Oops, ignore my first post. I set the Social Spending at 66%, that's why the numbers were funky.
simiesque
A few points I'm sure we all agree on, so far: 1) Many of the suggestions are kickass and should be implemented, pronto (e.g. re-appearing anomalies, stronger starbases). 2) Some of the suggestions are just overkill and will never-in-your-life be seen. (e.g. rotating galaxy) 3) Others are nice, but overkill for the casual gamer. Maybe these features could be optional in the Galaxy set-up screen for advanced players only? (e.g. dynamic space terrain) Anyways, sinc
In the planet build queue, the build time for planetary improvements is too low. In 'View Planets', the numbers are correct. For example, if the correct build time for Eyes of the Universe is 10 weeks, the build queue will often display "6 weeks", or some other number lower than the correct "10 weeks". The 'View Planets' menu always seems to display the correct number.
1.2beta Manufacturing / Research bug: There is a discrepancy b/w the Manufacturing and Research numbers in 1) the Civilization Manager and 2) the Planet Summary screen. The Planet Summary says (correctly) that I have 56 mp, but the Civilization Manager says that I have only 32 mp and uses this lower value instead. Thus, my Colony Ship will take 3 instead of 2 weeks to build. This is a fairly important bug in the early game, when we really need to pump out those colony ship