ed anger

ed anger

Joined Member # 2504839
1 Posts 22 Replies 280 Reputation

[quote]..By having Mac you are essentially having 2 things:1. real computer with real OS for all your productivity and browsing needs2. gaming console in shape of WiN OSOf course, if you are using your computer just for gaming than it's silly to think about Mac - otherwise its worth every pennySo let me see if I understand what you are saying. Since your computer has an Apple Logo on it... it is a "real" computer, and mine isn't. If yours is a "real" computer, then why won't it run ALL software.

22 Replies 9,825 Views

thanks for the mac commentary everyone! hint, some of us work on macs, and would like to play games too. i suggest if you want to game on your mac get one with the latest graphic card possible you can get. ie dont get an mac book, get a mac book pro, or get the best graphic card available in an imac. intergrated graphics sucks for games regardless if mac or windows. i run windows in bootcamp on a mac book pro and play many, many games, with minimal issues (the same issues you

22 Replies 9,825 Views

[quote]Yeah, there should be 4 1500 credit destroyers...1) A tanker that can force opponents to attack it briefly but does less damage. maybe has more shields and hull2) A battle destroyer that takes out heavy cruisers and maybe lrms because i hate those .3) A support destroyer that increases firepower somehow... and of course destroys lrms because i hate those.4) A destroyer that destroys destroyers of course... or maybe a cap ship that does this. i think there should be a counter to every unit

20 Replies 10,831 Views

[quote]Ok, I've played quite a few games, but now I've run into a performance problem that I can't seem to fix. I am playing a medium-size map. Two stars with 4 planet groups each against 4 hard AIs. Two of the AIs are already wiped out. The AI that killed the second one has a pretty large fleet that I have cornered. When he finally attacks, my approximately 100 ships and his approx. 150 ships are in the same system and after a minute or so, everything turns into a slideshow, and after anot

16 Replies 9,094 Views

[quote]if stars/asteroid fields etc dont interrupt trade chains, why should a 0 logistics (ie you cant build a trade port) dead asteroid? definitely something to fix.Because those systems are completely uncolonizable. A dead asteroid is colonizable.[/quote] and your point is? yes, colonizable, no, cannot build a trade port. if you cannot built a trade port, it shouldnt count, colonizable or not. the colonizable status is meaningless. no trade port possible, so you shouldnt be punished

20 Replies 40,446 Views

[quote]Wow, I can honestly say I have never seen this or any slowdowns. I do have an ATI card though. My impression that the last few Nvidia driver releases have been pretty crappy. Who knows. But there must be a difference between the way ATI and Nvidia render those effects.[/quote] Are you Advent fighting Advent with large fleets? It's not a problem with just a couple Guardians, its when you have multiples in both fleets that the screen becomes a white hole....

15 Replies 33,320 Views

I have to second this, if I am Advent fighting Advent with large fleets, I cant even see my ships, it just becomes a blinding pure whiteness. And if I zoom in I can barely see them, and Ive had my computer lockup. I have a 2.4 duo with a 8600mt card, and no graphical issues except for this. My suggestion would be for the computer to only draw new areas filled in by the aura, so that overlapping auras dont ever become more opaque. Or for the opacity to be capped at 2x or 3x the normal o

9 Replies 8,356 Views

Ive had this problem a couple times now playing as Advent, or against Advent, or worse as Advent against Advent -- the Guardian (or Subjagator) AoE fills up the screen with so much whiteness that I cant even see any of the ships. I like effects, but ones that interfere with gameplay are a bit too much. Ships should always appear above the effects. Is there anyway to reduce this effect?

15 Replies 33,320 Views

obviously you cant cant change speed during the game, as other people are playing. i dont think youd be happy if someone else had control of the speed, theres not really a good way to implement this (other then changing setting at the beginning of the game for the entire game).

9 Replies 8,141 Views

i think destroyers would be an interesting addition to the game. they could be made in the capital ship factory, at a 1/3-1/2 of what a capital ship costs, with maybe one special ability. more variety wouldnt hurt...

20 Replies 10,831 Views

you dont "beat levels" in this game, once your opponents are dead that round is done. it gives you the option to continue after you have killed them though, so you can see how to expand your econ, whats higher on the tech tree, etc...

9 Replies 4,067 Views

the obvious comparison is galactic civ 2, where you can do an influence/cultural win, technological win etc as well as the pure military win.... some variety would be nice. yes, youd have to fight also, but having other factors in the win would make for a more varied game.

14 Replies 7,838 Views

im also not understanding the logic of jump lanes. once i am out of a planet's gravity well, why cant i go in any direction? is this explained somewhere? it seems tactically very limiting.

37 Replies 12,785 Views

ok, just did the first tutorial. first impression, is there a reason for limiting travel to specific jumps (ie i can only go to one other planet from home)? this should be spelled out, ie jump gates to planets or whatever. i don't know what the reasoning was to go this way, but with 3d zoom from micro to macro it seems weird i cant just jump in any direction once out of the gravity well.

595 Replies 419,716 Views

in the last three games i was in, on huge maps, the AI has been a pushover militarily. last game i had a civilization declare war on me, with a much higher military rating, who just ended up sending endless troop transports to die to my fleet. the AI needs work.

50 Replies 30,037 Views