Hi, have V0.90b001 installed and stardock central shows that 0.96a004 is available. But when I hit update he tells me that the installation failed and the beta is not available ! Any idea ? Michael
Hunter42
Perfect, that worked actually! Thank you. Is therer any difference between the bonus pack 1.01 which is downloaded seperatly and the sdc version (1.0.002)? Thx Michael
funny, he does not accept html/XML tags: so here in plain text: Module folder FolderName="Mod_bonuspak" Module ***removed the special characters*** Michael
Sorry, cut and paste didnt work. The contents of the production XML file are as follows: - Michael
As a beta tester I desinstalled yesterday the old package and downloaded all the new stuff. But the bonus pack deinstallation resulted in an error. I let SDC set the bonus pack to uninstalled status and then downloaded the bonus pack again. SDC shows now Bonus Pack as installed, BUT I believe thats not true. My production XML defining the installation (located in D:\SDCentral\data\public\gc1\Production\gc1_bonuspak.xml) shows the following: - Thats all.
yup, i did that! It works now perfectly. Just downloading the Multimedia Stuff again :-), Answer to John Bolch: Well i uninstalled and than downloaded all of it again (I never said I would not do taht ;) ) Greetings Michael
what i wonder than is the following message in the corresponding log file: ....schnippp..... -- [Installation] --------------------------------------------------- Loading: d:\SDCentral\data\public\gc1\production\gc1_bonuspak.xml Result: Success Installation aborted (no updated files found) .... schnapppp ..... i do not remember to have hit install two times. So what files should be in my galciv directory IF i downloaded the Bonus Pack ??? (I can c
I read another thread, that installing over the beta will cause that problem. I will uninstall GalCiv and reinstall it. After that I will post the result here.... Michael
Hi, GalCiv is running after install, but when i start a new game, it crashes at approx. 87% of the galaxy generation to desktop without further error indication. My debug.err is as follows: ... Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579. Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan ASSERT ERROR in
thx for the answers, and to JavaScout: Well Actually DGM still show my GalCiv as it did from the beginning. Currently I have Beta 5 installed, I guess thats the latest BETA which is available for people like me (joined in November or December if I remember correctly). CU Michael
Hi, is it correct, that GalCIv does NOT appear in SDC ? I can only update it via Drengin GM currently. I guess the GalCiv option appears inside SDC at a certain point in time (25th or 26th March) ? Correct ? Thx Michael
Actually, when you read the intro text of the game, you will notice, that the advantage of the AI (knowing all the good planets) is mentioned. They are OLD civs therfore they know the good planets. That shows, that this is intentional and IF there is a balance issue it has to be compensated in another way.... Hunter
Hi, after yesterdays update, I had the following situation: When I pressed the turn button a screen appeared similar to the research complete screen (the droid typing something on the screen) but overlayed to the diplomatic screen (the screen where you can offer and exchange e.g. technology). The game did not react anymore (only the menu was accessible) and only after saving and loading the game hitting ESC would continue it. If you want I can provide a save game, where upon load the screen