different starting Essence leve
[quote who="Annatar11" reply="12" id="2251140"] No, it's a charity service to those souls. You see, they get really bored sitting around for eternity with nothing interesting to do. You're doing them a service, charity work, giving otherwise idle souls a purpose in their afterlife. This I can kinda get behind: Necromancer: So hey guys, what's up? Restless soul: Eh, nuffin. Bored. Just sitting here for eternity with nothing to do. Necromancer: Well..
Perhaps more interesting, though certainly more complex, would be to have a spell (or spells) that allows Player A to take control of a champion of Player B. Bonus points: continue to allow Player A to control the champion until Player B says so; all the while, terrain/events/etc. seen by Player A's champion get seen by Player B. Naturally, spells or events should be able to reveal such sorcery, and perhaps break it.
Is Red Bull required for Elemental, or does Elemental require Red Bull to be fully appreciated?
[quote who="Paradoxnt" reply="11" id="2246045"]I drink 2-3 Red Bulls a day. Might kill me eventually. So, if I suddenly stop posting for this game..........[/quote]...we'll know we should order you some more Red Bull online, COD.
Idea: Straight roads could be created using a spell (Essence, perhaps? Emeril would be proud...). Otherwise your minions are stuck digging it by hand, which probably means following the terrain.
We have a new term: "Going Gandalf". Let's just consider this one officially entered into the game's lexicon everyone. "Where the heck is the Kingdom of such-and-such?" "He must have gone Gandalf."
Paradoxnt: I was referring to the Third Age (Lord of the Rings timeframe), rather than the Second Age (Last Alliance timeframe). That kind of stuff, though, is why I'd love for victory conditions to be varied within factions even for the same game.
Good trivia. [e digicons]:beer:[/e]
Nice. Can't wait for whatever beta I get into.
I'm glad I'm in good company, at least.
Roughly, yes, though I would argue that Sauron's center of power was less in himself, and more in his armies and captive nations. His center of gravity was certain the Ring, however. Indeed, the conclusion reached by the Council of Elrond was that the West could not defeat Sauron through military might alone; that is, they could not face his center of power directly. Fun fact of the day: This decision, perhaps more than any other, shows Elrond's willingne
Sorry: military doctrinal term. Very roughly, the center of mass is that which allows one force to influence another. The center of gravity is that which, when removed, prevents the exercise of power. The idea behind the modern maneuver doctrine is to identify and destroy your opponents center of gravity, vs. his center of mass. E.g. Who cares if the Soviets have 20,000 tanks if they can't get fuel for them; 20,000 metal pillboxes aren't nearly so dangerous. Fo