Here's my feedback as I play First up when I loaded the game after install I had no text appearing anywhere in game, dialogue boxes, menus, descriptions or options! It wasn't due to a hung fonts installer, I checked My ATI Radeon 6740M had the most up to date drivers as of yesterday the 27th (Australia here, in the future) Updating to the Beta drivers fixed this problem, yay in game and can see things! <
Fate
I'm having the same problem, no text anywhere in game! Heres a picture of what I'm seeing. http://steamcommunity.com/sharedfiles/filedetails/?id=242913123 Yarlen's fix isn't for the issue I'm having as the install didn't hang, I tried it anyway. Steam validated the local files 100% I'm running an ATI Radeon HD 6740M with the most up to
I assumed that it was just a place holder and wasn't tied to anything as Steam may require an achievement for release if they plan on having achievements in later builds of the game...... Then I checked the stats and somebody, somewhere, has got that achievement. =| Fate,:beer:
[quote who="jadeia" reply="54" id="3452101"]10pm here is Oz... sleep is calling[/quote] I'll soldier on for the country mate! Fate,:beer:
[quote who="dougo33" reply="13" id="3451949"]I am going to do something more personal. Our daughter passed in December so I will name my star after her as a tribute to her. I know this isn't the usual way people go about naming things, but my wife liked the idea. It is a small way to help us never to forget her.[/quote] That's really touching dougo, I hope that you and your wife are coping with such a tragic loss. Fate, [
[quote who="Lucky Jack" reply="5" id="3451935"]Ouch guy. I think you have at least another 8 hours from what the Stardock guys said. It is only midnight in Michigan (UTC - 4). I often thought it was neat to be on the early time zones of the day, but I guess this is one of the draw backs.[/quote] Yeah, I've resigned myself to accepting that I won't get this until late at night tonight but more likely play it until the 28th. Most of the time being in the future is
[quote who="nanl00127" reply="29" id="3451984"]UTC +8 for me.[/quote] No way! Yaaaaaaaaaaaaaay! A timezone buddy!! Fate,:beer:
I'm 12 hours into the day already, the waiting continues =( Fate,:beer:
Too easy, cheers Jack!
[quote who="DARCA1213" reply="7" id="3451777"]Fate has been good to you.[/quote] I have my favourites. The part that has me most excited is resource x granting access to ship module y! That is going to be a brilliant shake up, strategic resources will really define how sharp your military is! A military with access to beefed up modules from strategic resources will be able to be smaller and just as effective, super keen for that. </p
eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee :D Fate,:beer:
[quote who="Werewindlefr" reply="21" id="3451605"]SE Michigan, Stardock-town, EST. Available many hours while recovering from the end of grad' school.[/quote] As an Australian I have no idea what "EST" means, please remove some of that american arrogance and add a UTC timezone =) Fate,:beer:
Ship design of the year awards is going to be so much fun! =D Fate,:beer:
Great list we have here guys, there's even some people from other time zones who's available game times are lining up with each other! Keep 'em coming! Hoping everyone put their local time for their availability! Fate,:beer:
[quote who="treborblue" reply="5" id="3450947"]Time zone GMT + 0[/quote] Oh I like you, you make this eeeeaaasssssyyyy! Keep 'em coming lads! Fate,:beer:
I've never been more proud to be part of this community than this moment! Stay in school mate, there's always more to learn and areas to improve. Best to learn to enjoy it too, because the rest of life is all about learning and getting everything you do 100% right! Karma for everyone! [e digicons]k6[/e] Fate,:beer:
G'day Elite Guard, if everyone writes down their time zone and available play times we should be able to work out a list of people who are able to play together quite easily! I'll kick it off Time zone: UTC +8 Availability: Flexible Nice, short, sweet posts like that and we should be able to collate the information pretty easily. UTC and GMT are the same thing , also we're an international
[quote who="Iggore" reply="25" id="3449061"]Holy shit, toke me a minute there to realise what de_dust is. Oh, nostalgia.[/quote] I'm more impressed that anybody that is this hard core a fan of the space based 4X TBS genre to be on the forum for a game that is still at least a year away from shipping even knows that other game genres exist, let alone picks up on a decade old FPS reference haha! :D Fate,:beer:
[quote who="EvilMaxWar" reply="11" id="3449801"]Is that the event where some AI find some precursor device or something which will turn them increasingly more powerful each turn? I had this one a few times but it always seemed to hit the weakest civ and it does not help them in the end. [/quote] When you're playing suicidal and the weakest AI civ get's the godlike mega event... They're still already rocking an economy 400% better than yours as a baselin
[quote who="ParagonRenegade" reply="34" id="3449498"]You're overthinking this; every recruit in the Galactic Civilizations universe (which apparently includes children, the elderly, and the infirm) is just a glorified redshirt[/quote] My military is the opposite, I considered it to be a national tragedy if I lose an engagement or suffer a major loss of ships and life outside of obscene and suicidal! High quality ships and great logistics (and Arcean super warrior) i
[quote]I joke, but changing the mess of sliders for overall/research/manufacturing into the unified production wheel (we really need a better name for it. The Production Palette?) is a huge improvement over the individual sliders of the past.[/quote] How has no one in house yet to come up with "The one ring to rule them all"! Shorten it to 'The Ring" and you've got a real easy winner haha! I'm really liking the changes to the economy t
[quote who="admiralWillyWilber" reply="31" id="3449408"]You wouldn't let anyone aboard your ship who wasn't experienced, but the problem is the experienced crew only want to serve on the exciting jobs that they won't give you because you need experience under your belt for it not to be to risky.[/quote] Interesting proposal for boosting ship xp and possibly diplomatic relations too: War games. You could assign a fleet to practice manoeuvres in a sector
[quote who="Woolfsmck" reply="29" id="3449400"]Tech skill. Say the crew didn't know how to use walkie talkies. They needed better experience in combat to use them...[/quote] Any crew that I trust to control a powerful warship surely MUST be rated on all of its design features before being given the keys. I'm a pilot, and the airlines sure as hell wouldn't give me the keys to a shiny big Airbus or Boeing if I didn't have a multi engine r
[quote who="Tridus" reply="26" id="3448859"]Why would a ship need to level up to get a special module? How does that make any sense at all? I've got an entire army of R&D creating fancy weapons, why would the crew need to be level 4 before they can get it installed?[/quote] This a thousand times. GC is a science and materials based game, if my shipyard fits a module to a ship then the crew is going to be trained on it's use before it ships out lik
Planetary invasion in multiplayer should drop the attacker and defender into a counterstrike 1v1 on de_dust. The defender would be CT, for defenders advantage, troop numbers are represented by how many lives each person has - knife is an insta win ;) OP I echo everybody else here, if you're looking forward to GC3 pick up GC2 Ultimate and enjoy! Fate,:beer: