I was wondering if Stardock was ever going to add GalCiv 2 to the list. I've just recently downloaded them all and poked at them. I'll do more tests later, but it seems that downloading the TA version will give you all 3 versions of the game (no need to download the other installers). Unfortunately (or fortunately if it annoys you), the installer does not place shortcut icons on the desktop, so you will have to manage that yourself. The TA version includes all updates, so n
DivineWrath
[quote who="Frogboy" reply="100" id="3407010"] ... And GalCiv II was single player. Moreover, we could scrape this data to help the AI by finding out what technologies players researched and in what order. How they designed their ships. What improvements on what planets worked. What build orders they used, etc. Stardock was only capable of doing this because it had the Impulse team (back then, Stardock Central but we were working on what would beco
They are evaluating their options. They haven't said yes or no yet. They'll let us know when they are reasonably sure they can pull it off or not.
Another interesting read. Thanks for posting.
That was an interesting read. Thanks for posting.
Its unfortunate that something bad happened to your account. I don't know what that was. Have you tried contacting tech support? They should be able to fix it.
You could read the text from the files in the campaigns folder of the game. You should find 3 files for each map you could play on: 1 for the map, one for the description and civilizations, and another for the text they say when they talk to you. I don't know if things would be different with Steam, but with my installation, I can find the files around here: \GalCiv2\Twilight\Data\English\Campaigns Edit: You will need a text editor (like notepad or wordpad) to
I was spending a lot my free time today trying to do research on this issue. I want to maximize the odds of getting a non-Steam version of this game, and to do so in as pain free manner as possible. I'm still trying to find useful information. [quote who="Frogboy" reply="40" id="3406075"] Here's the problem, and I used to post about this regularly as a warning to the industry; Steameorks. We need it. It's not just good, it's amazing. And it's free ex
I didn't like how you developed your world in GalCiv 2. It wasn't the best system for figuring out what your planet had, and it also wasn't the best system to for keeping things organized. If I wanted to know that my world had 1 Starport, 1 Counter Espionage Center, 1 Advanced Navigation Center, 1 Power Plant, etc, I would need to find them on my planet map. Likewise, if I wanted to know how many factories a world had, I would have to find them and count them. I think it would hav
Here's an idea. While a core tech tree might be normally available for research, maybe there should be many non-core techs out there that could be unlocked by random events or investing in public research (which techs you get, you don't directly control). Your choice in which civilization you play as might determine what kinds of techs are more likely to be unlocked than others. Once techs are unlocked, you could then invest serious research into more major versions of tech
I don't know right now. That said, planets as there are in GalCiv 2 don't need it. A tile is a slot for putting planet improvements. From what I understand, hex tiles are favored for things that move around, not for placing things. As such, I see there is little reason to make the change.
Yeah. I didn't like 'stupid good' or 'maybe not the brightest neutral' either. It might have been a hold over from GalCiv 1 (and maybe earlier versions of it) where they had the same system in place. I really think that good should be able to be played intelligently, not stupidly like it is in GalCiv 2. Things might turn out better if we had more than 3 options (one for each alignment) to choose from. I would also like an option to be able to postpone doing some
Some good news. We managed to get 50 votes in less than 24 hours. If we can keep up the pace we should be able to get 10k votes in about 200 days. I'm still hopeful that the pace increases and we get more than 10k votes. I really want Stardock to see that there is a strong interest in alternatives to Steam.
[quote who="amrbean" reply="13" id="3405386"] I would not have preordered this game if it wasn't on Steam. Hell, all these people who "don't trust Steam" seem to be forgetting they had no issue using Impulse.[/quote] You are forgetting that for a while it was a better alternative to Steam. You could download games without the fuss that Steam had. You could play games while Impulse was off. You could get refunds (I got a refund at one point
The cannon had explained a good reason why all the species in the galaxy was humanoid in form, and not something really alien by our standards. However, the Thalans were described as not fitting that pattern, so I was hoping that they were some how odd, like maybe having their raised arms being really their legs or something like that. Maybe they were evolved spiders or something, but instead we got a weirder looking humanoid creature, not an weird looking alien.
I'm not sure if species is the proper word to use in this game. Its is better than races though. I suggest civilizations. The Krynn for instance, are not one species but a collection of different sentient species that managed to evolve on the same world in harmony. It is one of their selling points of their religion. They've managed to avoid god awful exterminations and wars on their worlds that a number of different civilization have unfortunately done on their own worlds. <br /
[quote who="Zuo Yi Long" reply="51" id="3405337"] 'Coming exclusively to 64-bit PCs'..... oh noes! Does this mean no 32 bit? Was seconds away from buying founders elite before I read this. Any 32 bit support at all? My laptop still has legs for another couple of years. Please tell me I can play this on my laptop. Desktop is a no go for me, I travel a lot. Will I need to get a new processor to run this? [/quote] No 32 bit. Making games compatible with stuff
[quote who="chuck1es" reply="8" id="3405544"] The best thing about building your own ships in galciv2 was that it saved your designs for later use in other games.[/quote] Unfortunately that can lead to clutter in later games. You could obsolete designs, but then you would need to do that for every game. I would like more options to handle such stuff. Ideas: -Maybe being able to set some designs to only last the current game, while setting others to be kept around
I agree that ship designing can be tedious. It can be fun to make new designs, but I do not like redesigning my ship to do something like replace lasers 2 with lasers 3 every time I teched up. I prefer to let the AI to automatically handle that stuff. What I would like to do is control where the AI should to mount stuff on my designs and have better control over the kinds of stuff it does. For instance, put an x amount of beam weapons (lets say 10 guns, the best I got), use one of these modul
@ Seleuceia Valid point. I can see how that number can be misread. I'll make a point to try to re-check my info.
I liked the colony rush in GalCiv 2. I'm quite good at competing with the AI. I may not get a large number of normal planets at the start, but I could pace myself. I usually got most of the extreme worlds at the end (even when competing with civs that started out with extreme worlds techs), and have a good military might rating to boot.
Ok, these are really bothering me. [quote who="Sifer2" reply="1" id="3404707"] Considering that Sins of a Solar Empire, and Fallen Enchantress both now require Steam I think it's likely GalCiv3 as well. Just more convenient for them to distribute updates over a service 98% of PC gamers already use on a regular basis. Just speculation by me though.[/quote] I think that figure (98% of PC gamers) misrepresents the industry. According to the wikipedia entry I found
I don't want anything too complex. I got real lazy when it came to designing my own ships once the devs added the auto ship design feature to the game. I don't really need to design my ships most of the time, only when the AI seriously fails, or when I need a ship that uses something other that uses modules other than guns and defenses. If you wanted to improve ship designing for me, you would need to give me better control over the combination of modules, the selection of
I'm holding out because I want more information. I don't like Steam, I don't trust it, and Stardock has been using it exclusively recently. As such, I want to hold off until I have more information as to what the game will use and what options I have. I may end up buying with the intent to hack things so I could play the game without using Steam (and download by using an old PC so I don't need to install Steam on my primary rig).
As for ideas: Because I would argue that starbases have limitations that didn't get addressed as GalCiv 2 was developed, and that starbases had limited ability to be customized, I would argue that maybe you should be allowed to design your own starbases as though they were ships. When you design a starbase, you get to choose if it used military starbase modules, influence starbase modules, starbase defense modules (or ship weapons and defenses), etc. You get to determine the am