Except galciv 1+2 I also played moo2, imperium galactica2 and a little SE4 and I can say with 100% certainty that these games don't have that problem to such an extrem extent. I I just played MoO2 yesterday on a giant map and in "hard" difficulty, and I have to say I experienced exactly what you described here for GalCiv2: Once you're "ov
Sandman
This is much less surprise while I see a colony ship or transporter can hold up to 0.5b ==> 500,000,000 population. Hmm, maybe they have a machine to reduce the size of the guys on a molecular level, and when they arrive at their new home they are blown up again... <img src="http://images.stardock.com/gc2/T_DL/smiles/Wink.gif" border=0 ALIGN="a
Are you sure that the ratio of food/civilians is 1 megaton/a million? If so, that is a HILARIOUS observation. Well, I said it already: That's what's written in the manual. In the game it would be 1 megaton per billion citizens, which is just as unrealistic, albeit in the different direction... <img src="http://images.stardock.com/
it's a billion people eat one megaton like cebuguy said Well, I was referring to the handbook: Quote, page 31: "Each megaton (mt) can feed one million people" But you're also right, in the game it's billion people. Either way, they have very weird eating habits... <img src="http://images.stardock.com/gc2/T_DL/
Has anyone noticed this yet? 1,000,000 citizens need 1 megaton food per week. 1 megaton = 1,000,000 tons. That means 1 citizen eats 1 ton food per week, or 1000 kilograms. That's 143 kilograms per day. Bon appetit...