dm04

dm04

Joined Member # 2505541
1 Posts 1 Replies 7,490 Reputation

is the speed seting for techs actualy binding for the AI? I just have had a game where the iconians finished a technology and manufactoring capital in the same round, this means they got both techs (2 different lines) in the same time I needed just to research the translator! I were playing on "very slow" techrate. If this is a bug, it got to be fixed, if this is a feature, it have to be changed too. I want slow progress for the complete galaxy, not just me <img src="smiles/Sad.gif"

5 Replies 3,399 Views

and tahts the problem, I dont think I wish to spend 2000$ for a registered copy without the bink logo

2 Replies 2,275 Views

I never waste money on spying. All I need to know is what they are putting on their ships, and that info is free. the next time your ambassador insults the wife of the enemy civ and you are forced to make war, you wish you would have spent some money on espionage <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.gif" border=0 ALIGN="ab

11 Replies 6,599 Views

I just upgraded all my medium size ships (~50) for a total of about 90.000 bc, the ships were upgraded in the same turn and 0bc were subtracted from my empire treasure. (never had this happen in 1.11)

114 Replies 61,223 Views

This is most likely just a feature, not a real bug, but I would like to see a change in this. Right now: once espionage status reach "advanced" anything is done. I can just cap the cash down to 0 and will still get ocasionaly a stolen tech. It should "not" work that way. If we want to steal a tech, we should still invest some money. I know we need a massive revamp of the espionage system, but this would be an easy step in the right direction.

11 Replies 6,599 Views

are you sure? sorry for the sarcasm. Im talking about 4 sectors in one direction... in earyl game, I have a planet, 1 sector away is the civ border, I got a ship, it reads "range 1,7sct" but it can move 4 sectors away from the borderworld, no diameter, nothing, just a straight radius from the last world in any direction.

15 Replies 7,978 Views

I see the point, that you can buy ships from low class planets too, but is that realy a good choice? The same for constructors. When I run into a pq9- planet, I usualy build 2 markets, a lab, foodstock and something for morale and turn the planet into a standard low cash-cow. In the early game, I have just about 7-10 manufacturing planets with a starport and all are above PQ15. Even when the random map generator is somehow weird, I always have that much at some point and its far enoug

13 Replies 11,034 Views

Still no idea how it works. If big square = parsec and small square = sector, the ships range is measured by SCT (not PSC), so it should be a small square, but 2sct means at least 4 big squares... confising... and weird

15 Replies 7,978 Views

since the retail version In run into this all the time... and it havent changed with 1.2 sofar the AI keeps building starports on class 4-5 planets.... why? It takes forever to construct a warship there and the space could be used other way. Actualy, a human would never build a starport on a planet below class 10 (ok at least I wouldnt). A script so the AI checks if it is of some importance to build a starport on low class planets would be nice (also some script the AI star

13 Replies 11,034 Views

Maybe Im missing something, but this is whats going on: 1 "square" = 1 sector ? So, if my ship says "range 2sct" so it mean 2 sectors, but how comes, the ship can move 4 "squares" away from the next planet/starbase?

15 Replies 7,978 Views

there is already an upgraded starport in the original planetimprovements.xml file, but its disabled (put in ) most liekely its something that should be in game, but stardock couldnt finish it... some stuff for the addon?

23 Replies 21,143 Views

Does anyone know what file is handling what movie will be played? iE NewsRobot_Alien_Evil.bik when a new tech is invented. I would like to use my own movies/pics, without renaming them so they are used instead of the originals. Having a file that is directing the game to the new filepath is what Im looking for ...

2 Replies 2,275 Views

are you playing humans all the time? so the currentrace config file is set in your my games/galciv2 folder, you have to delte this file, or hit the "clear" button on the selection screen. Have had the same problem, solved it this way.

2 Replies 2,734 Views

[Computing ID="Satellite Receivers"] [DisplayName]Satellite Receivers[/DisplayName] [Cost]600[/Cost] [Category]Sensor[/Category] [Description]Gives XYZ[/Description] [Details]Bla bla blub.[/Details] [Requires]some tech[/Requires] [DiplomacyAbility]5[/DiplomacyAbility] [MoraleAbility]5[/MoraleAbility] [LoyaltyAbility]5[/LoyaltyAbility] [Model]se

2 Replies 7,343 Views

there should be some drewbacks for evilts... as someone said, like wiping out a complete planets population... just for the fun of the leader, at least he/she is evil.... or in a sudden attack of agression, the research progress would go some % down. the diplomacy bonus is nowthing worth, given the proper technologies, an evil race is as good at diplomacy, heck, in one game I was pure evil and have had 2 alliances with pure good civs, which lasted longer then anything else I ever had.

11 Replies 8,210 Views

one civ build a survey ship I always build like 2 or 3 extra survey ships, because the AI is so fast at picking up the anomalies and I couldnt match it with just the one slow flagship

34 Replies 23,661 Views

or at least optional but I encountered a small problem in my mod-testing game. The Ai is not building survey ships at all.... I also made colonization quite slow (very expensive cargo ships and colony pods, tied to life support techs, so nothing from start) and the AI is very very slow at colonizing, actualy it never was, I had to do my best to keep up... MhhmM

34 Replies 23,661 Views

Alliances always worked, as I inveted the tech, I could form alliances. Im playing the first game with 1.2 and got alliances, but I cant form an alliance Anything special about this? Im neutral, my ally is good... maybe is this a problem?!?

14 Replies 8,773 Views