I think the GalCiv2 AI did this sometimes. It's a great idea, though you have to be careful about not turning it into a cheese-fest of "everyone gang up on the winner". In the real world, at least, superpowers have as many sycophants as open enemies, and perhaps more. Of course, subversive sycophants can make troublesome friends.
Ynglaur
One reasonable "big response" might be to cut losses. If an AI had 80 cities and lost 30 of them to an enemy, perhaps it would simply abandon another 20 and defend the final core cities, which are likely more valuable. Heck: gift 20 of them to someone who isn't yet at war with your enemy. (I think one of the better GalCiv2 players did something like this once. He basically got all the other races to do his fighting for him throught the judicious use of gifting planets
13th Warrior Great film that proved most movie reviewers didn't bother to learn anything about mythology in college.
Also - All you Harry Potter readers out there: no spoilers. I've only read the first three books so far. [e digicons]#:([/e]
[quote]Gandalf lost his physical form after the battle with the Balrog and returned to Valinor in spiritual form. The Valar sent him back to complete his mission and helped him to restore life to his body but even with that help it took some time to recover it fully (he was very light at the start and weak). At the same time they lifted some of the restrictions on him that they placed on the Istari to prevent them from completing the mission with power instead of wisdom.[/quote
I'm not sure if this is possible, but if you coud link that menu to a docklet you could put the docklet on ObjectDock.
Sounds like I need to play around with it some more. Thanks for the responses.
That does - thanks. So, if all I use of RightClick's functionality is skinning the menus, I'm better off just using WB?
If I'm using Windowsblinds, is there any point to using RightClick? Or, has this little program basically seen it's functionality absorbed by other products?
I wonder if an absolute differential makes sense with infinite research, vs. a relative differential. That is, if Attack = 10 and Defense = 5, rather than say +5 we could say 2:1. Thus, as kingdom/empire tech increases, the absolute difference matters less and less, but always provides at least some edge. This tends to make a logarithmic curve (which I prefer) but keeps things a bit simpler to evaluate. Thoughts?
Perhaps they start in human form, but could research spells and permanently change form, perhaps at the cost of some essence.
Cool - thanks. Any word on when Deskscapes 3 will be released, or what the new features will be?
Counterstrike was a mod for the original Half-life. It started off very primitive, but over 1999/2000 it gained a lot of cool functionality. Valve later distributed it as part of the Half-Life: Game of the Year Edition. Counterstrike: Source is a mod using Half-Life 2's engine (called Source), but it was developed by Valve and was not free (unlike the original). If I recall correctly, though, Valve hired some of the creators of Counter-strike. It was lik
Very cool. Family-based politics will make this very unique.
It would be really nice to have Fences inside of Explorer, or even another app with Explorer's functions. Heck, add it to the View options: List, Detail, Tile, Fences . I love having my desktop organized with Fences - having my folder organized the same way would be great. I might actually use something other than Detail view if I had this.
RalphT - Thanks for the excellent explanation. That makes a lot of sense. I happen to value the "cool" factor of naming, but that's just my Inner Geek. :)
We know there will be dragons, and we know there will be oceans, so I think it'd be neat to have sea dragons, sea serpents, and other aquatic creatures that are sometimes recruitable. Like their land-based counterparts, they would likely be rare and powerful, but could add some variety to the oceans. I'm a little worried oceans will just end up "dead space" on the map, and not really have any part in the gameplay. This happens in a lot of games, though, so I don't want to ov
You can, however, control-left click and change the icon. If you choose no icon, it will at least look blank. You can then re-order your "blank" icons and push them to the right. It's a bit in-elegant, but gets you 80% of the way there.
Thanks for the responses everyone. I'm sad that Virtual Desktops aren't being supported anymore, but I understand. Even nVidia drivers as far back as 86.63 have a similar function under nView (though I haven't played with them yet).
Everything about dreams seems to indicate it's a Vista-only app, but I've gotten some of them to work in Windows XP (both SP2 and SP3). Is this one of those "not officially supported, but it works" type of things?
Cari-Elf: just curious: given the choice, why would someone want to develop in ANSI-only if they have the option t use Unicode?
Boston (Oct 5th) already at capacity. :(
Showing that screenshot is like letting someone smell freshly-baked chocolate chip cookies, and then telling them it's for a party the next day. Cruel, so cruel...
It's interesting that graphics hardware has gotten so good now that game designers like Stardock are beginning to ask "what do we want this to look like?" rather than "what can we make this look like?". Elemental could have gone for realistic graphics, but instead chose an artistic style closer to realistic watercolors. I think this kind of fits the fantasy theme well - it's a little dreamy, and not quite real, but still "feels" real. There's less suspension of disbelief, bu