Mistralok1

Mistralok1

Joined Member # 2517539
6 Posts 108 Replies 10,300 Reputation

Increasing your tech ability can be as simple as building more/better research facilities. Choose a planet to focus on research, and built a 'technological capital'. This will double the rate of research being done on that planet. Build the trade good, 'hyper-computers'. This will increase your overall research by 20%. Build the super project 'omega research center'. This gives an increase of 50%. The last two can only be built by a single civ, so you will have to rush to get them first. (Alth

8 Replies 6,949 Views

that device that slowly makes them stronger. The key word here is 'slowly'. IIRK, it is about 1% per turn, so you don't have to be in any real hurry to deal with them.

9 Replies 6,658 Views

am I correct in saying that in order for a trade route to be established from one of my planets, that the freighter must be constructed on that planet? Yes, jmatt, you are absolutely correct. Only those planets that can construct a freighter may trade.

43 Replies 36,304 Views

Trade is indeed awesome, Zman2100. For all of you traders out there, and perhaps especially for those that haven't yet discovered the advantages of trading; in DA trade routes become more valuable over time. MUCH more valuable. Find a few steady trading partners, and hold on to the routes, and you can become a very rich man. (or bug, or whatever) I have a question. Certain posters above have stated that trading is useless on gigantic maps. Since the value of a trade route is determined by dist

43 Replies 36,304 Views

All it would take is a telescope. You can also mount one on a ship. My point is that planetary improvements would be plainly visible. I don't recall us ever sending spies to Mars. During wartime, however, certain measures could be taken to attempt to camouflage important facilities. The Germans and Japanese did this, with some success, during

22 Replies 14,961 Views

The next step up from the one you are playing on is 'tough'. This is the first level that the AI uses it's full abilities, and is not penalized in any way. Also, when you set up a game, make sure that you check the 'allow AI to use advanced algorithms' tab. This will make a huge difference. You don't say what version that you are playing. In DA beta, the AI has been improved quite a bit over the already excellent AI in DL, and in the final release, it will be even better. So you, as they say,

4 Replies 5,484 Views

Hmm. So I have learned something tonight. I haven't owned a proprietary rig in some years; the last one was a Compaq, and I used the device manager to disable. I'm not sure that there was even the option to do it in the bios. The bios in this system was pretty crappy, with few options for change by the user. But like I said, it has been a long while, and my memory may be playing tricks on me.

24 Replies 20,846 Views

do you have to disable onboard sound in bios in order to use a soundcard? You should always disable the onboard sound whenever you add a new sound card. It isn't done in the bios, though. It is done in the 'device manager' in windows.

24 Replies 20,846 Views

I right clicked on his ship with my fighters and they went and "said hello". (i.e. did nothing) Why would these ships fail to attack? As Kryo pointed out, this should have started the war you wanted. I can only think of two possible reasons. First, when you set up the game, was the civ in question a teammate? You can't attack a member of your t

5 Replies 4,292 Views

Excellent, Starstriker1. As far as I know, you are the first to notice and post on this . (I certainly wasn't). During the early and mid-game, I play as a minimalist, with only enough military to keep the AI off my back. Knowing this will allow me to field an even smaller force, with resulting savings. I will add this strategy to my next game.

13 Replies 4,463 Views

have been through all those settings exaustively, there is nothing more to be done. In the Creative software, under 'speaker settings', there is a tab called 'bass boost'. It will allow you to add as much bass as you can stand, as well as set the cutoff frequency. There is also a graphic equalizer, for finer tuning. In the Creative Audio Consol

24 Replies 20,846 Views

checking out planets without actually planting spies was too easy. All it would take is a telescope. I assume those will still be around in 2226.

22 Replies 14,961 Views

If you build an agent you can look at any improvement of any planet you are aware of You don't need an agent to do this. You can see any planet, any time, for free, as long as you are at peace with that civ. For those of you concerned about a so called 'friendly' civ, (no such thing in my opinion), place your agent where it will do the least dama

17 Replies 7,437 Views

jmcoo7, I would be happy to pick up a copy as soon as it is released, and mail it to you. If you are interested, drop me an e-mail. Still, it would be faster, and less expensive to simply order online.

8 Replies 7,089 Views

Mystic, I have been using Soundblaster cards for years, and have been very happy with them. Your problem may be related to an incorrect setting. First, go to 'sounds and audio devices' in your control panel. Under the 'speakers' tab, check the dropdown menu, and make sure that you have 'stereo headphones' highlighted. If not, do so, and click 'apply'. If this doesn't do the trick, post back and I will give you some further things to do in the Creative software.

24 Replies 20,846 Views