denine99

denine99

Joined Member # 2511589
0 Posts 0 Replies 52 Reputation

Heres an idea: Create a possibility of fleeing a battle based on speed. The base evasiveness chance would depend on the size of the ship, with smaller sizes having higher base chaces. Then this chance would be greater with better speed of course. If a ship has worse or equal speed, there is no escape. For example, sp. 4 vs sp. 6 = 50% the base chance. Sp. 8 vs sp. 6 = -20% where escape is impossible. Sp. 6 vs sp. 15 = 150% the base chance of flight. This would not mean that esca

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If your ships are getting obsolete every 2-4 turns, then just research your weapons until you get to something really expensive. After that research something else. Your ships wont get obsolete if you just stop researching weapons for a while (not permanently). Maybe you should think about something other than weapons, like better factories or diplomancy or something....

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I may be a newb, but from what Ive read, this is a great idea. But like Josh said, it may be too in depth for some people Maybe you could simplify the rules a bit. Especially in the government part. Some of us arent rocket scientists... Anyway, I still love it!

29 Replies 18,585 Views