DivineWrath

DivineWrath

Joined Last seen Member # 2500482
46 Posts 622 Replies 2,136 Reputation

I was wondering if Stardock was ever going to add GalCiv 2 to the list. I've just recently downloaded them all and poked at them. I'll do more tests later, but it seems that downloading the TA version will give you all 3 versions of the game (no need to download the other installers). Unfortunately (or fortunately if it annoys you), the installer does not place shortcut icons on the desktop, so you will have to manage that yourself. The TA version includes all updates, so n

3 Replies 7,504 Views

[quote who="Frogboy" reply="100" id="3407010"] ... And GalCiv II was single player. Moreover, we could scrape this data to help the AI by finding out what technologies players researched and in what order. How they designed their ships. What improvements on what planets worked. What build orders they used, etc. Stardock was only capable of doing this because it had the Impulse team (back then, Stardock Central but we were working on what would beco

251 Replies 773,831 Views

You could read the text from the files in the campaigns folder of the game. You should find 3 files for each map you could play on: 1 for the map, one for the description and civilizations, and another for the text they say when they talk to you. I don't know if things would be different with Steam, but with my installation, I can find the files around here: \GalCiv2\Twilight\Data\English\Campaigns Edit: You will need a text editor (like notepad or wordpad) to

20 Replies 80,158 Views

I was spending a lot my free time today trying to do research on this issue. I want to maximize the odds of getting a non-Steam version of this game, and to do so in as pain free manner as possible. I'm still trying to find useful information. [quote who="Frogboy" reply="40" id="3406075"] Here's the problem, and I used to post about this regularly as a warning to the industry; Steameorks. We need it. It's not just good, it's amazing. And it's free ex

251 Replies 773,831 Views

I didn't like how you developed your world in GalCiv 2. It wasn't the best system for figuring out what your planet had, and it also wasn't the best system to for keeping things organized. If I wanted to know that my world had 1 Starport, 1 Counter Espionage Center, 1 Advanced Navigation Center, 1 Power Plant, etc, I would need to find them on my planet map. Likewise, if I wanted to know how many factories a world had, I would have to find them and count them. I think it would hav

11 Replies 25,588 Views

Here's an idea. While a core tech tree might be normally available for research, maybe there should be many non-core techs out there that could be unlocked by random events or investing in public research (which techs you get, you don't directly control). Your choice in which civilization you play as might determine what kinds of techs are more likely to be unlocked than others. Once techs are unlocked, you could then invest serious research into more major versions of tech

121 Replies 380,758 Views

I don't know right now. That said, planets as there are in GalCiv 2 don't need it. A tile is a slot for putting planet improvements. From what I understand, hex tiles are favored for things that move around, not for placing things. As such, I see there is little reason to make the change.

11 Replies 25,588 Views

Yeah. I didn't like 'stupid good' or 'maybe not the brightest neutral' either. It might have been a hold over from GalCiv 1 (and maybe earlier versions of it) where they had the same system in place. I really think that good should be able to be played intelligently, not stupidly like it is in GalCiv 2. Things might turn out better if we had more than 3 options (one for each alignment) to choose from. I would also like an option to be able to postpone doing some

16 Replies 51,571 Views

Some good news. We managed to get 50 votes in less than 24 hours. If we can keep up the pace we should be able to get 10k votes in about 200 days. I'm still hopeful that the pace increases and we get more than 10k votes. I really want Stardock to see that there is a strong interest in alternatives to Steam.

95 Replies 463,729 Views

[quote who="amrbean" reply="13" id="3405386"] I would not have preordered this game if it wasn't on Steam. Hell, all these people who "don't trust Steam" seem to be forgetting they had no issue using Impulse.[/quote] You are forgetting that for a while it was a better alternative to Steam. You could download games without the fuss that Steam had. You could play games while Impulse was off. You could get refunds (I got a refund at one point

28 Replies 117,092 Views

The cannon had explained a good reason why all the species in the galaxy was humanoid in form, and not something really alien by our standards. However, the Thalans were described as not fitting that pattern, so I was hoping that they were some how odd, like maybe having their raised arms being really their legs or something like that. Maybe they were evolved spiders or something, but instead we got a weirder looking humanoid creature, not an weird looking alien.

7 Replies 23,207 Views

I'm not sure if species is the proper word to use in this game. Its is better than races though. I suggest civilizations. The Krynn for instance, are not one species but a collection of different sentient species that managed to evolve on the same world in harmony. It is one of their selling points of their religion. They've managed to avoid god awful exterminations and wars on their worlds that a number of different civilization have unfortunately done on their own worlds. <br /

5 Replies 22,060 Views

[quote who="Zuo Yi Long" reply="51" id="3405337"] 'Coming exclusively to 64-bit PCs'..... oh noes! Does this mean no 32 bit? Was seconds away from buying founders elite before I read this. Any 32 bit support at all? My laptop still has legs for another couple of years. Please tell me I can play this on my laptop. Desktop is a no go for me, I travel a lot. Will I need to get a new processor to run this? [/quote] No 32 bit. Making games compatible with stuff

107 Replies 274,730 Views

[quote who="chuck1es" reply="8" id="3405544"] The best thing about building your own ships in galciv2 was that it saved your designs for later use in other games.[/quote] Unfortunately that can lead to clutter in later games. You could obsolete designs, but then you would need to do that for every game. I would like more options to handle such stuff. Ideas: -Maybe being able to set some designs to only last the current game, while setting others to be kept around

18 Replies 84,663 Views

I agree that ship designing can be tedious. It can be fun to make new designs, but I do not like redesigning my ship to do something like replace lasers 2 with lasers 3 every time I teched up. I prefer to let the AI to automatically handle that stuff. What I would like to do is control where the AI should to mount stuff on my designs and have better control over the kinds of stuff it does. For instance, put an x amount of beam weapons (lets say 10 guns, the best I got), use one of these modul

18 Replies 84,663 Views

I liked the colony rush in GalCiv 2. I'm quite good at competing with the AI. I may not get a large number of normal planets at the start, but I could pace myself. I usually got most of the extreme worlds at the end (even when competing with civs that started out with extreme worlds techs), and have a good military might rating to boot.

52 Replies 94,311 Views

Ok, these are really bothering me. [quote who="Sifer2" reply="1" id="3404707"] Considering that Sins of a Solar Empire, and Fallen Enchantress both now require Steam I think it's likely GalCiv3 as well. Just more convenient for them to distribute updates over a service 98% of PC gamers already use on a regular basis. Just speculation by me though.[/quote] I think that figure (98% of PC gamers) misrepresents the industry. According to the wikipedia entry I found

251 Replies 773,831 Views

I don't want anything too complex. I got real lazy when it came to designing my own ships once the devs added the auto ship design feature to the game. I don't really need to design my ships most of the time, only when the AI seriously fails, or when I need a ship that uses something other that uses modules other than guns and defenses. If you wanted to improve ship designing for me, you would need to give me better control over the combination of modules, the selection of

15 Replies 45,623 Views

I'm holding out because I want more information. I don't like Steam, I don't trust it, and Stardock has been using it exclusively recently. As such, I want to hold off until I have more information as to what the game will use and what options I have. I may end up buying with the intent to hack things so I could play the game without using Steam (and download by using an old PC so I don't need to install Steam on my primary rig).

28 Replies 117,092 Views

As for ideas: Because I would argue that starbases have limitations that didn't get addressed as GalCiv 2 was developed, and that starbases had limited ability to be customized, I would argue that maybe you should be allowed to design your own starbases as though they were ships. When you design a starbase, you get to choose if it used military starbase modules, influence starbase modules, starbase defense modules (or ship weapons and defenses), etc. You get to determine the am

30 Replies 68,583 Views