I loved MW3, but thought MW4 dumbed it down to "point and shoot" way too much. Little details like missile swarms looked atrocious in MW4, but looked awesome in MW3. I seriously wish they'd taken MW3 and just used MW4's rendering engine.
Ynglaur
Nice! Thank you both so much!
When I right-click on the Dock and select Tabs > Add New Tab > Add systray tab a new tab is added with my system tray icons. However, when I right-click any icon, I don't get the Objectdock context menu. Instead, I get the context menu of the application. For example, when I right-click on the Java icon, I get: About Java Technology Go to java.com Open Control Panel Open 1.6.0_11 Console Hide Icon Unlike other tabs I don't get the
[quote who="GW Swicord" reply="7" id="2295042"] I die a little every time people bring up the E.G. ... Faugh. It was and is a fine idea, even if it does demand some long and horrible romance between a DBA and a novelist.[/quote] ROFLMAO
Thanks!
ObjectBar and ObjectDock and Windowsblinds all provide nice ways to move the System Tray around, or even hide it altogether, but I haven't figured out a way to force it to use different icons. Specically, I'd like to use some icon larger than 16x16 pixels. Any chance this functionality could make it into a future release? Currently running WinXP Pro SP3, btw - I'm unsure if this functionality is irrelevant in Vista and/or Win7.
Where does Impulse archive the installation files? Not that I won't renew or anything of course... :p
Space Empires V had a great treaty and alliance structure, which unfortunately suffered from so many bugs as to make it far less useful than it could be. I think something with that number of options, or even a few more, would be great.
Luckmann - I think that's worth its own post. Very good idea.
Goodie Huts: For All Your Bear Cavalry Needs
BoogieBac - The art style is probably not what I would have picked: I tend to prefer "realistic" over the impressionistic-influenced style Elemental has taken. That said, I think it works very well for the genre, and if it makes it easier to scale across system specs, zoom levels, etc., I'm all for it. I have a decent laptop now (7900GTX Go, 2GB RAM), but when I first started playing GalCiv2 I was on an old desktop with integrated graphics. So, I can definitely appreciate St
Just curious: will recruitable units be able to be enhanced by the player? That is, can I take my Snow Yetis and give them swords and armor? Or, perhaps can only certain units be enhanced? Snow Yetis might be too stupid to use weapons, but Hill Trolls might be smart enough to use a warhammer when it's given to them.
Facing changes is an interesting idea, and one that could add it's own subtle balance. Certain units (light infantry, slingers, etc.) could change facing fairly easily. Pikemen....well, it takes some training to do it quickly. Cavalry takes a lot of training. That could be one of those somewhat-realistic features that "feels right". "An infantryman who is moving is attacking. An infantryman who is not moving is preparing to attack."
I think the teaser from the Demigod team showed the developer changing the detail view distance. GalCiv2 also has this feature.
The best thing about GalCiv2's AI in my opinion is that the different races act very differently, but generally effectively. All sides are not created equally--which I like--and the different AI strategies all work better or worse depending on the map size, map conditions, neighbors, the player, and a bit of luck. it makes every game a little bit different.
Just subscribe to the RSS feed. You can read the preview without going back to the original site.
Just to clarify for everyone: you don't need to join Twitter to subscribe to the TeamElemental feed . Just use an RSS reader to subscribe to it. I have a LiveBookmark in Firefox updating it, and it's working very nicely. I am not, nor am I likely to ever become, a Twit Tweet Twitterwhererer whatever.
Multi-day battles should get it's own thread in Elemental Ideas. I'll give pigeonpigeon first right of refusal.
No risqueness required or intended. :)
Funny this is coming up now: playing GalCiv2 zoomed out and playing by icon is something I actually do quite a bit. Every now and then I zoom in just to enjoy the eye candy, but i'll be honest: I'm probably looking at icons or detail screens at least 75% of the time. Diablo2 is still a lot of fun, too. Graphics enhance, but don't make, a good game. I'm really glad Stardock is willing to push the envelop in this regard. I have noticed that their UI design is e
Hexes open up 12 directions if you could hexsides. Personally, I'd prefer to stay away from abstract grids altogether. I'd much prefer the Total War style of tactical combat. I've love to see grids gone from strategic views, but very view games have attempted to do so (War in the Pacific, a few others). That said, I was very impressed by GalCiv2's use of the grids. Most prior experience had been with "starlanes" a la MOO3, Imperium Galactica (the first version
pervert? I don't get it... anon - short for "anonymous" anon - synonym for "a while"
I just subscribed to the RSS feed - no need to join Twitter. This may be one of the best applications of micro-blogging I've heard of yet, though, right up there with Dell using it for advertising. Reading what someone had for lunch, though...no thanks.
don't do it psychoak - stay anon! (bonus points for whoever picks up on the double-entendre there)
There are all kinds of ways--tactical and magical--to prevent enemies from fleeing. If some or all of these mechanisms are useable, smart commanders can preserve an army in spite of defeat; savvy commanders can wage effective battles of annihilation. Keep in mind that most ancient battles were rather one-sided: the casualties during the general melee were generally low; it was when one side or the other broke that the real killing began. Ways to kill fleeing