Ynglaur

Ynglaur

Joined Last seen Member # 2494639
5 Posts 246 Replies 20,232 Reputation

Good idea! I'll post if that works... Philly0381: Cygwin is basically a UNIX emulator for Windows. Cygwin-X is an X-Windows server for Cygwin. X-Windows is the fundamental framework used by most UNIX GUIs, including (among others) KDE and GNOME. Individual client applications on a UNIX machine can call an X-Windows server on a Windows machine, effectively allowing a Windows user to remotely access UNIX, but still use a GUI (at least for those applications).

5 Replies 16,532 Views

After launching Cygwin-X (which starts an X Server), and then lauching xterm windows, the window blanks out if I'm running WindowsBlinds. This seems to occur if I start WindowsBlinds first or afterwards. Has anyone else experienced this? Is this a known issue? I'm using PuTTy now, and it seems to be fine (native Windows windows, so to speak), though I haven't tried an X Window called from the PuTTy xterm while running WindowsBlinds yet. Thoughts?

5 Replies 16,532 Views

Seabass - No worries. BootSkin for XP worked fine for me. Stardock's stuff is always high-quality; it's really only the obscure configurations that would have trouble with it, methinks...

4 Replies 15,830 Views

One of the Gallery categories is "BootskinsXP", which I assume means there's some way to make use of those *.bootskin files for a Windows XP boot screen. How do I set this up? Thanks in advance for any help.

4 Replies 15,830 Views

Tolkien definitely had a clear line of good and evil, but there was some grey. Feanor? Thingol closing off Doriath to the rest of Beleriand? Oh, one feature request: make declarations of war not 100% controllable, at least for some factions/situations. Think "brash liegeman who gallavants off to strike your neighbor a deadly blow, all in your best interest of course."

45 Replies 40,931 Views

It could even work well if it power regenerates over time, but never quite to the level it was before. A Diminishment gameplay style may also need play-balancing around world-altering spells. Methinks Brad doesn't mind the occasional de-stabilizing influence (Random Events in GalCiv2, anyone), so you wouldn't necessarily want it to be "everyone cast a big random spell and see who comes out on top".

17 Replies 82,595 Views

Since some of Elemental seems inspired by The Silmarillion, I think the following two gameplay types (not necessarily mutualy exclusive) could be fun: 1. Diminishment - Game starts with palyers immensely powerful, but they tend to diminish in power over time. This could be accomplished nicely with finite resources, or dwindling resource rates, the permanent expenditure of power, etc. 2. Survival - One or more factions (call them "Great Power(s)") start the game with adva

17 Replies 82,595 Views

Two things: 1. Any word on when the Arnorian ship style will be made available? 2. I, too, was apprehensive about SDC and Impulse, being a former Steam veteran myself. Impulse is to Steam like light, fluffy clouds are to an iron ball & chain. They're similar concepts, except Impulse doesn't clobber your system.

94 Replies 246,456 Views

I second the lack of a tactical grid for tactical combat. It doesn't have to play like a RTS (in fact, please don't), but a smoother feel would be cool. Btw, will we control tactical combat, or just watch?

5 Replies 5,254 Views

I gotta say - I love this business model. You pre-pay for the privilege of beta testing, thus ensuring at least some cashflow for the developer (and maybe publisher, if that's the distribution model). In return, you get some say in how the game turns out, plus the geeky benefit of playing a game before-hand. The lack of NDAs is nice, too. Contrast this with the usual industry approach of closed betas with the winners determined by lottery. The quality of beta fee

15 Replies 59,241 Views

Silmarils. Rings of Power. Lesser Channelers (a la Maia). Units under "loose" control. I.e. You can give them orders, but they may not follow them, or they may follow them based on their own interpretation (have fun with this AI, Brad). Hidden cities. Spells which make geographic regions (i.e. the Forest of Such-and-Such) impassable to some or all other factions, or certain unit types, or other criteria. Spells which gat

114 Replies 311,578 Views

C.S. Friedman's Black Sun Trilogy treated this concept very well. Even "evil" necromantic magicians could heal, albeit with somewhat sinister means (e.g. little parasites that would eat diseased flesh, thus curing the victim). Is the idea that the "Life" school should handle the more spiritual or mental aspects of magic in Elemental? If this is inspired by The Silmarillion, then what do the various mental powers (mind's eye, and even allusions of reading thoughts) come in?

45 Replies 40,931 Views

How do you plan to play-balance user-created content? Will object (unit, creature, spell, etc.) creation be on some sort of points-based system? If so, I have to recommend using some sort of non-linear sliding scale. In most games, specialization is king. It'd be cool if specialized things had their place, but came at some sort of cost. Just my uninformed 2 coppers, of course. :)

2 Replies 6,436 Views

- Increase the brightness of all trade routes in the main screen. For bonus points, make this a configurable option in the "Interface" options screen. - Allow the zoom function on the minimap in the Trade window. - When expanding the mini-map, overlay everything currently selected Currently, only Influence shows up (whether or not you have it selected). - When you've researched Eyes of the Universe, the visibility range stays open after a ship is destroyed.

125 Replies 389,109 Views

Sometimes AIs try to fight a war and grab planets when they sue for peace, rather than taking them by storm. They may also be at war with you for diplomatic reasons (i.e. to curry favor with someone else).

3 Replies 5,874 Views