Ynglaur

Ynglaur

Joined Last seen Member # 2494639
5 Posts 246 Replies 20,232 Reputation

I think the GalCiv2 AI did this sometimes. It's a great idea, though you have to be careful about not turning it into a cheese-fest of "everyone gang up on the winner". In the real world, at least, superpowers have as many sycophants as open enemies, and perhaps more. Of course, subversive sycophants can make troublesome friends.

12 Replies 40,268 Views

One reasonable "big response" might be to cut losses. If an AI had 80 cities and lost 30 of them to an enemy, perhaps it would simply abandon another 20 and defend the final core cities, which are likely more valuable. Heck: gift 20 of them to someone who isn't yet at war with your enemy. (I think one of the better GalCiv2 players did something like this once. He basically got all the other races to do his fighting for him throught the judicious use of gifting planets

14 Replies 10,153 Views

[quote]Gandalf lost his physical form after the battle with the Balrog and returned to Valinor in spiritual form. The Valar sent him back to complete his mission and helped him to restore life to his body but even with that help it took some time to recover it fully (he was very light at the start and weak). At the same time they lifted some of the restrictions on him that they placed on the Istari to prevent them from completing the mission with power instead of wisdom.[/quote

40 Replies 19,952 Views

I wonder if an absolute differential makes sense with infinite research, vs. a relative differential. That is, if Attack = 10 and Defense = 5, rather than say +5 we could say 2:1. Thus, as kingdom/empire tech increases, the absolute difference matters less and less, but always provides at least some edge. This tends to make a logarithmic curve (which I prefer) but keeps things a bit simpler to evaluate. Thoughts?

99 Replies 321,266 Views

Counterstrike was a mod for the original Half-life. It started off very primitive, but over 1999/2000 it gained a lot of cool functionality. Valve later distributed it as part of the Half-Life: Game of the Year Edition. Counterstrike: Source is a mod using Half-Life 2's engine (called Source), but it was developed by Valve and was not free (unlike the original). If I recall correctly, though, Valve hired some of the creators of Counter-strike. It was lik

30 Replies 72,925 Views

It would be really nice to have Fences inside of Explorer, or even another app with Explorer's functions. Heck, add it to the View options: List, Detail, Tile, Fences . I love having my desktop organized with Fences - having my folder organized the same way would be great. I might actually use something other than Detail view if I had this.

13 Replies 47,139 Views

We know there will be dragons, and we know there will be oceans, so I think it'd be neat to have sea dragons, sea serpents, and other aquatic creatures that are sometimes recruitable. Like their land-based counterparts, they would likely be rare and powerful, but could add some variety to the oceans. I'm a little worried oceans will just end up "dead space" on the map, and not really have any part in the gameplay. This happens in a lot of games, though, so I don't want to ov

20 Replies 7,642 Views

You can, however, control-left click and change the icon. If you choose no icon, it will at least look blank. You can then re-order your "blank" icons and push them to the right. It's a bit in-elegant, but gets you 80% of the way there.

3 Replies 1,284 Views

Thanks for the responses everyone. I'm sad that Virtual Desktops aren't being supported anymore, but I understand. Even nVidia drivers as far back as 86.63 have a similar function under nView (though I haven't played with them yet).

12 Replies 7,067 Views

Everything about dreams seems to indicate it's a Vista-only app, but I've gotten some of them to work in Windows XP (both SP2 and SP3). Is this one of those "not officially supported, but it works" type of things?

4 Replies 4,331 Views

It's interesting that graphics hardware has gotten so good now that game designers like Stardock are beginning to ask "what do we want this to look like?" rather than "what can we make this look like?". Elemental could have gone for realistic graphics, but instead chose an artistic style closer to realistic watercolors. I think this kind of fits the fantasy theme well - it's a little dreamy, and not quite real, but still "feels" real. There's less suspension of disbelief, bu

82 Replies 92,188 Views