Ynglaur

Ynglaur

Joined Last seen Member # 2494639
5 Posts 246 Replies 20,232 Reputation

Just let me easily point to other music sources (i.e. My Music folder, etc.), and go from there. I end up dumping tons of mp3's into my Morrowind and Oblivion music directories. How I wish I could just put shortcuts there....(laptop doesn't have that much disk space...).

17 Replies 12,594 Views

Impulse says there's an update for Stardock Virtual Desktops as of 12/18/2008. After downloading, it says downloaded file cannot be verified (MD5 does not match). I'm unsure if there's an actual update which isn't working, or the update is a bad one to begin with.

12 Replies 7,068 Views

[quote who="Silicor" reply="7" id="2329533"]A wargame I own has a system like this: Commanders have a leadership radius and troops in that radius get a bonus dependent on how good the leader is and dependent on how far the troops were from the leader. The radius is the same for all commanders to make it easier on the players to know what is going on, but better leaders give better bonuses. Leaders would have to have to have a certain "Leadership Rating

11 Replies 4,490 Views

[quote who="GW Swicord" reply="6" id="2329353"]I've never been a hardcore wargame guy, but how's this for a twist: instead of leadership just providing flat combat bonuses to troops, put the troop skill levels in that math. Green troops under an expert commander can only gain so much from that commander's leadership skill, but elite troops can better understand and apply the skilled leader's orders. (Yes, I'm ducking the 'logistics' side of the question; those old threads Kuloth linked kinda

11 Replies 4,490 Views

Javascript is incredibly powerful--I agree it's far more than a mere web-page toy creator--but it's not truly object-oriented, and isn't close to human semantics. Lisp's definition is written in Lisp, for goodness' sake: that's powerful semantics.

67 Replies 115,687 Views

In general, I think the approach should be to have polished functionality over non-polished. If you're targeting a date, reduce scope, becuase you will pay for poor quality eventually: either with expensive patches, or with lost sales. The date seems fairly flexible at this point. Frogboy going from Winter 2010 to Fall 2010, given it's been in development for 2 years already basically just added 20% to the schedule, which is within the usual estimate range for sof

252 Replies 598,923 Views

Not quite what I meant. What I mean is this: let's assume Commander A has 1000 "command points". Unruly Peasants use up 5 command points each, so Commander A can only have 200 of them in his/her army. Spartan Veterans use only 1 command point each, so Commander A could have up to 1000 of them in his/her army. Does this make more sense?

11 Replies 4,490 Views

Just a quick idea: we've had some posts cover the concept of a "Leadership Rating"/"Command Rating", as well as "Supply Ratings", etc. with the idea of abstracting the level of management required to support armies of various sizes. This is captured by the "Logistics" abiilty in GalCiv2, for example. As a subtle, but useful, additio to this: I think units which are better trained should require less "leadership"/"command"/"logistics". Well-trained soldiers likely have good

11 Replies 4,490 Views

[quote]Document the WHY not the HOW. Any programmer should be able to read the HOW in the code, but I need to know WHY this code was done this way. This goes double if you do something unusual. I can't count the times I've tried to figure out WHY a function is sending emails to Nigeria, only to have the original developer gone, and the documentation consists of //now we email Nigeria[/quote] ROFLMAO

100 Replies 432,825 Views

[quote who="Zakath" reply="17" id="2322566"]Interesting post, but some of your practices would make me cry out in horror. For instance the much abused Hungarian notation, works fine as long as you don't change your type. But what happens when someone changes the type of lShipCount to unsigned long and forgets to update the variable name? Not terribly fond of the m_ prefix either, but that one doesn't have the same potential of producing Coding Horror. I saw some good points as to w

100 Replies 432,825 Views

I think randomness in techs--either in their actual cost to obtain, or in their results--should simply serve the purpose of preventing easy min-maxing. That is, the randomness shouldn't be chaotic, else luck trumps strategy, or at the very least the player feels they have no real control over outcomes. Which technologies one researches should absolutely have a profound, and relatively predictable, effect upon one's empire/kingdom and the success thereof, but I think it's okay to k

99 Replies 321,274 Views

Good points SaberCherry. pigeonpigeon: while technology advanced quite rapidly over the past 300 years, look at the last 10,000. In fact, there have been serious periods of technological decline during several periods in history (albeit mostly localized to single continents) and several long periods of stagnation (generally due to wars, famine, ruling classes, etc.).

99 Replies 321,274 Views

[quote who="ckessel" reply="5" id="2321753"]Good stuff. Well, aside from hungarian notation. Ack, eww, yuck. http://www.joelonsoftware.com/articles/Wrong.html The whole article is about creating good code, but nearer the bottom Joel talks specifically about Hugarian notation, it's original intent versus how it typically ends up being used. The original intent looks pretty good. [/quote] Best line in here: "Don’t use macros to create your ow

100 Replies 432,825 Views

If SD isn't under financial pressure, I think a longer beta and an "official" launch in August is probably better. It's late enough in the year to hit the Christmas wishlists, but early enough to have built some momentum, so sales might even be a bit better. Google had Gmail in "beta" for years, and it didn't seem to affect it's popularity. I say go for it.

252 Replies 598,923 Views

Rolemaster had a nice system for progressive skill development that never capped. First 10 ranks got you +5, next 10 got you +2, next 10 got you +1, everything after that got you +0.5. Ranks 31+ were always tempting, because you always wanted to improve certain skills, but the cost compared to improving other, possibly useful skills was equally tempting. In general, I like logarithmic curves (i.e. diminishing returns) for things with "infinite" in them.

99 Replies 321,274 Views

For those curious about the originality--or lack thereof--of stories, go read Joseph Campbell. In brief, few if any stories are truly original at their core: they are all variations on common themes: the hero's journey; the return of rightful (just) rulership; the cyclical changing of the seasons; master and apprentice; etc. Tolkien's stories--indeed, his entire mythos--was very firmly grounded in these traditions (most especially the northern European take on them).&nb

98 Replies 337,325 Views

FWIW, I'm really happy with the random techs (that is, some techs appear in some games but not others) and the possibility of infinite research. I think the slightly randomized research and techs was one of the things MOO3 did right, and helps distinguish strategy from bean-counting. Infinite research is cool because it frames the cost of research resources in terms of the effects of the research. In GalCiv2, for example, the long-term cost of research centers are basicall

99 Replies 321,274 Views