[quote who="Raven X" reply="5" id="2439468"] Quoting joasoze, reply 4Do we really know anything about this? The frog seem to keep us in the dark, only giving a few mystic statements Didn't you know? It's a well known fact that all game developers get a permanent +5 Bonus to their "befuddlement", "confusion", and "illusion" skills for the duration of their careers. They are also born with those skills and if they need to train them it only cost them half the experience points
Ynglaur
Thanks. $250 is out of my price range, though. It's just frustrating to use nice tools like wikis and Salesforce Content (Libraries and tagging) to manage files in the enterprise, but on my desktop I'm stuck using folders upon folders. I can't go with a purely online solution because I don't always have network connectivity, though I'd be open to browser-based (that is, I can run a web server locally). I kind of hope Fences becomes a true file management solution. I
On further Googling, CMS might not be the right term. My goal is to not need to organize everything in massive folder hierarchies just to be able to find it. "Where was that product data sheet? Is it under Products > Data Sheets, or Sales > Data Sheets, or Marketing > Data Sheets?"
Yes, though I sometimes need more than two windows displayed as such. How did you get that menu, btw? RightClick?
Does anyone know of a good, freeware content management system (CMS) with version control I could use on my desktop? I'm getting tired of slavishly using the old paradigm of a hierarchical folder structure. What I really want is the ability to associate files with multiple folders, and folders with multiple parent folders (circular relationships are fine) without the need to distinguish between the "real" parent and a shortcut. Version control is a nice-to-have as well, thou
Stardock is like the Salesforce.com of computer games. They're so customer-focused it's almost weird, but part of that is that they see themselves as their own customer. I love this type of corporate culture, and think it ends up making some truly remarkable products.
Is one of the "icon styles" the ability to make a reflection, or add a highlight curve (a la iPhone app icons)?
milksama - that's exactly what I mean. WindowFX comes close: it has an option for CTRL-clicking, ALT-clicking etc. that will change windows to a preset resolution, but it applies to all windows. I want something like "right click top window border, and a drop-down appears that lists preset window resolutions, or an option to manually set the window's resolution". Combine that with the ability to snap windows to the screen edges (don't forget multiple monitor scenarios), and
[quote who="BoogieBac" reply="5" id="2440967"] Intel integrated graphic cards are crap, they say they support things when they don't Even worse is when thei API's return that they support somethign that they don't. Makes it RALLY hard to program a graphics engine when you have DoesCardSupportFeatureX() returning TRUE when it's not really supported. ...[/quote] Which is why Intel should stick with CPUs, and just go buy nVidia or S3 or someone if they want to be
I like the idea that tracks are automatically created over time, but that roads require some investment.
[quote who="CariElf" reply="20" id="2444620"] One thing that bothers me is that SD seems to be proceeding as if the current border-relations system is the final system, i.e. speding a lot of extra time and effort making sure that it works well. As one of the main ajitators for a more reasonable border system, this has me concerned. Actually, the code that I did doesn't require the existing border system. All I did was make it so that you have to be at war with the other player
Baldur's Gate, or possibly Ultima V. I haven't played through Ultima IV or VII, both of which many prefer to V, or Baldur's Gate 2, which many say is better than the first. I haven't played KOTOR, either, which may make my opinion less valid: I've read more than a few reviews that has that pegged as one of the best storylines ever.
I like the idea a lot, actually. It should be an ability, though probably trainable, and should be a nudge to movement. Using "Forced March" repeatedly should slowly whittle away your forces from fatigue and desertion (lessened by training, experience, discipline, etc.). In other words, if players are constantly using it, it's probably too generous. If they're using it to occasionally sieze key terrain from enemies, it's probably better-balanced. The "seizing c
They added such a clock to GalCiv2, for much the same reason... The text size idea is a good one.
She's about to pistol-whip that monstrosity, that's what.
Perhaps it could be implemented if cities were allowed to be closer together? Influence already merges...the city then just becomes an abstract concept, if any given tile can be built upon by multiple "cities".
[quote who="Thoumsin" reply="3" id="2349013"] quoting postThe beta is due out this Fall with the general release Winter 2010. What part of winter ? These begin 2010 or these end 2010 ? Knowing the usual delay for release, i bet on Christmas 2010...[/quote] Software devs got tired of customers flying off the handle every time a project was late by a day, so the industry as a whole is moving towards "seasonal" release timeframes.
Way too much software is too U.S.-centric, and not just in the consumer space. i'm going through a tremendous amount of pain right now trying to demonstrate a Chinese-translated UI, even though the UI's lables are just UTF16 characters.
[quote who="Vad_M" reply="24" id="2408068"] Vad_M - What's the dock/gadget at the bottom of your screen? This is the beta version of SD Desktop-7 named as "Chronos". Now I'm working on a scripts... Then it will be totally reskinned.[/quote] Very nice. Looking forward to the final version. I'm not a huge fan of widgets everywhere, but that one looks helpful to me.
[quote who="Raven X" reply="50" id="2408462"]Not that it's relevant to Elemental, but, I found Natures Ultimate Answer to Quality vs Quantity. The Asian giant hornet, Vespa Mandarinia, also known as the Japanese hornet. It only takes 30 of these wasps to kill a entire nest of 10,000 normal bees in 3 hours. So, Quality Wins Here's the Video: [/quote] Ninja hornets. Those guys think of everything.
I think it was Joseph Stalin who once said, "Quantity has a quality all its own."
[e digicons]:frogboy:[/e]
Neat idea, but may add complexity without changing behavior. If players want to take the most advantage of it, they'd need to micromanage. It may be more effective for dynamic experience to apply to heroes, or perhaps the whole nation. If the latter, a timer is probaby in order. Over time the lessons are lost. Just my 2 cents of course.
...but your avatar reminds me of the French flag.
Vad_M - What's the dock/gadget at the bottom of your screen?