Good idea! I'll post if that works... Philly0381: Cygwin is basically a UNIX emulator for Windows. Cygwin-X is an X-Windows server for Cygwin. X-Windows is the fundamental framework used by most UNIX GUIs, including (among others) KDE and GNOME. Individual client applications on a UNIX machine can call an X-Windows server on a Windows machine, effectively allowing a Windows user to remotely access UNIX, but still use a GUI (at least for those applications).
Ynglaur
After launching Cygwin-X (which starts an X Server), and then lauching xterm windows, the window blanks out if I'm running WindowsBlinds. This seems to occur if I start WindowsBlinds first or afterwards. Has anyone else experienced this? Is this a known issue? I'm using PuTTy now, and it seems to be fine (native Windows windows, so to speak), though I haven't tried an X Window called from the PuTTy xterm while running WindowsBlinds yet. Thoughts?
Seabass - No worries. BootSkin for XP worked fine for me. Stardock's stuff is always high-quality; it's really only the obscure configurations that would have trouble with it, methinks...
Windows XP SP3
I found a forum post from 2005 that states I should re-install SDC, but I literally uninstalled it yesterday and am just using Impulse. Is there any way I can avoid needing to re-download SDC? Where could I even get if from?
Cheers!
One of the Gallery categories is "BootskinsXP", which I assume means there's some way to make use of those *.bootskin files for a Windows XP boot screen. How do I set this up? Thanks in advance for any help.
Thank you very much. Impulse is showing me $69.95 right now. I'll email Sales. Cheers, Chris
Thanks. I've only purchased WindowsBlinds; how much will OD2009 cost me?
I see Object Desktop Ultimate, but can't tell if 2009 is out.
Any chance the tactical game will be something like the Total War series, or is it discrete turns displayed continuously (a la many of the D&D CRPGs out there)?
Tolkien definitely had a clear line of good and evil, but there was some grey. Feanor? Thingol closing off Doriath to the rest of Beleriand? Oh, one feature request: make declarations of war not 100% controllable, at least for some factions/situations. Think "brash liegeman who gallavants off to strike your neighbor a deadly blow, all in your best interest of course."
It could even work well if it power regenerates over time, but never quite to the level it was before. A Diminishment gameplay style may also need play-balancing around world-altering spells. Methinks Brad doesn't mind the occasional de-stabilizing influence (Random Events in GalCiv2, anyone), so you wouldn't necessarily want it to be "everyone cast a big random spell and see who comes out on top".
On the other hand, it would definitely qualify for "most annoying spell ever." :)
Since some of Elemental seems inspired by The Silmarillion, I think the following two gameplay types (not necessarily mutualy exclusive) could be fun: 1. Diminishment - Game starts with palyers immensely powerful, but they tend to diminish in power over time. This could be accomplished nicely with finite resources, or dwindling resource rates, the permanent expenditure of power, etc. 2. Survival - One or more factions (call them "Great Power(s)") start the game with adva
Two things: 1. Any word on when the Arnorian ship style will be made available? 2. I, too, was apprehensive about SDC and Impulse, being a former Steam veteran myself. Impulse is to Steam like light, fluffy clouds are to an iron ball & chain. They're similar concepts, except Impulse doesn't clobber your system.
I second the lack of a tactical grid for tactical combat. It doesn't have to play like a RTS (in fact, please don't), but a smoother feel would be cool. Btw, will we control tactical combat, or just watch?
I gotta say - I love this business model. You pre-pay for the privilege of beta testing, thus ensuring at least some cashflow for the developer (and maybe publisher, if that's the distribution model). In return, you get some say in how the game turns out, plus the geeky benefit of playing a game before-hand. The lack of NDAs is nice, too. Contrast this with the usual industry approach of closed betas with the winners determined by lottery. The quality of beta fee
Silmarils. Rings of Power. Lesser Channelers (a la Maia). Units under "loose" control. I.e. You can give them orders, but they may not follow them, or they may follow them based on their own interpretation (have fun with this AI, Brad). Hidden cities. Spells which make geographic regions (i.e. the Forest of Such-and-Such) impassable to some or all other factions, or certain unit types, or other criteria. Spells which gat
C.S. Friedman's Black Sun Trilogy treated this concept very well. Even "evil" necromantic magicians could heal, albeit with somewhat sinister means (e.g. little parasites that would eat diseased flesh, thus curing the victim). Is the idea that the "Life" school should handle the more spiritual or mental aspects of magic in Elemental? If this is inspired by The Silmarillion, then what do the various mental powers (mind's eye, and even allusions of reading thoughts) come in?
How do you plan to play-balance user-created content? Will object (unit, creature, spell, etc.) creation be on some sort of points-based system? If so, I have to recommend using some sort of non-linear sliding scale. In most games, specialization is king. It'd be cool if specialized things had their place, but came at some sort of cost. Just my uninformed 2 coppers, of course. :)
Count me in.
- Increase the brightness of all trade routes in the main screen. For bonus points, make this a configurable option in the "Interface" options screen. - Allow the zoom function on the minimap in the Trade window. - When expanding the mini-map, overlay everything currently selected Currently, only Influence shows up (whether or not you have it selected). - When you've researched Eyes of the Universe, the visibility range stays open after a ship is destroyed.
Sometimes AIs try to fight a war and grab planets when they sue for peace, rather than taking them by storm. They may also be at war with you for diplomatic reasons (i.e. to curry favor with someone else).