TerranSolidarity

TerranSolidarity

Joined Member # 2517954
0 Posts 0 Replies 36 Reputation

I have actually written stories set in universes that have unfolded before my eyes in this game. My user name is actually the name I've given the Terrans in my games, while I just imagine the Stardock-named aliens are...named something else

22 Replies 15,171 Views

Jeesh! I'm sorry dudes, but where's the creativity in some of your naming conventions? I'm not trying to be a snob, but honstly, how badass does LargePlasmaSpeed3 (just as an example) sound? These are a few of my favorite ship class names, associated with their hull size and role. SF-16 Hammerhead: Tiny strike fighter with high speed and mass driver weapons. Swept forward wings and two canard tip on the front of the fuselage. Tsunami-class: Large battleship with

91 Replies 31,186 Views

In no particular order, and in full understanding that asking for all of this in a single expansion is like asking for every video game in existence for christmas - I might get some, but oh God not all. Cloaking: It's in lots and lots of SF, hard- and softcore. It could be a branch off of point defense, specifically ECM. You'd start off with simple Stealth stuff like Silent Running, Stealth Plating, and Sensor Blockers. After that we get into Cloaking, with Tachyon Masking, Light Bend

399 Replies 229,828 Views

I would be in favor of a carrier module to be placed on ship hulls or a starbase. For balance purposes, I'd be more in favor of some effect that "carries" tiny or small - hulled spacecraft along, negating their speed and life support range as far as transit goes. This could be balanced by cranking the module cost up and making a limit on how many logistics points worth of fighters can be carried. How would this sound - 20 size points for every 2 logistics points (the standard Tiny logistics cost

26 Replies 18,636 Views

In every game I've played (about four completion, each playing as one iteration of the Terran Alliance or another) I've always gone neutral. It's the best of both worlds, and the economic bonuses are rather nice. Plus, as it points out in one research update "nobodoy likes Good because they're too high-and-mighty and preachy, and no one like evil because, well, they're evil!" I find that neutral lets you play both sides against the middle as well - sorry Drengin players, but it's just so much fu

49 Replies 24,473 Views

I recently downloaded the latest version of GalCiv II, and was asked for the serial number of the game. I bought it from a local GameStop, and installed it using the included serial code (i.e., the one on the back of CD jewelcase), so it is not a pirated or borrowed copy. However, when I tried inputting the same code to validate the latest version download, it rejects it. I've re-typed it about twenty times in every way I can think, and it still will not work. Has this happened before to anyone

0 Replies 1,227 Views