that already exists, just use sim city with futuristic buildings, etc
smjjames
although you will see a larger set of names with a larger map, I'd still like to see perhaps real star names replacing most of those currently in the game. Just for fun of course
there is no multiplayer in GC2... this multiplayer thing is a dead horse that has been beaten for a while,
well it does give the player a bit more of an advantage at the initial colony rush.
well they do build it sometimes, but it's usually either too late, not enough planets with them, or the ships just aren't powerful enough to stop my fleets. Although a good fleet on a planet with that building can give my attacking fleet some bad wounds.
The AI always chooses the same alignment each time, I think its actually coded that way into the AI behavior. I don't know if it's moddable though. Although that random event that makes a race flip alignments can happen. Haven't seen that event occur to a neutral aligned race, yet.
I've also had a strange CTD with the beta when I decommission an invention matrix on a freshly conqered planet. I'm not sure whether its that I'm doing it too fast or like what. and it's happened twice in the same game I'm playing, both were freshly conquered and both times I tried to decommission an invention matrix. Also, I sent the first one as a bug report with a smart exception log, and I looked in the debug.err and didn't see anything that could be linked to it.
absolutely agree with the closing argument, the AI is simply too defensive. It masses too many powerful ships around its planets, and the one improvement that would justify this strategy (the Orbital Fleet Manager) is rarely built by the AI. you're wrong about the orbital fleet manager (if that is the one which allows ships in orbit to act as a
although in DA, there will be the Drengin and the Korath, which are an offshoot of the drengin, amd the regular drengin are fighting this new faction called the Korath (who are drengin offshoots). So there will be a civil war of sorts in the expansion. As for the random events like the I-League and the Fundamentalists, I've never seen them take more than a few planets and most of the time only one, and they are never particularily strong. For the civil war idea, I would imagine
colonies lower than PQ 3 I always abandon (PQ 1 and 2 are useless), sometimes when I'm neutral, a PQ 4 or 5 might get a boost when I flip them or invade them from a non neutral race. Unless the planet gets a PQ boost from a random event or through the neutral alignment PQ bonus when I invade or culturally flip it, or the planet has some really good bonus on it, I generally destroy it because those will pull down your approval and overall morale too much.
pretty cool game example! also, what dificulty level was this on?
he meant that if you go and research stock markets as soon as possible, your economy gets a good early boost.
yea I'm finding it harder to get the economy started and it takes a little longer, but once I get stock markets early, the foundation of my economy becomes strong and stable.
cool, the small hull looks like some sort of armoured insect.
Finally someone from Stardock has stated publicly that the core ships designs are poor! Um, this has been said many times by the games designers. Who has ever denied it? They don't use any miniaturisation whatsover, for a start. That and it's common knowledge with most of the community.
yea well I'm happy with this update and all.
so they finally adjusted the weapons stuff and I guess they lowered the industry slightly to match the way other stuff has been nerfed. Looks like the economy is going to be harder on the players at first.
you mean 1.3 beta .021? its been available since last night...
I don't know whether its a luck factor or some other randomness factor going on, but I'm seeing homeworlds and colonized planets appear more often without any bonuses at all in this latest beta. The tile bonus randomization could have been tweaked somehow.
yea, I don't always go for looks, sometimes I just go for functionality. Otherwise just slap peices on. Designing them to look cool takes some practice and trial and error, perhaps go for something simple at first, then try different combinations of things. It can also help if you have a certain theme in mind, such as a fierce looking battleship, or a luxury cruise ship. <td class="mb-
smjjames, The UI color in the text box is to represent that the text is selected. When you see this, typing will overwrite the text. oh I see, it's essentially like highlighting.
man, I wonder why alot of bonuses got nerfed. Although it will certainly tone down the player economies a little bit, but no telling how it would affect the AI. and you guys could have adjusted the factories while you were doing all that stuff.
probably should start a new game anyway just to be sure.
the UI color leaking into the entry field also happens with the rename ship and rename planet window. At least it doesn't happen to the ship desinger. I don't rename planets and ships very much so its not a big deal for me, although annoying when colonizing. Also, I've noticed with this build that the homeworld and colonized planets seem to come up more often without any bonuses at all. I'm not sure if this is a bug or if there is a luck factor involved.
When I first started playing, and I colonized I noticed that the entry field for the planets are filled in with the UI color, in my case it was blue and I checked with a different UI color and it's definetly the UI color filling that entry space in. EDIT: nevermind what I said about autofocus, somehow the update had turned the autofocus option on in the options menu, so if autofocus appears, check your options.