[quote]The idea of a Wing Commander mod certainly peaked my interest and the game seems to suit it so well.My 2 pennies worth though is why does this need to be a fully blown mod? As far as I can see it feels this would be better as just 2 new factions you could add based on WC. The game could deffinately use more faction possibilities and how much fun can you make a mod that is based on 2 factions?It would be nice to see 2 added factions that are heavily based on big carrier style cap ships a
Bubb9
May I introduce to you the action search?
It would be nice if you had an alternate link for future mods of yours through Filefront(No its no fileplanet and its completely free no registration required) because theres allot less hoops to jump through to download the file and the file has a higher and longer chance of staying on the site.
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Vasari ftw!
B5 Great series that I wish the best of luck to JMS for starting a new show.
lol it was both funny and cool at the same time.
Tholians! Please!
13 cap ships can equal a 3 ship loss.
If a post has more than 2 paragraphs and is longer than 3 lines the typical noob(which is probably 75% of any games population or more) will skip the thread... Usually.(I find that amusing) Oh an amendment to this pictures can increase the maximum amount of paragraphs and/or lines by several times.
Interesting map I'll have to try it.
I think this whining is tiring to look at and as someone put it earlier 'Why point out the flaws of your pet race?'(he is referring to TEC)or something like that.
Meh well if you want to call it trolling I can't stop you but I find it idiotic and irresponsibly ignorant to ask what something does when it is already explained very well in game.
Never happened to me.
[quote]I know the game just came out less than a month ago, and for many of us who have waited for this game from way back when...all have know that there will be strong distinctive possibility that an expansion will be come out in a year or so for this great game.Sooo...what would you all like to see for a future expansion.Examples would be:more different units,different superweaponsmore racescampaign modemore special abilitiesdifferent types of planetary infrastructuresspecial abilitites that
Vasari ftw I love Vasari no one can make me stop using them.
Tholians have alot of ship models in both Star Trek Armada 2(theres a faction addition mod on filefront) and on Battleclinic.com
Btw if you need models there are both Homeworld 2 and Star Trek Armada 2 mods.
Take a look at Conquest Frontier Wars(Its a very good game) they have some interesting ideas(including supply chains and what not(be warned though the demo is based on an earlier build then the actual game).
Bump(its a pretty serious issue so I don't think anyone will mind).
Remember Tholian Assembly ftw!
Np finally someone who appreciates good advice.
LRMs are meant to be an artillery unit not a basic combat unit so OF COURSE they lost, and anyways gardas at least are already overpowered due to the fact they have huge amounts of armor and HP. P.S. Use filefront please I don't want to install another series of video players just to watch one video.
Power surge is a basic attack and shield buff. Disruptive strikes has a chance of destroying antimatter already in the reserves of the enemy ship(passive). Subverter cruiser ability only works on frigates and cruisers. Micro phasing aura makes fighter/bombers make micro jumps in system there by avoiding being shot down(passive). And the rest I don't feel like answering. P.S. Try READING the info cards they explain things well enough.