Ynglaur

Ynglaur

Joined Last seen Member # 2494639
5 Posts 246 Replies 20,232 Reputation

http://www.bethsoft.com/bgsforums/index.php?showtopic=274228 Second paragraph addresses this. Not offiicially supported, but no major problems for most people.

2 Replies 12,366 Views

FWIW from a consumer: producers that release games when they're ready rather than have the "eh, we'll patch it later" approach seem to do remarkably well (Stardock, Blizzard (the original Diablo team was tiny by modern standards...), Bungie in the Marathon days (pre-Microsoft). Likewise, games that don't require a $4,000 rig also seem to do well. I'm in the enterprise software implementation space, and there's little more frustrating than watching a client flush a $10M investment

95 Replies 331,159 Views

Under WindowsBlinds 6.1 build 55, I've found that MS Project 2007 windows cannot be minimized or resized. They remain maximized. This can be replicated using the Adamant theme created by Stardock. When the WindowsXP theme is set, however, the MS Project window beha

0 Replies 1,469 Views

Currently playing Yor, Suicidal, Gigantic, Abundant everything (except Anomalies = Rare), Slowest tech. I'm Year 3 or so. Having stumbled and failed at All Labs in ToA with similar setup, I actually went with the balanced approach. Those +300% research tiles are just too tempting with the 12rp/3maint building the Yor get. I haven't researched any other lab type--much less built them. Interestingly, while technically my maintenance is not optimized, it's not killing me. Some decent tech tra

10 Replies 7,968 Views

I, too, would rather that spy costs are based on currently-owned spies rather than ever-owned spies. It's too easy for other races to gang up and nuke all of your spies, preventing you from defending yourself (unless you're lucky enough to have the Counter-Intelligence Center).

242 Replies 396,727 Views

Planets with higher populations result in more lucrative Trade Routes. I think, but am not sure, that the value (or, really, range of values) is determined on first landing. Thus, if the population increased between the two trade ships' landings, the second would have a higher value. I'm a little unsure of the trade route values are set at launch and landing, or are updated turn-by-turn. I would prefer the latter: as worlds become more prosperous, the values would increase.

13 Replies 9,652 Views

I didn't know you could do this, but I actually like it. It's a real investment to artificially extend your range--starbases aren't cheap, and certainly isn't game-breaking.

251 Replies 745,764 Views

Races with relatively small technology trees would have a slight advantage, although tech traders would be put at a disadvantage. I wonder if you could go through the game and just outright [I]buy[/I] every technology you need, and just go all factories...

10 Replies 11,588 Views

You can research Sensors to make up for the poor speed, at least for exploration purposes. A ship with Speed 3 and Sensor Range 3 traveling in a straight line can discover 21 new squares per turn. A ship with Speed 2 and Sensor Range 4 traveling in a straight line can discover 18 new squares per turn. It's not as good, but it helps.

29 Replies 32,766 Views

I know Stardock is removing the research cost multiplier which is affecting end games, but that this feature was actually put in at the request of some of the beta testers who felt the late-game tech race wasn't epic enough. Would it be possible to have another category of Research Speed in the game setup window? We now have Immense Galaxies: how about Glacial Research Speed? Alternately, someone could just come up with a quick & dirty mod to modify the research costs, making

3 Replies 4,392 Views

No patch on Stardock Central yet. Stardock has been early with patches in the past. Therefore, this time we should all consider them to be late. Only 10x better than other game developers/publishers, as one clever poster noted. :p (Can anyone imagine how good MOO3 would be if Atari had supported it like GalCiv2 has been supported? The games are very different conceptually, but I think they'd give each other a run for each other's money...)

251 Replies 745,764 Views

I think I'm okay with not being able to "choose" to get the tech. Technologies governments/civilizations don't want happen in real life, and your strategy should be good enough to adapt to them...

20 Replies 28,201 Views

Improvements which create Research or Industry points can be rated in terms of their efficiency, which is an expression of the cost per point. Most people just look at Improvement.Maintenance, because this is the only variable, but comparing this alone gives only the absolute difference, and not the relative difference. This is because, regardless of maintenance, a given point always costs 1

0 Replies 2,620 Views

Torians have gone bananas in my game as well. They're by far the large civilization I've met (met them, Krynn, Iconians, Drengin, and Drath so far). Interestingly, I can't place a spy on any of their planets: they don't have any Improvements at all (at least the planets I can see). I'm hoping they're a paper tiger: their influence is starting to hurt, so I'm going to have to start a war with them with nothing but Troop Transports.

8 Replies 4,985 Views

In my current game (Suicidal, Immense) I've made my large, aggressive Torian neighbors less warlike by sending a couple trade ships. It's given me time to start producing Transports. A few more turns, and David will take on Goliath...

12 Replies 6,176 Views

Thanks for the responses above - good to know. Any word on when the next patch will be out? :p Also, I noticed there's an Energy Feeding Centers series of Improvements, which require the Energy Feeding Centers technology line, which I can't find in the Yor tech tree anywhere. Am I missing something?

38 Replies 30,843 Views

In Twilight of the Arnor, the Spin Control Center Description and Perceived Might values disagree. The Description states: "Ships in orbit around this appear 5 times mightier than they really are thus making your military might seem greater to potential foes. Aliens tend to look at how strong we are militarily before deciding to go to war. This special building will make our ships in orbit appear twice as strong." Perceived Might.Value = +500% Adding 500% would make

4 Replies 3,800 Views