I installed the new drivers and it works fine, although I had to adjust the antialiasing to make the intro video not so choppy. Its still a bit choppy on the scenes where it pans, but I guess thats normal as the first panning sequence is a really fast 180 (or 90, not sure) degree turn and the rest are really brief, so its fine with me.
smjjames
yea, I'm installing the latest version of the Omega drivers per Cari's suggestion on SDC, so maybe this will help.
definetly some very cool stuff here! those asteroids could inspire a sort of organic ship or something. I also definetly love the borg cube that was added for a terran large
doing it again: Debug Message: Version v1.50 Dark Avatar last updated on: Fri Feb 9 14:05:57 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 2/15/2007, 12:45:38 DirectX Version: DirectX 9.0c (4.09.0000.0904) Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Languages: English (Regional Setting: English) System Manufacturer: Dell I
did it again: Debug Message: Version v1.50 Dark Avatar last updated on: Fri Feb 9 14:05:57 2007 Debug Message: Checking DX Version. Debug Message: *********DXDiag info follows.********* System Info Time: 2/15/2007, 12:35:02 DirectX Version: DirectX 9.0c (4.09.0000.0904) Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Languages: English (Regional Setting: English) System Manufacturer: Dell Inc.
sometimes it goes black and sometimes it doesn't. I don't know why it does this but it shouldn't be doing that. Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 2 (2600.xpsp_sp2_gdr.050301-1519) Languages: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Inspiron XPS BIOS: Phoenix ROM BIOS PLUS Version 1.10 A06 Processor: Intel(R) Pentium(R) 4 CPU 3.40GHz (2 CPUs) Physical Memory: 1024MB
I'm simply upset at removing normal diplomacy from the game. This isn't crying, I enjoy diplmacy / tech victory vs war (usually lol). The update is great, and the diplomacy changes were so players didn't -abuse- it, i didn't. its an obvious exploit. To completly (effectivly so) remove viable diplomatic trading, is basically a wargame with little to no diplomatic options </
huh? if you're still playing 1.1, update the darn game man. Still, an update from 1.1 to 1.3 is a HUGE update with many many changes, so you'll just have to adjust.
I think the mods can only be sued if they are bieng sold for profit, the game is, but the mods are totally free.
Anybody know where I can find some good insectoid alien images? I want to make an insectoid race which is suppoused to be hive like. While I was thinking of something ant-like, any fierce looking insectoid would do. I also thought of using pictures of army ants, but those photos would be copyrighted and not neccesarily great for a race image. So, I'm asking around since I did look in the library, but there are few insectoid races in there. Edit: found a good one using Klackon,
Huh... my experience with at least one Minor Race made it fairly apparent that sometimes they don't need protection. A Snathi Dreadnought capable of wiping out fleets of ships told me they have no trouble making it on their own. The Snathi are known for bieng absolute troublemakers <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" b
Ultimate Doom. A particular civilization is getting their abilities increased by 1% each week (turn). Eventually they'd be gods. What is to be done? don't we have this one already? its the random event where the race discovers an artifact or some crystal (there are like 3 random events with similar effects to this) and slowly becomes more powerf
yea, there is Kryo's Hull System mod which is in the library, you can use any hull you want or even use jewlery as the hull itself.
although, there is still that strange one turn apparent drop in influence (noticeable with empire sphere of influence shown on minimap) when you load a saved game, it lasts only one turn though. I've noticed that effect with influence starbases too, but I wouldn't say its an exploit because its effect lasts only briefly and you'd have to save and reload repeatedly and it would be a hassle to do that.
sometimes the minor races just pop up in mid game. I've had games (version 1.2 and 1.3 betas) where there aren't any minors at first and then later a whole bunch of them appear. But normally there is often at least one minor race in the galaxy for every game and even if the minor race was destroyed, you would still have gotten the 'race has been defeated' movie. Also, are you sure that the no minor races option isn't checked in the new game setup? It could have been turned on o
it's entirely possible that the Arceans had a string of good luck and got powerful planets with high bonuses such as precursor mines, etc. With every game, there is a possibility of a race getting such good luck that they become an exception to the norm of what usually happens to them. Sort of like once when the Thalans, normally around average but not neccesarily the strongest military, managed to get very powerful military wise and just soared over everybody else, including
the destabilization thing was removed from the game around release (at least thats what I was told, so I don't know for sure when it was removed), don't know why though. However, in Dark Avatar there will be enhanced espionage and something similar in concept to destabilization because you can mess with buildings on an enemy's planet. There are many more things that are incorrect or obsolete in the manual because there have been so many changes, so it'll be easier to ask the G
well in my latest game I managed to get a few races to close relations with little effort of my own, it could have been partly because I had neutral tendency for a while, a strong military and good relations in general. Although I didn't form any alliances in that game yet, but that shows it is possible to get close relations without much effort.
I've also seen it happen pre 1.3, in this case it was various alliances with major civs and minor civs, the Yor declared war on the Paulos or something and then a chain reaction broke out and most races were at war with each other.
well, DA won't be out for several months and since you're playing the game now (assuming you have it), you should get the most recent patch because there have been many many changes and fixes since first release. However if you mean getting the game at the same time as DA, probably not. But to be on the safe side you should update GC2 to the most recent patch before installing DA just to make sure no old bugs from a prepatched version affects the Dark Avatar expansion.
there is a random event which makes all uncolonized planets in a certain range of somewhere a certain PQ amount. Unfortunately the game doesn't distinguish gas giants from terrestrial worlds when doing the random events. So it's possible you had forgotten about the random event by the time you found it.
well unfortunately the first thing that would likely fix this is a full update, but since you have it on a comp without internet connection maybe upload it to a flashdrive or something and then transfer. I don't know the specifics of how to update if you don't have an internet connection, but there are some forumers that should help you with this better than I can.
You guys are very kind. I (we) still feel bad missing such obvious issues. There will also be a 1.31 since there's a couple of expoits we want to nix too sooner rather than later. I didn't see the bug where the ships didn't autoselect a new one after the current ones moves are over during the beta and that bug is something that would be not
yea, the AI does have trouble sometimes. Although in one game (1.3 beta 3 I believe), the Terrans ran into some kind of trouble because they stagnated, and I mean, BADLY stagnated because they ran into debt and couldn't get out of it for a while during the colony rush, so the other races grabbed planets the Terrans could have gotten. Since they were in such a bad state after what could be called an economic depression for them, they were soon annexed by the other races. That's not reall
I'm seeing in this update that the turn button is always green, even with ships that have moves left. I do have a few ships on autopilot, so I'll see if that is contributing to it when those two colony ships on auto reach thier destinations.