I still think the fundamental reason you get city spam in some games is that: Big economies always win. You need lots of big cities to have big economies. It's cheaper to build than to conquer. Address these three items and city spam goes down. Item #1 is already being addressed by the different victory conditions, at least to some degree.
Ynglaur
Governors I'm on the fence about this one. They seem like added complexity without, necessarily, added fun. I'm convinceable, though. Preventing City Spam City spam could be controlled for the same reason ancient civilizations conquered more than settled: it's cheaper. Expensive as armies are, a successful offensive war could be very profitable for the conqueror. Creating, and upgrading, cities should be a serio
Can anyone recommend a good, free vector graphics app? It's one of those "I'd love to play around with it, but I'm not willing to shell out money for it" type of interests.
Hallways don't count towards area measurements in U.S. markets. Nor do closets and other "non-liveable" spaces.
[quote who="Unicorn McGriddle" reply="20" id="2545368"] Quoting GhostKingGeorge, reply 13Dont make the instant resolve too good! Or people wont wana play tactical battless cause it does the job for them. You still hota give actualy playing the battle the edge. The key, I think, is an autoresolve that isn't a substitute for fighting serious battles with a chance that either side can win, but IS predictably successful when attacking a weak force with a strong one. A mop-up autor
Perhaps the simplest expedient for encouraging people to not upgrade every city is cost with diminishing returns. if you really only need a mining outpost, why spend capital on building infrastructure that doesn't support that goal?
If this info could optionally be written to a log file in some sort of format (not necessarily XML, though that might work), that would allow the community to come up with all sorts of tools to conduct detailed analysis of individual battles. Just a thought, and probably not worth doing if it can't be done with minimal effort.
[quote who="BoogieBac" reply="84" id="2543522"] Those cities aren't really that big then You'd be suprised...the cloth map makes everything feel smaller. That screenshot in the OP is only using 14 tiles, so the largest citiy would be almost 200% larger. If we're finding end game Cities to be too lacking, there's no reason we can't play with those numbers . But I'd much rather decide that and tweak several difinitive, tangable values than have to adjust data and algorithims&nbs
[quote who="BoogieBac" reply="25" id="2542463"] And will there be enough variety in buildings, and/or maybe other city features, that all of our full-grown cities won't be just variations on a theme? The current system has the 5 tiers of 'main' building types (Houses, Mundane Research, Arcane Research, Economy, Training), resource harvesting buildings, then countless other 1-time 'special' buildings (1 per Faction or 1 per World) to make each city as unique as possibl
Oh, in case anybody else didn't read through the lines, I think IT is really just "tied up" playing Sins: Diplomacy this week. :p
Frogboy and/or Boogieback need to timesync. Boogie's first post after Frogboy's was time-stamped earlier. Architecture note: it's probably not the client machine; Stardock probably has its forums on some kind of clustered architecture, and the cluster notes are out of sync.
This is a great short article for anyone interested in how to really get conservation and environmentalism proselytized. The key is to turn it into a financial conversation. Big businesses like HP don't "go green" to increase their green cred--though that's a nice side benefit that may increase sales in certain markets. They go green because it saves money. There's nothing wrong with this, either; it took a lot of pushing by a lot of people for two generations to get t
Spend 30 minutes making a professional template in Word, save hours of formatting madness for the rest of the year.
:: sigh :: Always the bridesmaid...
Remembering position by resolution would be great. I use multiple monitors, and have to "remind" the docks which monitor they go on sometimes. Fences has this, so perhaps ObjectDock could borrow whatever algorithm it's using.
Thanks! I new about Paste Special in Excel, but not in Word.
I hope that's not in something like Rupiah...
Good reading. Thanks.
[quote who="tesb" reply="60" id="2529154"] also @rising legends picture: that women could never ever fire of a real war bow (composite or long)[/quote] If it's any consolation, it's from a comedy.
[quote who="BoogieBac" reply="58" id="2528326"]'Moral Backlash' is actually a slider in the item editor, so the feature is around 2% done [/quote] I vote to keep this in, at least as an optional attribute on items. Maybe certain spells should have it too. Nobody likes it when you cast Corrupt Livestock X .
Either way, beta "testers" will still be playing. If you're in the beta, who cares about a release date, to some degree.
[quote who="Aractain" reply="6" id="2527450"] As in far too fast for silly games, thats a porn connection.[/quote] As in multiple HD streams going to three monitors at once.
[quote who="Frogboy" reply="39" id="2528228"] Hm....Q3 2010 is still the planned release date? I am just wondering, because the beta phase is still in the early stages...not to mention that I am still having random crashes all the time, so even the latest beta build is unstable. The "latest" public build -- the one you have -- is from last year. Let's keep some perspective. In Sins of a Solar Empire, the team (Ironclad/Stardock) only got infinite resource in during *relea
Impulse and GoG are my favorite distribution platforms so far. I like Steam as well, mostly for the selection and the better sales. I just bought the entire X-Com series for $2 this weekend. Definitely a "I was at the register and the candybar said "buy me"" type of impulse buy. I think this is where the real long-term money is for gaming. Games will get an initial surge of revenue on release, and again with expansion packs or significant content additions. 
Actually, I posted to a 6-year old thread asking if it had ever been resolved, and just not mentioned. You just saw my request. :) What I'm actually looking for, though, is a Windowblind that works on WinXP that looks like the iTunes interface (black, brushed metal, curved everything, etc.).