Ynglaur

Ynglaur

Joined Last seen Member # 2494639
5 Posts 246 Replies 20,232 Reputation

GalCiv2 has the best AI of any strategy game. The original Half-Life continues to impress me to this day: it was very much ahead of its time. I'll never forget the first time I was fighting a fire team of soldiers, and thought I was being clever by popping up, firing, ducking, and then moving to a new location, only to hear them say "Flush him out" right before grenades starting going off everywhere. The Total War series is a lot of fun, but I've never had any trouble trou

64 Replies 153,723 Views

I have a dual-monitor display, but unfortunately it can only boot into Clone mode (rather than Dualview). While I wouldn't expect ObjectDock and Fences to "guess" which monitor to move to--they intelligently stay put at the moment--it'd be nice to have a configuration option to allow them to "follow" the Taskbar (even if hidden). My Dualview profile moves the Taskbar for me, but I end up moving my Fences and ObjectDock manually.

2 Replies 3,044 Views

Nice. If I recall correctly, WETA had it's 3d graphic artist workstations setup to become a virtual render farm overnight while they were producing Lord of the Rings. This looks like a similar concept, and is a great idea. It's definitely cheaper than a dedicated "build" server or cluster. I look forward to the day when I can rent out my spare CPU cycles. :)

14 Replies 45,360 Views

[quote who="daedalao" reply="11" id="2383145"]I'm laughing because this is the one thing my brother and I asked Frogboy at PAX. We were discussing AI development while he was playing with Volcanic Upheaval. Pretty sweet getting a chance to talk to the man himself.[/quote] I think the community consensus was basically "it depends on the map setup". A few seemed noticeably weaker in certain circumstances (Korx, e.g.), but all of them could do well under at least some c

60 Replies 126,527 Views

Unless you're talking to someone on the other side of the international date line. Or if it's close to midnight and you're talking to someone just a litte bit further east.

31 Replies 15,135 Views

[quote who="Frogboy" reply="5" id="2373919"]Galactic Civilizations II already does this. The AI will outright tell you that it's coming after you because you keep conquering little guys.[/quote] Got that one once after taking out a single Minor: my first conquest of the game. I think the other factions were busy with other, larger problems, but it made me tread lightly for awhile. Definitely one of those "this is cool" moments.

10 Replies 7,492 Views

So, I think the consensus is.... 1. The tech system in the game should be fun for a majority of players 2. The tech system in the game should be moddable enough to change it from #1 (see above). In other words, Frogboy: we want our cake, and we want to eat it too. [e digicons]:grin:[/e]

99 Replies 321,248 Views

[quote who="BoogieBac" reply="38" id="2363698"]First day of fall is September 22, so it'll be available on or before the 21st http://wiki.answers.com/Q/Autumnal_equinox_2009 Also, we're planning on sending emails out to notify those who pre-order when the beta's officially available (as well as massive announcements here on the forums).[/quote] Can I pass this on to my engineering department? Their definition of "Summer 2009" seems to be more...fl

87 Replies 238,399 Views

[quote who="Ron Lugge" reply="29" id="2365403"] Sounds pretty bare bones. What exactly will we be testing for in betas 1a and 1b? Engine. Does it crash? Does it run well? Can it survive alt-tabbing? Etc etc.[/quote] Will it blend?

74 Replies 140,108 Views

Very cool idea. I think some of the early threads in the Elemental Ideas forum had similar concepts - but in those cases, the player (ahem, Channeler) would still control the vassals. I actually like the idea of not controlling them directly, though I hope there are ways to influence them.

79 Replies 153,110 Views

Kind of like the "View all Research" option in SEV....which would have been more relevant (after the first game) if the research tree were randomized. Also, in terms of "real world" research, there tends to be a difference between scientific theory and engineering, and the development for each is often--though certainly not always--handled by different people.

99 Replies 321,248 Views

[quote who="SavageBananaMan34" reply="3" id="2352374"]I think the resources that are needed for a TW clone are better invested in correcting everything the TW games fail at: namely, everything but the battles. [/quote] ROFLMAO

30 Replies 29,219 Views

Caradhras was a haunted mountain, with at least one, and probably many, malign spirits. At the least, that is how the Fellowship interpreted their attempt. Interesting fun-fact: Gandalf broke Saruman's staff, thus severing the symbol of and right to the power of the Valar. He could not, however, take from him his voice, for that was his own gift, and part of his nature. Okay, and my post relates to sovereigns and their corrupted children how?.... :p

40 Replies 19,933 Views

Personally, I like games where even "long shots" happen once in a while. Dominions 3 is a good example of this -- it's possible that a lowly peasant can take down a fully-kitted and amped Pretender. Very unlikely, but possible. Thus are legends made, and all that. The Rolemaster RPG system is also great for this. That system is absolutely deadly, even for experienced characters. The premise of that game design was that characters, no matter how powerful,

99 Replies 321,248 Views

I know precisely what Zubaz means. My own company's software is extraordinarily complex and difficult to configure, but is very powerful. We come across very few business requirements we can't configure. That said, oftimes I wish we had an "Easy" button, or at least a "Basic" and "Advanced" view of some screens. Some customers' requirements just aren't that complex, and it'd be nice to present a simpler interface for them, while having an optional advanced int

125 Replies 299,592 Views