Ynglaur

Ynglaur

Joined Last seen Member # 2494639
5 Posts 246 Replies 20,232 Reputation

Governors I'm on the fence about this one. They seem like added complexity without, necessarily, added fun. I'm convinceable, though. Preventing City Spam City spam could be controlled for the same reason ancient civilizations conquered more than settled: it's cheaper. Expensive as armies are, a successful offensive war could be very profitable for the conqueror. Creating, and upgrading, cities should be a serio

247 Replies 549,108 Views

Can anyone recommend a good, free vector graphics app? It's one of those "I'd love to play around with it, but I'm not willing to shell out money for it" type of interests.

43 Replies 98,943 Views

[quote who="Unicorn McGriddle" reply="20" id="2545368"] Quoting GhostKingGeorge, reply 13Dont make the instant resolve too good! Or people wont wana play tactical battless cause it does the job for them. You still hota give actualy playing the battle the edge. The key, I think, is an autoresolve that isn't a substitute for fighting serious battles with a chance that either side can win, but IS predictably successful when attacking a weak force with a strong one. A mop-up autor

59 Replies 118,468 Views

Perhaps the simplest expedient for encouraging people to not upgrade every city is cost with diminishing returns. if you really only need a mining outpost, why spend capital on building infrastructure that doesn't support that goal?

157 Replies 497,275 Views

If this info could optionally be written to a log file in some sort of format (not necessarily XML, though that might work), that would allow the community to come up with all sorts of tools to conduct detailed analysis of individual battles. Just a thought, and probably not worth doing if it can't be done with minimal effort.

59 Replies 118,468 Views

[quote who="BoogieBac" reply="84" id="2543522"] Those cities aren't really that big then You'd be suprised...the cloth map makes everything feel smaller. That screenshot in the OP is only using 14 tiles, so the largest citiy would be almost 200% larger. If we're finding end game Cities to be too lacking, there's no reason we can't play with those numbers . But I'd much rather decide that and tweak several difinitive, tangable values than have to adjust data and algorithims&nbs

157 Replies 497,275 Views

[quote who="BoogieBac" reply="25" id="2542463"] And will there be enough variety in buildings, and/or maybe other city features, that all of our full-grown cities won't be just variations on a theme? The current system has the 5 tiers of 'main' building types (Houses, Mundane Research, Arcane Research, Economy, Training), resource harvesting buildings, then countless other 1-time 'special' buildings (1 per Faction or 1 per World) to make each city as unique as possibl

157 Replies 497,275 Views

Frogboy and/or Boogieback need to timesync. Boogie's first post after Frogboy's was time-stamped earlier. Architecture note: it's probably not the client machine; Stardock probably has its forums on some kind of clustered architecture, and the cluster notes are out of sync.

79 Replies 138,214 Views

This is a great short article for anyone interested in how to really get conservation and environmentalism proselytized. The key is to turn it into a financial conversation. Big businesses like HP don't "go green" to increase their green cred--though that's a nice side benefit that may increase sales in certain markets. They go green because it saves money. There's nothing wrong with this, either; it took a lot of pushing by a lot of people for two generations to get t

8 Replies 6,964 Views

Remembering position by resolution would be great. I use multiple monitors, and have to "remind" the docks which monitor they go on sometimes. Fences has this, so perhaps ObjectDock could borrow whatever algorithm it's using.

125 Replies 299,494 Views

[quote who="BoogieBac" reply="58" id="2528326"]'Moral Backlash' is actually a slider in the item editor, so the feature is around 2% done [/quote] I vote to keep this in, at least as an optional attribute on items. Maybe certain spells should have it too. Nobody likes it when you cast Corrupt Livestock X .

74 Replies 36,499 Views

[quote who="Aractain" reply="6" id="2527450"] As in far too fast for silly games, thats a porn connection.[/quote] As in multiple HD streams going to three monitors at once.

13 Replies 28,145 Views

[quote who="Frogboy" reply="39" id="2528228"] Hm....Q3 2010 is still the planned release date? I am just wondering, because the beta phase is still in the early stages...not to mention that I am still having random crashes all the time, so even the latest beta build is unstable. The "latest" public build -- the one you have -- is from last year. Let's keep some perspective. In Sins of a Solar Empire, the team (Ironclad/Stardock) only got infinite resource in during *relea

68 Replies 24,862 Views

Impulse and GoG are my favorite distribution platforms so far. I like Steam as well, mostly for the selection and the better sales. I just bought the entire X-Com series for $2 this weekend. Definitely a "I was at the register and the candybar said "buy me"" type of impulse buy. I think this is where the real long-term money is for gaming. Games will get an initial surge of revenue on release, and again with expansion packs or significant content additions.&nbsp

13 Replies 28,145 Views

Actually, I posted to a 6-year old thread asking if it had ever been resolved, and just not mentioned. You just saw my request. :) What I'm actually looking for, though, is a Windowblind that works on WinXP that looks like the iTunes interface (black, brushed metal, curved everything, etc.).

21 Replies 12,460 Views