I think you probably will have to. that seems to be the case for every update.
smjjames
well the 1.3 beta is suppoused to make the AI better at managing planets, so we'll see how it is with the beta.
well the influence tiles are kind of optional, say if your planet with influence tiles is deep inside your territory, then it probably won't contribute much, but if its on the edge, then its more importaint. I've also noticed the AI not building the right stuff on bonus tiles.
and while crashfixes are important, there are alot of other things that do need to be adjusted, although there are probably more changes that aren't listed in the changelog, mainly small boring stuff. that production loss from a savegame load is definetly a good fix, especially for those casual players who only play maybe like a half hour or hour per day. Anyway, it IS a beta release so more changes would be added for sure.
would clicking the windows key still do the same thing? because I don't have any issues with fullscreen mode and the mouse. Yes, the mouse is free to move anywhere once the game is no longer the active program. So hitting the windows button, or alt tab, or even another window grabbing the focus will free the mouse again. This was mainly an issue f
the changelog is up, its posted in the dev journals.
When running in full screen mode (Release build), the mouse will be clipped to the game window to prevent accidentally clicking outside of the window. You can still use ALT+TAB to activate other windows. would clicking the windows key still do the same thing? because I don't have any issues with fullscreen mode and the mouse. also, I h
they can still happen a couple times in a game, but yea, the famines and stuff have gotten rare.
although there are a few random events that are related to natural disasters, at least two of them are drought/famine related, but they kind of hint at the disaster happening on several planets at once, which doesn't make a whole lot of sense, there is one or two meteor shower events, one event where a moon or some huge object is going to crash into a planet and the race that are the victims (some minor race incapable of interstellar flight I guess) are the ones that you have to save. Theres als
cool, the Scavenger is a survey type ship? and it somehow looks a bit like a frog, with the front head, the front 'limbs' and the back part sorta looks like it could be the large back legs pressed against the body.
that would be cool to make outpost construction starbases that are further away from the empire. only problem is that it could be easily abused to death and how do we be sure that the AI doesn't build hundreds of them? while it sounds cool, there is a game balance issue there.
lol, so the Humans are the Dread Lords? its like one of those time paradox loops where the humans at some point got sucked into a pocket universe, they developed and became the immortal mithrilars who created the Arnor and Dread Lords, who created the humans... who became the immortal mithralars, who created the arnor and dread lords, who created the humans, who became the.... see where I'm going? its an infinite loop, but a loop has to have some sort of origin, which is why its a paradox. Its
I don't know myself, but you could ask Kryo, he's the one who has done that Kryo's hull system mod. with that mod you can create truly leviathan ships.
the huge hulls are useful against pirates though, I often create a ship class called pirate killers or pirate hunter/killers, something along that line which is a huge or large hull. Its actually just a very specialized type of ship that I use sometimes when I need to take out pirates that are harassing me or are just plain getting in the way. Even if the pirates are harrassing my enemies, they don't make any distinction between who is an ememy of who, so if they pose a problem to me, I just try
I usually obsolete the core designs anyway because they clutter up the shipyard governor list.
I usually go for beam tech, although the AI often times goes for the shields (the ones that work against beam weapons) when they see me go for beams, but most of the time the AI does missile or mass driver tech and get bogged down by the high research cost of those branches while I forge on with the beam tech.
oh the mind control center affects economy? I thought it was suppoused to make enemy planets flip to you faster. The problem with that one is that it's labelled as doing something but doesn't actually do it.
I probably will soon, ok, lol
I haven't submitted any metaverse games or created any characters, thats probably why.
well I don't see them... wierd. although I can see them when I view your profile.
and not everybody does the metaverse, so it doesn't neccesarily mean that something is wrong with IE
if it's on your side it always means you offer it. While that is perfectly true and correct, it doesn't make the Surrender feature anything less than utterly useless. Cheers, Reaver yea I'd rather fight to the end than surrender. also, I don't think the mind control center is working right, or maybe I don't un
4X strategy games like GalCiv2 and the Civilization series are just popular I'm a fan of those type games myself. although, it could be possible to have role playing elements through a campaign of some kind which allows multiple paths. still, a strategy based game with magic/fantasty elements is cool <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 ALIGN="absm
well, I'd certanly like to help beta test the DA expansion I've had a little experience with beta testing in MMOs, but beta testing a single player game is different from beta testing a patch/update to an MMO. and I'd certainly want to have the expansion be as good as it can get
mine was a plastic case, did you try looking on both sides of the paper CD holders? and it would be strange for the serial to be missing.